diff --git a/include/godot_cpp/classes/wrapped.hpp b/include/godot_cpp/classes/wrapped.hpp index 80a9ef19..5c9b74d8 100644 --- a/include/godot_cpp/classes/wrapped.hpp +++ b/include/godot_cpp/classes/wrapped.hpp @@ -45,7 +45,7 @@ class Wrapped { friend void postinitialize_handler(Wrapped *); protected: - virtual const char *_get_class() const = 0; // This is needed to retrieve the class name before the godot object has its _extension and _extension_instance members assigned. + virtual const char *_get_extension_class() const; // This is needed to retrieve the class name before the godot object has its _extension and _extension_instance members assigned. virtual const GDNativeInstanceBindingCallbacks *_get_bindings_callbacks() const = 0; void _postinitialize(); @@ -60,26 +60,13 @@ public: } // namespace godot -#ifdef DEBUG_ENABLED -#define CHECK_CLASS_CONSTRUCTOR(m_constructor, m_class) \ - if (unlikely(!m_constructor)) { \ - ERR_PRINT_ONCE("Constructor for class " #m_class "not found. Likely wasn't registered in ClassDB."); \ - return nullptr; \ - } else \ - ((void)0) -#else -#define CHECK_CLASS_CONSTRUCTOR(m_constructor, m_class) -#endif - #define GDCLASS(m_class, m_inherits) \ private: \ void operator=(const m_class &p_rval) {} \ friend class ClassDB; \ \ - using SelfType = m_class; \ - \ protected: \ - virtual const char *_get_class() const override { \ + virtual const char *_get_extension_class() const override { \ return get_class_static(); \ } \ \ @@ -151,10 +138,6 @@ private: void operator=(const m_class &p_rval) {} \ \ protected: \ - virtual const char *_get_class() const override { \ - return get_class_static(); \ - } \ - \ virtual const GDNativeInstanceBindingCallbacks *_get_bindings_callbacks() const override { \ return &___binding_callbacks; \ } \ diff --git a/src/classes/wrapped.cpp b/src/classes/wrapped.cpp index 527ee50f..b395789f 100644 --- a/src/classes/wrapped.cpp +++ b/src/classes/wrapped.cpp @@ -36,8 +36,15 @@ namespace godot { +const char *Wrapped::_get_extension_class() const { + return nullptr; +} + void Wrapped::_postinitialize() { - godot::internal::gdn_interface->object_set_instance(_owner, _get_class(), this); + const char *extension_class = _get_extension_class(); + if (extension_class) { + godot::internal::gdn_interface->object_set_instance(_owner, extension_class, this); + } godot::internal::gdn_interface->object_set_instance_binding(_owner, godot::internal::token, this, _get_bindings_callbacks()); }