Add visibility-hidden
This should make all symbols that are not marked otherwise have hidden visibility. There still may be exposed symbols if marked with respective attributes.pull/1563/head
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19c83a8837
commit
d18fa929fb
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@ -35,6 +35,10 @@
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# Generate the buildfiles in a sub directory to not clutter the root directory with build files:
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# Generate the buildfiles in a sub directory to not clutter the root directory with build files:
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# mkdir build && cd build && cmake -G "Unix Makefiles" .. && cmake --build .
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# mkdir build && cd build && cmake -G "Unix Makefiles" .. && cmake --build .
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#
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#
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# Ensure that you avoid exposing godot-cpp symbols - this might lead to hard to debug errors if you ever load multiple
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# plugins using difference godot-cpp versions. Use visibility hidden whenever possible:
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# set_target_properties(<all-my-plugin-related-targets> PROPERTIES CXX_VISIBILITY_PRESET hidden)
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#
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# Todo
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# Todo
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# Test build for Windows, Mac and mingw.
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# Test build for Windows, Mac and mingw.
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@ -221,6 +225,7 @@ set_target_properties(${PROJECT_NAME}
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PROPERTIES
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PROPERTIES
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CXX_EXTENSIONS OFF
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CXX_EXTENSIONS OFF
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POSITION_INDEPENDENT_CODE ON
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POSITION_INDEPENDENT_CODE ON
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CXX_VISIBILITY_PRESET hidden
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ARCHIVE_OUTPUT_DIRECTORY "${CMAKE_CURRENT_BINARY_DIR}/bin"
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ARCHIVE_OUTPUT_DIRECTORY "${CMAKE_CURRENT_BINARY_DIR}/bin"
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LIBRARY_OUTPUT_DIRECTORY "${CMAKE_CURRENT_BINARY_DIR}/bin"
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LIBRARY_OUTPUT_DIRECTORY "${CMAKE_CURRENT_BINARY_DIR}/bin"
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RUNTIME_OUTPUT_DIRECTORY "${CMAKE_CURRENT_BINARY_DIR}/bin"
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RUNTIME_OUTPUT_DIRECTORY "${CMAKE_CURRENT_BINARY_DIR}/bin"
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