Add visibility-hidden
This should make all symbols that are not marked otherwise have hidden visibility. There still may be exposed symbols if marked with respective attributes.pull/1563/head
parent
19c83a8837
commit
d18fa929fb
|
@ -35,6 +35,10 @@
|
|||
# Generate the buildfiles in a sub directory to not clutter the root directory with build files:
|
||||
# mkdir build && cd build && cmake -G "Unix Makefiles" .. && cmake --build .
|
||||
#
|
||||
# Ensure that you avoid exposing godot-cpp symbols - this might lead to hard to debug errors if you ever load multiple
|
||||
# plugins using difference godot-cpp versions. Use visibility hidden whenever possible:
|
||||
# set_target_properties(<all-my-plugin-related-targets> PROPERTIES CXX_VISIBILITY_PRESET hidden)
|
||||
#
|
||||
# Todo
|
||||
# Test build for Windows, Mac and mingw.
|
||||
|
||||
|
@ -221,6 +225,7 @@ set_target_properties(${PROJECT_NAME}
|
|||
PROPERTIES
|
||||
CXX_EXTENSIONS OFF
|
||||
POSITION_INDEPENDENT_CODE ON
|
||||
CXX_VISIBILITY_PRESET hidden
|
||||
ARCHIVE_OUTPUT_DIRECTORY "${CMAKE_CURRENT_BINARY_DIR}/bin"
|
||||
LIBRARY_OUTPUT_DIRECTORY "${CMAKE_CURRENT_BINARY_DIR}/bin"
|
||||
RUNTIME_OUTPUT_DIRECTORY "${CMAKE_CURRENT_BINARY_DIR}/bin"
|
||||
|
|
Loading…
Reference in New Issue