From cbf52c2764e2d4b3503f306ab36e560a668df7d5 Mon Sep 17 00:00:00 2001 From: Bastiaan Olij Date: Mon, 27 Sep 2021 20:58:01 +1000 Subject: [PATCH] Removed init.cpp that I overlooked in rebase --- test/src/init.cpp | 103 ---------------------------------------------- 1 file changed, 103 deletions(-) delete mode 100644 test/src/init.cpp diff --git a/test/src/init.cpp b/test/src/init.cpp deleted file mode 100644 index b72e2ae..0000000 --- a/test/src/init.cpp +++ /dev/null @@ -1,103 +0,0 @@ -/*************************************************************************/ -/* init.cpp */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#include -#include - -using namespace godot; - -class SimpleClass : public Reference { - GODOT_CLASS(SimpleClass, Reference); - -public: - SimpleClass() {} - - /** `_init` must exist as it is called by Godot. */ - void _init() { - _name = String("SimpleClass"); - _value = 0; - } - - void test_void_method() { - Godot::print("This is test"); - } - - Variant method(Variant arg) { - Variant ret; - ret = arg; - - return ret; - } - - static void _register_methods() { - register_method("method", &SimpleClass::method); - - /** - * The line below is equivalent to the following GDScript export: - * export var _name = "SimpleClass" - **/ - register_property("name", &SimpleClass::_name, String("SimpleClass")); - - /** Alternatively, with getter and setter methods: */ - register_property("value", &SimpleClass::set_value, &SimpleClass::get_value, 0); - - /** Registering a signal: **/ - register_signal("signal_name0"); // windows: error C2668: 'godot::register_signal': ambiguous call to overloaded function - register_signal("signal_name1", "string_argument", GODOT_VARIANT_TYPE_STRING); - } - - String _name; - int _value; - - void set_value(int p_value) { - _value = p_value; - } - - int get_value() const { - return _value; - } -}; - -/** GDNative Initialize **/ -extern "C" void GDN_EXPORT godot_gdnative_init(godot_gdnative_init_options *o) { - godot::Godot::gdnative_init(o); -} - -/** GDNative Terminate **/ -extern "C" void GDN_EXPORT godot_gdnative_terminate(godot_gdnative_terminate_options *o) { - godot::Godot::gdnative_terminate(o); -} - -/** NativeScript Initialize **/ -extern "C" void GDN_EXPORT godot_nativescript_init(void *handle) { - godot::Godot::nativescript_init(handle); - - godot::register_class(); -}