From c6fe6533f9acb452f60ce3d5aa2161634cf3fcb9 Mon Sep 17 00:00:00 2001 From: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com> Date: Thu, 17 Aug 2023 10:48:22 +0200 Subject: [PATCH] Fix link to test project in readme Also updated format for library paths (cherry picked from commit e586e11637712b605bf6315bdb77fba6613da8ba) --- README.md | 14 +++++++------- 1 file changed, 7 insertions(+), 7 deletions(-) diff --git a/README.md b/README.md index 4a0dcea0..5c7c9372 100644 --- a/README.md +++ b/README.md @@ -76,7 +76,7 @@ just like before. To use the shared lib in your Godot project you'll need a `.gdextension` file, which replaces what was the `.gdnlib` before. -Follow [the example](test/demo/example.gdextension): +Follow [the example](test/project/example.gdextension): ```ini [configuration] @@ -86,12 +86,12 @@ compatibility_minimum = 4.1 [libraries] -macos.debug = "bin/libgdexample.macos.debug.framework" -macos.release = "bin/libgdexample.macos.release.framework" -windows.debug.x86_64 = "bin/libgdexample.windows.debug.x86_64.dll" -windows.release.x86_64 = "bin/libgdexample.windows.release.x86_64.dll" -linux.debug.x86_64 = "bin/libgdexample.linux.debug.x86_64.so" -linux.release.x86_64 = "bin/libgdexample.linux.release.x86_64.so" +macos.debug = "res://bin/libgdexample.macos.debug.framework" +macos.release = "res://bin/libgdexample.macos.release.framework" +windows.debug.x86_64 = "res://bin/libgdexample.windows.debug.x86_64.dll" +windows.release.x86_64 = "res://bin/libgdexample.windows.release.x86_64.dll" +linux.debug.x86_64 = "res://bin/libgdexample.linux.debug.x86_64.so" +linux.release.x86_64 = "res://bin/libgdexample.linux.release.x86_64.so" # Repeat for other architectures to support arm64, rv64, etc. ```