Remove "godot" namespace when binding global constants.
parent
dd62b9685f
commit
bd40a94424
|
@ -1778,9 +1778,9 @@ def generate_global_constant_binds(api, output_dir):
|
||||||
continue
|
continue
|
||||||
|
|
||||||
if enum_def["is_bitfield"]:
|
if enum_def["is_bitfield"]:
|
||||||
header.append(f'VARIANT_BITFIELD_CAST(godot::{enum_def["name"]});')
|
header.append(f'VARIANT_BITFIELD_CAST({enum_def["name"]});')
|
||||||
else:
|
else:
|
||||||
header.append(f'VARIANT_ENUM_CAST(godot::{enum_def["name"]});')
|
header.append(f'VARIANT_ENUM_CAST({enum_def["name"]});')
|
||||||
|
|
||||||
# Variant::Type is not a global enum, but only one line, it is worth to place in this file instead of creating new file.
|
# Variant::Type is not a global enum, but only one line, it is worth to place in this file instead of creating new file.
|
||||||
header.append(f"VARIANT_ENUM_CAST(godot::Variant::Type);")
|
header.append(f"VARIANT_ENUM_CAST(godot::Variant::Type);")
|
||||||
|
|
Loading…
Reference in New Issue