From 1df83331de87c99c561e5ae479131892b83f13f0 Mon Sep 17 00:00:00 2001 From: Rackoon <32634987+WildRackoon@users.noreply.github.com> Date: Fri, 16 Dec 2022 18:16:12 +0100 Subject: [PATCH] Add missing LocalVector template MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Co-authored-by: RĂ©mi Verschelde --- include/godot_cpp/templates/local_vector.hpp | 339 +++++++++++++++++++ 1 file changed, 339 insertions(+) create mode 100644 include/godot_cpp/templates/local_vector.hpp diff --git a/include/godot_cpp/templates/local_vector.hpp b/include/godot_cpp/templates/local_vector.hpp new file mode 100644 index 00000000..8ce4e655 --- /dev/null +++ b/include/godot_cpp/templates/local_vector.hpp @@ -0,0 +1,339 @@ +/**************************************************************************/ +/* local_vector.hpp */ +/**************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/**************************************************************************/ +/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ +/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/**************************************************************************/ + +#ifndef GODOT_LOCAL_VECTOR_HPP +#define GODOT_LOCAL_VECTOR_HPP + +#include "godot_cpp/core/error_macros.hpp" +#include "godot_cpp/core/memory.hpp" +#include "godot_cpp/templates/sort_array.hpp" +#include "godot_cpp/templates/vector.hpp" + +#include +#include + +namespace godot { + +// If tight, it grows strictly as much as needed. +// Otherwise, it grows exponentially (the default and what you want in most cases). +template +class LocalVector { +private: + U count = 0; + U capacity = 0; + T *data = nullptr; + +public: + T *ptr() { + return data; + } + + const T *ptr() const { + return data; + } + + _FORCE_INLINE_ void push_back(T p_elem) { + if (unlikely(count == capacity)) { + if (capacity == 0) { + capacity = 1; + } else { + capacity <<= 1; + } + data = (T *)memrealloc(data, capacity * sizeof(T)); + CRASH_COND_MSG(!data, "Out of memory"); + } + + if constexpr (!std::is_trivially_constructible::value && !force_trivial) { + memnew_placement(&data[count++], T(p_elem)); + } else { + data[count++] = p_elem; + } + } + + void remove_at(U p_index) { + ERR_FAIL_UNSIGNED_INDEX(p_index, count); + count--; + for (U i = p_index; i < count; i++) { + data[i] = data[i + 1]; + } + if constexpr (!std::is_trivially_destructible::value && !force_trivial) { + data[count].~T(); + } + } + + /// Removes the item copying the last value into the position of the one to + /// remove. It's generally faster than `remove`. + void remove_at_unordered(U p_index) { + ERR_FAIL_INDEX(p_index, count); + count--; + if (count > p_index) { + data[p_index] = data[count]; + } + if constexpr (!std::is_trivially_destructible::value && !force_trivial) { + data[count].~T(); + } + } + + void erase(const T &p_val) { + int64_t idx = find(p_val); + if (idx >= 0) { + remove_at(idx); + } + } + + void invert() { + for (U i = 0; i < count / 2; i++) { + SWAP(data[i], data[count - i - 1]); + } + } + + _FORCE_INLINE_ void clear() { resize(0); } + _FORCE_INLINE_ void reset() { + clear(); + if (data) { + memfree(data); + data = nullptr; + capacity = 0; + } + } + _FORCE_INLINE_ bool is_empty() const { return count == 0; } + _FORCE_INLINE_ U get_capacity() const { return capacity; } + _FORCE_INLINE_ void reserve(U p_size) { + p_size = tight ? p_size : nearest_power_of_2_templated(p_size); + if (p_size > capacity) { + capacity = p_size; + data = (T *)memrealloc(data, capacity * sizeof(T)); + CRASH_COND_MSG(!data, "Out of memory"); + } + } + + _FORCE_INLINE_ U size() const { return count; } + void resize(U p_size) { + if (p_size < count) { + if constexpr (!std::is_trivially_destructible::value && !force_trivial) { + for (U i = p_size; i < count; i++) { + data[i].