Use namespace in defs.hpp
A global alias of godot::real_t is defined for backward compatibility
(cherry picked from commit 450c3d65cd
)
pull/1694/head
parent
d8b46e3426
commit
cb41b472f4
|
@ -35,6 +35,8 @@
|
|||
#include <cstdint>
|
||||
#include <cstring>
|
||||
|
||||
namespace godot {
|
||||
|
||||
#if !defined(GDE_EXPORT)
|
||||
#if defined(_WIN32)
|
||||
#define GDE_EXPORT __declspec(dllexport)
|
||||
|
@ -127,4 +129,10 @@ struct BuildIndexSequence : BuildIndexSequence<N - 1, N - 1, Is...> {};
|
|||
template <size_t... Is>
|
||||
struct BuildIndexSequence<0, Is...> : IndexSequence<Is...> {};
|
||||
|
||||
} //namespace godot
|
||||
|
||||
// To maintain compatibility an alias is defined outside the namespace.
|
||||
// Consider it deprecated.
|
||||
using real_t = godot::real_t;
|
||||
|
||||
#endif // GODOT_DEFS_HPP
|
||||
|
|
Loading…
Reference in New Issue