Add visibility-hidden

This should make all symbols that are not marked otherwise have hidden
visibility. There still may be exposed symbols if marked with respective
attributes.
pull/1563/head
Andreas Pokorny 2024-08-26 13:20:26 +02:00
parent 19c83a8837
commit d18fa929fb
1 changed files with 5 additions and 0 deletions

View File

@ -35,6 +35,10 @@
# Generate the buildfiles in a sub directory to not clutter the root directory with build files: # Generate the buildfiles in a sub directory to not clutter the root directory with build files:
# mkdir build && cd build && cmake -G "Unix Makefiles" .. && cmake --build . # mkdir build && cd build && cmake -G "Unix Makefiles" .. && cmake --build .
# #
# Ensure that you avoid exposing godot-cpp symbols - this might lead to hard to debug errors if you ever load multiple
# plugins using difference godot-cpp versions. Use visibility hidden whenever possible:
# set_target_properties(<all-my-plugin-related-targets> PROPERTIES CXX_VISIBILITY_PRESET hidden)
#
# Todo # Todo
# Test build for Windows, Mac and mingw. # Test build for Windows, Mac and mingw.
@ -221,6 +225,7 @@ set_target_properties(${PROJECT_NAME}
PROPERTIES PROPERTIES
CXX_EXTENSIONS OFF CXX_EXTENSIONS OFF
POSITION_INDEPENDENT_CODE ON POSITION_INDEPENDENT_CODE ON
CXX_VISIBILITY_PRESET hidden
ARCHIVE_OUTPUT_DIRECTORY "${CMAKE_CURRENT_BINARY_DIR}/bin" ARCHIVE_OUTPUT_DIRECTORY "${CMAKE_CURRENT_BINARY_DIR}/bin"
LIBRARY_OUTPUT_DIRECTORY "${CMAKE_CURRENT_BINARY_DIR}/bin" LIBRARY_OUTPUT_DIRECTORY "${CMAKE_CURRENT_BINARY_DIR}/bin"
RUNTIME_OUTPUT_DIRECTORY "${CMAKE_CURRENT_BINARY_DIR}/bin" RUNTIME_OUTPUT_DIRECTORY "${CMAKE_CURRENT_BINARY_DIR}/bin"