diff --git a/README.md b/README.md index 22822ee..e0bd07c 100644 --- a/README.md +++ b/README.md @@ -1,2 +1,108 @@ # cpp_bindings C++ bindings for the Godot script API + +# Creating a GDNative library (Linux) +Create a director named `SimpleLibrary` with subdirector `lib, src` + +Getting latest `cpp_bindings` and `godot_headers` +``` +$ cd SimpleLibrary +$ git clone https://github.com/GodotNativeTools/cpp_bindings +$ git clone https://github.com/GodotNativeTools/godot_headers +``` +right now our file structure should look like this +``` +[SimpleLibrary] + ├── cpp_bindings/ + ├── godot_headers/ + ├── lib/ + └── src/ +``` + +Now to generate cpp bindings +``` +$ cd cpp_bindings +``` + +Edit `SConstruct` file and assign your godot executable path at line:7 `godot_bin_path = "../godot_fork/bin/"`, + +Building core/bindings, (`libgodot_cpp_core.so` , `libgodot_cpp_bindings.so`) +``` +$ scons p=linux +$ scons p=linux target=bindings generate_bindings=yes +``` +resulting libraries will be placed under `bin/` and generated bindings will be found under `includes/*` + +Note: Use `use_llvm=yes` to use clang. + +copy Core && Bindings librarys into `SimpleLibrary/lib` folder +``` +$ cd .. +$ cp cpp_bindings/bin/libgodot_cpp_core.so lib/ +$ cp cpp_bindings/bin/libgodot_cpp_bindings.so lib/ +``` +And our file structure will be +``` +[SimpleLibrary] + ├── cpp_bindings/ + ├── godot_headers/ + ├── lib/ + │ ├── libgodot_cpp_core.so + │ ├── libgodot_cpp_bindings.so + └── src/ +``` + +# Creating simple class + +Create `init.cpp` under `SimpleLibrary/src/` and add the following code +``` +#include + +#include +#include +#include + +using namespace godot; + +class SimpleClass : public GodotScript { + GODOT_CLASS(SimpleClass); +public: + SimpleClass() { } + + void test_void_method() { + Godot::print("This is test"); + } + + Variant method(Variant arg) { + Variant ret; + ret = arg; + + return ret; + } + + static void _register_methods() { + register_method("method", &SimpleClass::method); + } +}; + +GODOT_NATIVE_INIT(godot_native_init_options *options) { + register_class(); +} +``` + +# Compiling +``` +$ cd .. +$ clang -fPIC -o src/init.os -c src/init.cpp -g -O3 -std=c++14 -Icpp_bindings/include -Igodot_headers -Icpp_bindings/include/core +$ clang -o lib/libtest.so -shared src/init.os -Llib -lgodot_cpp_core -lgodot_cpp_bindings +``` +This creates the file `libtest.so` in your `SimpleLibrary/lib` directory. For windows you need to find out what compiler flags need to be used. + +# Creating `.gdn` file +follow [godot_header/README.md](https://github.com/GodotNativeTools/godot_headers/blob/master/README.md) file to create the `.gdn` + +# Implementing with gdscript +``` +var simpleclass = load("res://simpleclass.gdn").new(); +simpleclass.method("Test argument"); +```