{cmake} Use the same compiler warnings as godot
parent
f2b97528c1
commit
d081b4bab6
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@ -4,6 +4,7 @@
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# godot-cpp cmake arguments
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# godot-cpp cmake arguments
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# GODOT_GDEXTENSION_DIR: Path to the directory containing GDExtension interface header and API JSON file
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# GODOT_GDEXTENSION_DIR: Path to the directory containing GDExtension interface header and API JSON file
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# GODOT_CPP_SYSTEM_HEADERS Mark the header files as SYSTEM. This may be useful to supress warnings in projects including this one.
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# GODOT_CPP_SYSTEM_HEADERS Mark the header files as SYSTEM. This may be useful to supress warnings in projects including this one.
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# GODOT_CPP_WARNING_AS_ERROR Treat any warnings as errors
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# GODOT_CUSTOM_API_FILE: Path to a custom GDExtension API JSON file (takes precedence over `gdextension_dir`)
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# GODOT_CUSTOM_API_FILE: Path to a custom GDExtension API JSON file (takes precedence over `gdextension_dir`)
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# FLOAT_PRECISION: Floating-point precision level ("single", "double")
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# FLOAT_PRECISION: Floating-point precision level ("single", "double")
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#
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#
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@ -41,6 +42,15 @@ cmake_minimum_required(VERSION 3.12)
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option(GENERATE_TEMPLATE_GET_NODE "Generate a template version of the Node class's get_node." ON)
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option(GENERATE_TEMPLATE_GET_NODE "Generate a template version of the Node class's get_node." ON)
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option(GODOT_CPP_SYSTEM_HEADERS "Expose headers as SYSTEM." OFF)
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option(GODOT_CPP_SYSTEM_HEADERS "Expose headers as SYSTEM." OFF)
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option(GODOT_CPP_WARNING_AS_ERROR "Treat warnings as errors" OFF)
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# Add path to modules
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list( APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_SOURCE_DIR}/cmake/" )
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# Check if we are building ourself or being included
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if(${PROJECT_NAME} STREQUAL ${CMAKE_PROJECT_NAME})
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set(GODOT_CPP_BUILDING_SELF ON)
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endif()
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# Default build type is Debug in the SConstruct
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# Default build type is Debug in the SConstruct
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if("${CMAKE_BUILD_TYPE}" STREQUAL "")
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if("${CMAKE_BUILD_TYPE}" STREQUAL "")
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@ -72,7 +82,7 @@ set(GODOT_LINKER_FLAGS )
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if ("${CMAKE_CXX_COMPILER_ID}" STREQUAL "MSVC")
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if ("${CMAKE_CXX_COMPILER_ID}" STREQUAL "MSVC")
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# using Visual Studio C++
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# using Visual Studio C++
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set(GODOT_COMPILE_FLAGS "/EHsc /WX") # /GF /MP
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set(GODOT_COMPILE_FLAGS "/EHsc") # /GF /MP
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if(CMAKE_BUILD_TYPE MATCHES Debug)
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if(CMAKE_BUILD_TYPE MATCHES Debug)
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set(GODOT_COMPILE_FLAGS "${GODOT_COMPILE_FLAGS} /MDd") # /Od /RTC1 /Zi
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set(GODOT_COMPILE_FLAGS "${GODOT_COMPILE_FLAGS} /MDd") # /Od /RTC1 /Zi
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@ -82,39 +92,14 @@ if ("${CMAKE_CXX_COMPILER_ID}" STREQUAL "MSVC")
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string(REPLACE "/RTC1" "" CMAKE_CXX_FLAGS_DEBUG ${CMAKE_CXX_FLAGS_DEBUG})
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string(REPLACE "/RTC1" "" CMAKE_CXX_FLAGS_DEBUG ${CMAKE_CXX_FLAGS_DEBUG})
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endif(CMAKE_BUILD_TYPE MATCHES Debug)
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endif(CMAKE_BUILD_TYPE MATCHES Debug)
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# Disable conversion warning, truncation, unreferenced var, signed mismatch, different type
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set(GODOT_COMPILE_FLAGS "${GODOT_COMPILE_FLAGS} /wd4244 /wd4305 /wd4101 /wd4018 /wd4267 /wd4099")
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add_definitions(-DNOMINMAX)
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add_definitions(-DNOMINMAX)
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# Unkomment for warning level 4
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#if(CMAKE_CXX_FLAGS MATCHES "/W[0-4]")
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# string(REGEX REPLACE "/W[0-4]" "" CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS}")
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#endif()
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else() # GCC/Clang
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else() # GCC/Clang
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set(GODOT_LINKER_FLAGS "-static-libgcc -static-libstdc++ -Wl,-R,'$$ORIGIN'")
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set(GODOT_LINKER_FLAGS "-static-libgcc -static-libstdc++ -Wl,-R,'$$ORIGIN'")
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if(NOT CMAKE_SYSTEM_NAME MATCHES "Windows")
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if(NOT CMAKE_SYSTEM_NAME MATCHES "Windows")
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set(GODOT_COMPILE_FLAGS "-fPIC")
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set(GODOT_COMPILE_FLAGS "-fPIC")
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endif()
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endif()
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set(GODOT_COMPILE_FLAGS "${GODOT_COMPILE_FLAGS} -g -Wwrite-strings")
