From e06d5cd41406f13d390ac77580096652d987b7ae Mon Sep 17 00:00:00 2001 From: bruvzg <7645683+bruvzg@users.noreply.github.com> Date: Sun, 20 Mar 2022 18:19:27 +0200 Subject: [PATCH] Add double precision build support. --- .github/workflows/ci.yml | 7 +++++++ CMakeLists.txt | 18 +++++++++++------ SConstruct | 4 ++++ binding_generator.py | 14 +++++++++++--- include/godot_cpp/variant/color.hpp | 30 ++++++++++++++--------------- 5 files changed, 49 insertions(+), 24 deletions(-) diff --git a/.github/workflows/ci.yml b/.github/workflows/ci.yml index b0ab2eb0..ffbd9680 100644 --- a/.github/workflows/ci.yml +++ b/.github/workflows/ci.yml @@ -15,6 +15,13 @@ jobs: artifact-name: godot-cpp-linux-glibc2.27-x86_64-release artifact-path: bin/libgodot-cpp.linux.release.64.a + - name: 🐧 Linux (GCC, Double Precision) + os: ubuntu-18.04 + platform: linux + artifact-name: godot-cpp-linux-glibc2.27-x86_64-double-release + artifact-path: bin/libgodot-cpp.linux.release.64.a + flags: float=64 + - name: 🏁 Windows (x86_64, MSVC) os: windows-2019 platform: windows diff --git a/CMakeLists.txt b/CMakeLists.txt index 5cd05ff2..f81be10a 100644 --- a/CMakeLists.txt +++ b/CMakeLists.txt @@ -4,6 +4,7 @@ # godot-cpp cmake arguments # GODOT_HEADERS_DIR: This is where the gdnative include folder is (godot_source/modules/gdnative/include) # GODOT_CUSTOM_API_FILE: This is if you have another path for the godot_api.json +# FLOAT_TYPE Floating-point precision (32, 64) # # Android cmake arguments # CMAKE_TOOLCHAIN_FILE: The path to the android cmake toolchain ($ANDROID_NDK/build/cmake/android.toolchain.cmake) @@ -60,6 +61,16 @@ set(CMAKE_CXX_STANDARD 17) set(CMAKE_CXX_STANDARD_REQUIRED ON) set(CMAKE_CXX_EXTENSIONS OFF) +set(FLOAT_TYPE_FLAG "float" CACHE STRING "") +if(FLOAT_TYPE EQUAL 64) + set(FLOAT_TYPE_FLAG "double" CACHE STRING "") +endif(FLOAT_TYPE EQUAL 64) + +set(BITS 32) +if(CMAKE_SIZEOF_VOID_P EQUAL 8) + set(BITS 64) +endif(CMAKE_SIZEOF_VOID_P EQUAL 8) + # Input from user for godot headers and the api file set(GODOT_HEADERS_DIR "godot-headers" CACHE STRING "") set(GODOT_CUSTOM_API_FILE "godot-headers/extension_api.json" CACHE STRING "") @@ -139,7 +150,7 @@ execute_process(COMMAND "${Python3_EXECUTABLE}" "-c" "import binding_generator; ) add_custom_command(OUTPUT ${GENERATED_FILES_LIST} - COMMAND "${Python3_EXECUTABLE}" "-c" "import binding_generator; binding_generator.generate_bindings(\"${GODOT_CUSTOM_API_FILE}\", \"${GENERATE_BINDING_PARAMETERS}\", \"${CMAKE_CURRENT_BINARY_DIR}\")" + COMMAND "${Python3_EXECUTABLE}" "-c" "import binding_generator; binding_generator.generate_bindings(\"${GODOT_CUSTOM_API_FILE}\", \"${GENERATE_BINDING_PARAMETERS}\", \"${BITS}\", \"${FLOAT_TYPE_FLAG}\", \"${CMAKE_CURRENT_BINARY_DIR}\")" VERBATIM WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR} MAIN_DEPENDENCY ${GODOT_CUSTOM_API_FILE} @@ -185,11 +196,6 @@ set_property(TARGET ${PROJECT_NAME} APPEND_STRING PROPERTY LINK_FLAGS ${GODOT_LI # Create the correct name (godot.os.build_type.system_bits) -set(BITS 32) -if(CMAKE_SIZEOF_VOID_P EQUAL 8) - set(BITS 64) -endif(CMAKE_SIZEOF_VOID_P EQUAL 8) - string(TOLOWER "${CMAKE_SYSTEM_NAME}" SYSTEM_NAME) string(TOLOWER "${CMAKE_BUILD_TYPE}" BUILD_TYPE) diff --git a/SConstruct b/SConstruct index a7357096..b783156e 100644 --- a/SConstruct +++ b/SConstruct @@ -139,6 +139,7 @@ opts.Add( opts.Add(BoolVariable("generate_template_get_node", "Generate a template version of the Node class's get_node.", True)) opts.Add(BoolVariable("build_library", "Build the godot-cpp library.", True)) +opts.Add(EnumVariable("float", "Floating-point precision", "32", ("32", "64"))) opts.Update(env) Help(opts.GenerateHelpText(env)) @@ -171,6 +172,9 @@ else: if env["target"] == "debug": env.Append(CPPDEFINES=["DEBUG_ENABLED", "DEBUG_METHODS_ENABLED"]) +if env["float"] == "64": + env.Append(CPPDEFINES=["REAL_T_IS_DOUBLE"]) + if env["platform"] == "linux" or env["platform"] == "freebsd": if env["use_llvm"]: env["CXX"] = "clang++" diff --git a/binding_generator.py b/binding_generator.py index 2b18a784..3e0bcd68 100644 --- a/binding_generator.py +++ b/binding_generator.py @@ -64,11 +64,17 @@ def scons_emit_files(target, source, env): def scons_generate_bindings(target, source, env): - generate_bindings(str(source[0]), env["generate_template_get_node"], target[0].abspath) + generate_bindings( + str(source[0]), + env["generate_template_get_node"], + env["bits"], + "double" if (env["float"] == "64") else "float", + target[0].abspath, + ) return None -def generate_bindings(api_filepath, use_template_get_node, output_dir="."): +def generate_bindings(api_filepath, use_template_get_node, bits="64", double="float", output_dir="."): api = None target_dir = Path(output_dir) / "gen" @@ -79,9 +85,11 @@ def generate_bindings(api_filepath, use_template_get_node, output_dir="."): shutil.rmtree(target_dir, ignore_errors=True) target_dir.mkdir(parents=True) + print("Built-in type config: " + double + "_" + bits) + generate_global_constants(api, target_dir) generate_global_constant_binds(api, target_dir) - generate_builtin_bindings(api, target_dir, "float_64") + generate_builtin_bindings(api, target_dir, double + "_" + bits) generate_engine_classes_bindings(api, target_dir, use_template_get_node) generate_utility_functions(api, target_dir) diff --git a/include/godot_cpp/variant/color.hpp b/include/godot_cpp/variant/color.hpp index 608f8af3..5d141a24 100644 --- a/include/godot_cpp/variant/color.hpp +++ b/include/godot_cpp/variant/color.hpp @@ -159,7 +159,7 @@ public: inline Color blend(const Color &p_over) const { Color res; - float sa = (real_t)1.0 - p_over.a; + float sa = 1.0 - p_over.a; res.a = a * sa + p_over.a; if (res.a == 0) { return Color(0, 0, 0, 0); @@ -173,16 +173,16 @@ public: inline Color srgb_to_linear() const { return Color( - r < (real_t)0.04045 ? r * (real_t)(1.0 / 12.92) : Math::pow((r + (real_t)0.055) * (real_t)(1.0 / (1.0 + 0.055)), (real_t)2.4), - g < (real_t)0.04045 ? g * (real_t)(1.0 / 12.92) : Math::pow((g + (real_t)0.055) * (real_t)(1.0 / (1.0 + 0.055)), (real_t)2.4), - b < (real_t)0.04045 ? b * (real_t)(1.0 / 12.92) : Math::pow((b + (real_t)0.055) * (real_t)(1.0 / (1.0 + 0.055)), (real_t)2.4), + r < 0.04045 ? r * (1.0 / 12.92) : Math::pow((r + 0.055f) * (1.0 / (1.0 + 0.055)), 2.4), + g < 0.04045 ? g * (1.0 / 12.92) : Math::pow((g + 0.055f) * (1.0 / (1.0 + 0.055)), 2.4), + b < 0.04045 ? b * (1.0 / 12.92) : Math::pow((b + 0.055f) * (1.0 / (1.0 + 0.055)), 2.4), a); } inline Color linear_to_srgb() const { return Color( - r < (real_t)0.0031308 ? (real_t)12.92 * r : (real_t)(1.0 + 0.055) * Math::pow(r, (real_t)(1.0 / 2.4)) - (real_t)0.055, - g < (real_t)0.0031308 ? (real_t)12.92 * g : (real_t)(1.0 + 0.055) * Math::pow(g, (real_t)(1.0 / 2.4)) - (real_t)0.055, - b < (real_t)0.0031308 ? (real_t)12.92 * b : (real_t)(1.0 + 0.055) * Math::pow(b, (real_t)(1.0 / 2.4)) - (real_t)0.055, a); + r < 0.0031308f ? 12.92f * r : (1.0f + 0.055f) * Math::pow(r, 1.0f / 2.4f) - 0.055f, + g < 0.0031308f ? 12.92f * g : (1.0f + 0.055f) * Math::pow(g, 1.0f / 2.4f) - 0.055f, + b < 0.0031308f ? 12.92f * b : (1.0f + 0.055f) * Math::pow(b, 1.0f / 2.4f) - 0.055f, a); } static Color hex(uint32_t p_hex); @@ -204,14 +204,14 @@ public: operator String() const; // For the binder. - inline void set_r8(int32_t r8) { r = (Math::clamp(r8, 0, 255) / (real_t)255.0); } - inline int32_t get_r8() const { return int32_t(Math::clamp(r * (real_t)255.0, (real_t)0.0, (real_t)255.0)); } - inline void set_g8(int32_t g8) { g = (Math::clamp(g8, 0, 255) / (real_t)255.0); } - inline int32_t get_g8() const { return int32_t(Math::clamp(g * (real_t)255.0, (real_t)0.0, (real_t)255.0)); } - inline void set_b8(int32_t b8) { b = (Math::clamp(b8, 0, 255) / (real_t)255.0); } - inline int32_t get_b8() const { return int32_t(Math::clamp(b * (real_t)255.0, (real_t)0.0, (real_t)255.0)); } - inline void set_a8(int32_t a8) { a = (Math::clamp(a8, 0, 255) / (real_t)255.0); } - inline int32_t get_a8() const { return int32_t(Math::clamp(a * (real_t)255.0, (real_t)0.0, (real_t)255.0)); } + inline void set_r8(int32_t r8) { r = (Math::clamp(r8, 0, 255) / 255.0); } + inline int32_t get_r8() const { return int32_t(Math::clamp(r * 255.0, 0.0, 255.0)); } + inline void set_g8(int32_t g8) { g = (Math::clamp(g8, 0, 255) / 255.0); } + inline int32_t get_g8() const { return int32_t(Math::clamp(g * 255.0, 0.0, 255.0)); } + inline void set_b8(int32_t b8) { b = (Math::clamp(b8, 0, 255) / 255.0); } + inline int32_t get_b8() const { return int32_t(Math::clamp(b * 255.0, 0.0, 255.0)); } + inline void set_a8(int32_t a8) { a = (Math::clamp(a8, 0, 255) / 255.0); } + inline int32_t get_a8() const { return int32_t(Math::clamp(a * 255.0, 0.0, 255.0)); } inline void set_h(float p_h) { set_hsv(p_h, get_s(), get_v()); } inline void set_s(float p_s) { set_hsv(get_h(), p_s, get_v()); }