commit
c20a84e483
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@ -120,4 +120,9 @@ def generate(env):
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env.Append(CPPDEFINES=["ANDROID_ENABLED", "UNIX_ENABLED"])
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env.Append(CPPDEFINES=["ANDROID_ENABLED", "UNIX_ENABLED"])
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# Refer to https://github.com/godotengine/godot/blob/master/platform/android/detect.py
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# LTO benefits for Android (size, performance) haven't been clearly established yet.
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if env["lto"] == "auto":
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env["lto"] = "none"
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common_compiler_flags.generate(env)
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common_compiler_flags.generate(env)
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@ -22,6 +22,10 @@ def exists(env):
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def generate(env):
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def generate(env):
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assert env["lto"] in ["thin", "full", "none"], "Unrecognized lto: {}".format(env["lto"])
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if env["lto"] != "none":
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print("Using LTO: " + env["lto"])
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# Require C++17
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# Require C++17
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if env.get("is_msvc", False):
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if env.get("is_msvc", False):
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env.Append(CXXFLAGS=["/std:c++17"])
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env.Append(CXXFLAGS=["/std:c++17"])
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@ -64,6 +68,22 @@ def generate(env):
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env.Append(LINKFLAGS=["/OPT:REF"])
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env.Append(LINKFLAGS=["/OPT:REF"])
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elif env["optimize"] == "debug" or env["optimize"] == "none":
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elif env["optimize"] == "debug" or env["optimize"] == "none":
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env.Append(CCFLAGS=["/Od"])
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env.Append(CCFLAGS=["/Od"])
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if env["lto"] == "thin":
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if not env["use_llvm"]:
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print("ThinLTO is only compatible with LLVM, use `use_llvm=yes` or `lto=full`.")
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env.Exit(255)
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env.Append(CCFLAGS=["-flto=thin"])
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env.Append(LINKFLAGS=["-flto=thin"])
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elif env["lto"] == "full":
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if env["use_llvm"]:
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env.Append(CCFLAGS=["-flto"])
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env.Append(LINKFLAGS=["-flto"])
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else:
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env.AppendUnique(CCFLAGS=["/GL"])
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env.AppendUnique(ARFLAGS=["/LTCG"])
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env.AppendUnique(LINKFLAGS=["/LTCG"])
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else:
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else:
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if env["debug_symbols"]:
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if env["debug_symbols"]:
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# Adding dwarf-4 explicitly makes stacktraces work with clang builds,
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# Adding dwarf-4 explicitly makes stacktraces work with clang builds,
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@ -91,3 +111,13 @@ def generate(env):
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env.Append(CCFLAGS=["-Og"])
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env.Append(CCFLAGS=["-Og"])
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elif env["optimize"] == "none":
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elif env["optimize"] == "none":
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env.Append(CCFLAGS=["-O0"])
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env.Append(CCFLAGS=["-O0"])
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if env["lto"] == "thin":
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if (env["platform"] == "windows" or env["platform"] == "linux") and not env["use_llvm"]:
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print("ThinLTO is only compatible with LLVM, use `use_llvm=yes` or `lto=full`.")
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env.Exit(255)
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env.Append(CCFLAGS=["-flto=thin"])
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env.Append(LINKFLAGS=["-flto=thin"])
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elif env["lto"] == "full":
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env.Append(CCFLAGS=["-flto"])
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env.Append(LINKFLAGS=["-flto"])
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@ -326,6 +326,14 @@ def options(opts, env):
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("none", "custom", "debug", "speed", "speed_trace", "size"),
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("none", "custom", "debug", "speed", "speed_trace", "size"),
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)
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)
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)
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)
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opts.Add(
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EnumVariable(
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"lto",
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"Link-time optimization",
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"none",
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("none", "auto", "thin", "full"),
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)
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)
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opts.Add(BoolVariable("debug_symbols", "Build with debugging symbols", True))
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opts.Add(BoolVariable("debug_symbols", "Build with debugging symbols", True))
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opts.Add(BoolVariable("dev_build", "Developer build with dev-only debugging code (DEV_ENABLED)", False))
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opts.Add(BoolVariable("dev_build", "Developer build with dev-only debugging code (DEV_ENABLED)", False))
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opts.Add(BoolVariable("verbose", "Enable verbose output for the compilation", False))
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opts.Add(BoolVariable("verbose", "Enable verbose output for the compilation", False))
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@ -97,4 +97,9 @@ def generate(env):
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env.Append(CPPDEFINES=["IOS_ENABLED", "UNIX_ENABLED"])
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env.Append(CPPDEFINES=["IOS_ENABLED", "UNIX_ENABLED"])
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# Refer to https://github.com/godotengine/godot/blob/master/platform/ios/detect.py:
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# Disable by default as it makes linking in Xcode very slow.
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if env["lto"] == "auto":
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env["lto"] = "none"
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common_compiler_flags.generate(env)
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common_compiler_flags.generate(env)
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@ -39,4 +39,8 @@ def generate(env):
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env.Append(CPPDEFINES=["LINUX_ENABLED", "UNIX_ENABLED"])
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env.Append(CPPDEFINES=["LINUX_ENABLED", "UNIX_ENABLED"])
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# Refer to https://github.com/godotengine/godot/blob/master/platform/linuxbsd/detect.py
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if env["lto"] == "auto":
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env["lto"] = "full"
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common_compiler_flags.generate(env)
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common_compiler_flags.generate(env)
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env.Append(CPPDEFINES=["MACOS_ENABLED", "UNIX_ENABLED"])
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env.Append(CPPDEFINES=["MACOS_ENABLED", "UNIX_ENABLED"])
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# Refer to https://github.com/godotengine/godot/blob/master/platform/macos/detect.py
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# LTO benefits for macOS (size, performance) haven't been clearly established yet.
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if env["lto"] == "auto":
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env["lto"] = "none"
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common_compiler_flags.generate(env)
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common_compiler_flags.generate(env)
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@ -52,4 +52,8 @@ def generate(env):
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env.Append(CPPDEFINES=["WEB_ENABLED", "UNIX_ENABLED"])
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env.Append(CPPDEFINES=["WEB_ENABLED", "UNIX_ENABLED"])
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# Refer to https://github.com/godotengine/godot/blob/master/platform/web/detect.py
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if env["lto"] == "auto":
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env["lto"] = "full"
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common_compiler_flags.generate(env)
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common_compiler_flags.generate(env)
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@ -198,4 +198,12 @@ def generate(env):
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env.Append(CPPDEFINES=["WINDOWS_ENABLED"])
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env.Append(CPPDEFINES=["WINDOWS_ENABLED"])
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# Refer to https://github.com/godotengine/godot/blob/master/platform/windows/detect.py
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if env["lto"] == "auto":
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if env.get("is_msvc", False):
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# No LTO by default for MSVC, doesn't help.
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env["lto"] = "none"
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else: # Release
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env["lto"] = "full"
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common_compiler_flags.generate(env)
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common_compiler_flags.generate(env)
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Loading…
Reference in New Issue