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set(GODOT_COMPILE_FLAGS "${GODOT_COMPILE_FLAGS} -g")
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set(GODOT_COMPILE_FLAGS "${GODOT_COMPILE_FLAGS} -Wchar-subscripts -Wcomment -Wdisabled-optimization")
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set(GODOT_COMPILE_FLAGS "${GODOT_COMPILE_FLAGS} -Wformat -Wformat=2 -Wformat-security -Wformat-y2k")
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set(GODOT_COMPILE_FLAGS "${GODOT_COMPILE_FLAGS} -Wimport -Winit-self -Winline -Winvalid-pch")
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set(GODOT_COMPILE_FLAGS "${GODOT_COMPILE_FLAGS} -Wmissing-braces -Wmissing-format-attribute")
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set(GODOT_COMPILE_FLAGS "${GODOT_COMPILE_FLAGS} -Wmissing-include-dirs -Wmissing-noreturn -Wpacked -Wpointer-arith")
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set(GODOT_COMPILE_FLAGS "${GODOT_COMPILE_FLAGS} -Wredundant-decls -Wreturn-type -Wsequence-point")
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set(GODOT_COMPILE_FLAGS "${GODOT_COMPILE_FLAGS} -Wswitch -Wswitch-enum -Wtrigraphs")
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set(GODOT_COMPILE_FLAGS "${GODOT_COMPILE_FLAGS} -Wuninitialized -Wunknown-pragmas -Wunreachable-code -Wunused-label")
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set(GODOT_COMPILE_FLAGS "${GODOT_COMPILE_FLAGS} -Wunused-value -Wvariadic-macros -Wvolatile-register-var -Wno-error=attributes")
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# -Wshadow -Wextra -Wall -Weffc++ -Wfloat-equal -Wstack-protector -Wunused-parameter -Wsign-compare -Wunused-variable -Wcast-align
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# -Wunused-function -Wstrict-aliasing -Wstrict-aliasing=2 -Wmissing-field-initializers
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if(NOT CMAKE_SYSTEM_NAME STREQUAL "Android")
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set(GODOT_COMPILE_FLAGS "${GODOT_COMPILE_FLAGS} -Wno-ignored-attributes")
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endif()
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if(CMAKE_BUILD_TYPE MATCHES Debug)
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if(CMAKE_BUILD_TYPE MATCHES Debug)
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set(GODOT_COMPILE_FLAGS "${GODOT_COMPILE_FLAGS} -fno-omit-frame-pointer -O0")
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set(GODOT_COMPILE_FLAGS "${GODOT_COMPILE_FLAGS} -fno-omit-frame-pointer -O0")
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@ -157,14 +142,24 @@ add_library(${PROJECT_NAME}
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)
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)
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add_library(godot::cpp ALIAS ${PROJECT_NAME})
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add_library(godot::cpp ALIAS ${PROJECT_NAME})
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include(GodotCompilerWarnings)
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# Treat warnings as errors if we are building ourself
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if(GODOT_CPP_BUILDING_SELF)
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unset( GODOT_CPP_WARNING_AS_ERROR CACHE )
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set_warning_as_error()
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endif()
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target_compile_features(${PROJECT_NAME}
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target_compile_features(${PROJECT_NAME}
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PRIVATE
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PRIVATE
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cxx_std_17
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cxx_std_17
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)
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)
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target_compile_definitions(${PROJECT_NAME} PUBLIC
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target_compile_definitions(${PROJECT_NAME} PUBLIC
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$<$<CONFIG:Debug>:DEBUG_ENABLED>
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$<$<CONFIG:Debug>:
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$<$<CONFIG:Debug>:DEBUG_METHODS_ENABLED>
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DEBUG_ENABLED
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DEBUG_METHODS_ENABLED
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>
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)
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)
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if ("${CMAKE_CXX_COMPILER_ID}" STREQUAL "MSVC")
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if ("${CMAKE_CXX_COMPILER_ID}" STREQUAL "MSVC")
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@ -182,8 +177,6 @@ target_include_directories(${PROJECT_NAME} ${GODOT_CPP_SYSTEM_HEADERS_ATTRIBUTE}
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${CMAKE_CURRENT_BINARY_DIR}/gen/include
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${CMAKE_CURRENT_BINARY_DIR}/gen/include
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)
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)
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unset( GODOT_CPP_SYSTEM_HEADERS_ATTRIBUTE )
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# Put godot headers as SYSTEM PUBLIC to exclude warnings from irrelevant headers
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# Put godot headers as SYSTEM PUBLIC to exclude warnings from irrelevant headers
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target_include_directories(${PROJECT_NAME}
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target_include_directories(${PROJECT_NAME}
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SYSTEM PUBLIC
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SYSTEM PUBLIC
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@ -0,0 +1,98 @@
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# Add warnings based on compiler & version
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# Set some helper variables for readability
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set( compiler_is_clang "$<OR:$<CXX_COMPILER_ID:AppleClang>,$<CXX_COMPILER_ID:Clang>>" )
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set( compiler_is_gnu "$<CXX_COMPILER_ID:GNU>" )
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set( compiler_is_msvc "$<CXX_COMPILER_ID:MSVC>" )
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set( compiler_less_than_v8 "$<VERSION_LESS:$<CXX_COMPILER_VERSION>,8>" )
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set( compiler_greater_than_or_equal_v9 "$<VERSION_GREATER_EQUAL:$<CXX_COMPILER_VERSION>,9>" )
