Merge pull request #774 from Naryosha/patch-1
commit
c0fead40e9
12
README.md
12
README.md
|
@ -79,19 +79,23 @@ extern "C" {
|
|||
GDNativeBool GDN_EXPORT example_library_init(const GDNativeInterface *p_interface, const GDNativeExtensionClassLibraryPtr p_library, GDNativeInitialization *r_initialization) {
|
||||
godot::GDExtensionBinding::InitObject init_obj(p_interface, p_library, r_initialization);
|
||||
|
||||
init_obj.register_scene_initializer(register_example_types);
|
||||
init_obj.register_scene_terminator(unregister_example_types);
|
||||
init_obj.register_initializer(initialize_example_module);
|
||||
init_obj.register_terminator(uninitialize_example_module);
|
||||
init_obj.set_minimum_library_initialization_level(MODULE_INITIALIZATION_LEVEL_SCENE);
|
||||
|
||||
return init_obj.init();
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
The `register_example_types()` should register the classes in ClassDB, very like a Godot module would do.
|
||||
The `initialize_example_module()` should register the classes in ClassDB, very like a Godot module would do.
|
||||
|
||||
```cpp
|
||||
using namespace godot;
|
||||
void register_example_types() {
|
||||
void initialize_example_module(ModuleInitializationLevel p_level) {
|
||||
if (p_level != MODULE_INITIALIZATION_LEVEL_SCENE) {
|
||||
return;
|
||||
}
|
||||
ClassDB::register_class<Example>();
|
||||
}
|
||||
```
|
||||
|
|
Loading…
Reference in New Issue