~T(); + } + } + count = p_size; + } else if (p_size > count) { + if (unlikely(p_size > capacity)) { + if (capacity == 0) { + capacity = 1; + } + while (capacity < p_size) { + capacity <<= 1; + } + data = (T *)memrealloc(data, capacity * sizeof(T)); + CRASH_COND_MSG(!data, "Out of memory"); + } + if constexpr (!std::is_trivially_constructible::value && !force_trivial) { + for (U i = count; i < p_size; i++) { + memnew_placement(&data[i], T); + } + } + count = p_size; + } + } + _FORCE_INLINE_ const T &operator[](U p_index) const { + CRASH_BAD_UNSIGNED_INDEX(p_index, count); + return data[p_index]; + } + _FORCE_INLINE_ T &operator[](U p_index) { + CRASH_BAD_UNSIGNED_INDEX(p_index, count); + return data[p_index]; + } + + struct Iterator { + _FORCE_INLINE_ T &operator*() const { + return *elem_ptr; + } + _FORCE_INLINE_ T *operator->() const { return elem_ptr; } + _FORCE_INLINE_ Iterator &operator++() { + elem_ptr++; + return *this; + } + _FORCE_INLINE_ Iterator &operator--() { + elem_ptr--; + return *this; + } + + _FORCE_INLINE_ bool operator==(const Iterator &b) const { return elem_ptr == b.elem_ptr; } + _FORCE_INLINE_ bool operator!=(const Iterator &b) const { return elem_ptr != b.elem_ptr; } + + Iterator(T *p_ptr) { elem_ptr = p_ptr; } + Iterator() {} + Iterator(const Iterator &p_it) { elem_ptr = p_it.elem_ptr; } + + private: + T *elem_ptr = nullptr; + }; + + struct ConstIterator { + _FORCE_INLINE_ const T &operator*() const { + return *elem_ptr; + } + _FORCE_INLINE_ const T *operator->() const { return elem_ptr; } + _FORCE_INLINE_ ConstIterator &operator++() { + elem_ptr++; + return *this; + } + _FORCE_INLINE_ ConstIterator &operator--() { + elem_ptr--; + return *this; + } + + _FORCE_INLINE_ bool operator==(const ConstIterator &b) const { return elem_ptr == b.elem_ptr; } + _FORCE_INLINE_ bool operator!=(const ConstIterator &b) const { return elem_ptr != b.elem_ptr; } + + ConstIterator(const T *p_ptr) { elem_ptr = p_ptr; } + ConstIterator() {} + ConstIterator(const ConstIterator &p_it) { elem_ptr = p_it.elem_ptr; } + + private: + const T *elem_ptr = nullptr; + }; + + _FORCE_INLINE_ Iterator begin() { + return Iterator(data); + } + _FORCE_INLINE_ Iterator end() { + return Iterator(data + size()); + } + + _FORCE_INLINE_ ConstIterator begin() const { + return ConstIterator(ptr()); + } + _FORCE_INLINE_ ConstIterator end() const { + return ConstIterator(ptr() + size()); + } + + void insert(U p_pos, T p_val) { + ERR_FAIL_UNSIGNED_INDEX(p_pos, count + 1); + if (p_pos == count) { + push_back(p_val); + } else { + resize(count + 1); + for (U i = count - 1; i > p_pos; i--) { + data[i] = data[i - 1]; + } + data[p_pos] = p_val; + } + } + + int64_t find(const T &p_val, U p_from = 0) const { + for (U i = p_from; i < count; i++) { + if (data[i] == p_val) { + return int64_t(i); + } + } + return -1; + } + + template + void sort_custom() { + U len = count; + if (len == 0) { + return; + } + + SortArray sorter; + sorter.sort(data, len); + } + + void sort() { + sort_custom<_DefaultComparator>(); + } + + void ordered_insert(T p_val) { + U i; + for (i = 0; i < count; i++) { + if (p_val < data[i]) { + break; + } + } + insert(i, p_val); + } + + operator Vector() const { + Vector ret; + ret.resize(size()); + T *w = ret.ptrw(); + memcpy(w, data, sizeof(T) * count); + return ret; + } + + Vector to_byte_array() const { //useful to pass stuff to gpu or variant + Vector ret; + ret.resize(count * sizeof(T)); + uint8_t *w = ret.ptrw(); + memcpy(w, data, sizeof(T) * count); + return ret; + } + + _FORCE_INLINE_ LocalVector() {} + _FORCE_INLINE_ LocalVector(std::initializer_list p_init) { + reserve(p_init.size()); + for (const T &element : p_init) { + push_back(element); + } + } + _FORCE_INLINE_ LocalVector(const LocalVector &p_from) { + resize(p_from.size()); + for (U i = 0; i < p_from.count; i++) { + data[i] = p_from.data[i]; + } + } + inline void operator=(const LocalVector &p_from) { + resize(p_from.size()); + for (U i = 0; i < p_from.count; i++) { + data[i] = p_from.data[i]; + } + } + inline void operator=(const Vector &p_from) { + resize(p_from.size()); + for (U i = 0; i < count; i++) { + data[i] = p_from[i]; + } + } + + _FORCE_INLINE_ ~LocalVector() { + if (data) { + reset(); + } + } +}; + +template +using TightLocalVector = LocalVector; + +} // namespace godot + +#endif // GODOT_LOCAL_VECTOR_HPP