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set( compiler_greater_than_or_equal_v11 "$<VERSION_GREATER_EQUAL:$<CXX_COMPILER_VERSION>,11>" )
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set( compiler_less_than_v11 "$<VERSION_LESS:$<CXX_COMPILER_VERSION>,11>" )
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set( compiler_greater_than_or_equal_v12 "$<VERSION_GREATER_EQUAL:$<CXX_COMPILER_VERSION>,12>" )
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# These compiler options reflect what is in godot/SConstruct.
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target_compile_options( ${PROJECT_NAME} PRIVATE
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# MSVC only
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$<${compiler_is_msvc}:
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/W4
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# Disable warnings which we don't plan to fix.
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/wd4100 # C4100 (unreferenced formal parameter): Doesn't play nice with polymorphism.
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/wd4127 # C4127 (conditional expression is constant)
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/wd4201 # C4201 (non-standard nameless struct/union): Only relevant for C89.
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/wd4244 # C4244 C4245 C4267 (narrowing conversions): Unavoidable at this scale.
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/wd4245
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/wd4267
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/wd4305 # C4305 (truncation): double to float or real_t, too hard to avoid.
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/wd4514 # C4514 (unreferenced inline function has been removed)
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/wd4714 # C4714 (function marked as __forceinline not inlined)
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/wd4820 # C4820 (padding added after construct)
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>
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# Clang and GNU common options
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$<$<OR:${compiler_is_clang},${compiler_is_gnu}>:
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-Wall
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-Wctor-dtor-privacy
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-Wextra
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-Wno-unused-parameter
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-Wnon-virtual-dtor
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-Wwrite-strings
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>
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# Clang only
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$<${compiler_is_clang}:
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-Wimplicit-fallthrough
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-Wno-ordered-compare-function-pointers
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>
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# GNU only
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$<${compiler_is_gnu}:
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-Walloc-zero
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-Wduplicated-branches
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-Wduplicated-cond
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-Wno-misleading-indentation
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-Wplacement-new=1
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-Wshadow-local
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-Wstringop-overflow=4
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>
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$<$<AND:${compiler_is_gnu},${compiler_less_than_v8}>:
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# Bogus warning fixed in 8+.
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-Wno-strict-overflow
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>
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$<$<AND:${compiler_is_gnu},${compiler_greater_than_or_equal_v9}>:
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-Wattribute-alias=2
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>
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$<$<AND:${compiler_is_gnu},${compiler_greater_than_or_equal_v11}>:
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# Broke on MethodBind templates before GCC 11.
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-Wlogical-op
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>
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$<$<AND:${compiler_is_gnu},${compiler_less_than_v11}>:
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# Regression in GCC 9/10, spams so much in our variadic templates that we need to outright disable it.
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-Wno-type-limits
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>
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$<$<AND:${compiler_is_gnu},${compiler_greater_than_or_equal_v12}>:
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# False positives in our error macros, see GH-58747.
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-Wno-return-type
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>
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)
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# Treat warnings as errors
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function( set_warning_as_error )
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message( STATUS "[${PROJECT_NAME}] Treating warnings as errors")
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if ( CMAKE_VERSION VERSION_GREATER_EQUAL "3.24" )
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set_target_properties( ${PROJECT_NAME}
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PROPERTIES
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COMPILE_WARNING_AS_ERROR ON
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)
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else()
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target_compile_options( ${PROJECT_NAME}
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PRIVATE
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$<${compiler_is_msvc}:/WX>
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$<$<OR:${compiler_is_clang},${compiler_is_gnu}>:-Werror>
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)
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endif()
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endfunction()
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if ( GODOT_CPP_WARNING_AS_ERROR )
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set_warning_as_error()
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endif()
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