Don't call parent _get_property_list when a class doesn't define it.
Godot is already supposed to call _get_property_list of parent classes, so this binding function must really only return procedural properties of the class it belongs to, and not parent or child classes.pull/1184/head
parent
749b0b9ae0
commit
baf0b9e0f7
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@ -71,9 +71,9 @@ protected:
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static GDExtensionBool property_get_revert_bind(GDExtensionClassInstancePtr p_instance, GDExtensionConstStringNamePtr p_name, GDExtensionVariantPtr r_ret) { return false; }
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static GDExtensionBool property_get_revert_bind(GDExtensionClassInstancePtr p_instance, GDExtensionConstStringNamePtr p_name, GDExtensionVariantPtr r_ret) { return false; }
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static void to_string_bind(GDExtensionClassInstancePtr p_instance, GDExtensionBool *r_is_valid, GDExtensionStringPtr r_out) {}
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static void to_string_bind(GDExtensionClassInstancePtr p_instance, GDExtensionBool *r_is_valid, GDExtensionStringPtr r_out) {}
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// The only reason this has to be held here, is when we return results of `_get_property_list` to Godot, we pass
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// pointers to strings in this list. They have to remain valid to pass the bridge, until the list is freed by Godot...
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::godot::List<::godot::PropertyInfo> plist_owned;
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::godot::List<::godot::PropertyInfo> plist_owned;
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GDExtensionPropertyInfo *plist = nullptr;
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uint32_t plist_size = 0;
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void _postinitialize();
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void _postinitialize();
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@ -95,9 +95,19 @@ public:
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GodotObject *_owner = nullptr;
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GodotObject *_owner = nullptr;
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};
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};
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namespace internal {
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GDExtensionPropertyInfo *create_c_property_list(const ::godot::List<::godot::PropertyInfo> &plist_cpp, uint32_t *r_size);
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void free_c_property_list(GDExtensionPropertyInfo *plist);
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} // namespace internal
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} // namespace godot
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} // namespace godot
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#define GDCLASS(m_class, m_inherits) \
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// Use this on top of your own classes.
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// Note: the trail of `***` is to keep sane diffs in PRs, because clang-format otherwise moves every `\` which makes
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// every line of the macro different
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#define GDCLASS(m_class, m_inherits) /***********************************************************************************************************************************************/ \
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private: \
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private: \
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void operator=(const m_class &p_rval) {} \
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void operator=(const m_class &p_rval) {} \
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friend class ::godot::ClassDB; \
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friend class ::godot::ClassDB; \
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@ -209,40 +219,29 @@ public:
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return false; \
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return false; \
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} \
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} \
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\
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\
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static inline bool has_get_property_list() { \
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return m_class::_get_get_property_list() && m_class::_get_get_property_list() != m_inherits::_get_get_property_list(); \
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} \
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\
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static const GDExtensionPropertyInfo *get_property_list_bind(GDExtensionClassInstancePtr p_instance, uint32_t *r_count) { \
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static const GDExtensionPropertyInfo *get_property_list_bind(GDExtensionClassInstancePtr p_instance, uint32_t *r_count) { \
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if (p_instance && m_class::_get_get_property_list()) { \
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if (!p_instance) { \
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if (m_class::_get_get_property_list() != m_inherits::_get_get_property_list()) { \
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m_class *cls = reinterpret_cast<m_class *>(p_instance); \
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ERR_FAIL_COND_V_MSG(!cls->plist_owned.is_empty() || cls->plist != nullptr || cls->plist_size != 0, nullptr, "Internal error, property list was not freed by engine!"); \
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cls->_get_property_list(&cls->plist_owned); \
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cls->plist = reinterpret_cast<GDExtensionPropertyInfo *>(memalloc(sizeof(GDExtensionPropertyInfo) * cls->plist_owned.size())); \
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cls->plist_size = 0; \
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for (const ::godot::PropertyInfo &E : cls->plist_owned) { \
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cls->plist[cls->plist_size].type = static_cast<GDExtensionVariantType>(E.type); \
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cls->plist[cls->plist_size].name = E.name._native_ptr(); \
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cls->plist[cls->plist_size].hint = E.hint; \
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cls->plist[cls->plist_size].hint_string = E.hint_string._native_ptr(); \
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cls->plist[cls->plist_size].class_name = E.class_name._native_ptr(); \
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cls->plist[cls->plist_size].usage = E.usage; \
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cls->plist_size++; \
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} \
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if (r_count) \
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if (r_count) \
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*r_count = cls->plist_size; \
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*r_count = 0; \
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return cls->plist; \
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} \
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return m_inherits::get_property_list_bind(p_instance, r_count); \
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} \
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return nullptr; \
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return nullptr; \
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} \
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m_class *cls = reinterpret_cast<m_class *>(p_instance); \
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::godot::List<::godot::PropertyInfo> &plist_cpp = cls->plist_owned; \
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ERR_FAIL_COND_V_MSG(!plist_cpp.is_empty(), nullptr, "Internal error, property list was not freed by engine!"); \
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cls->_get_property_list(&plist_cpp); \
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return ::godot::internal::create_c_property_list(plist_cpp, r_count); \
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} \
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} \
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\
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\
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static void free_property_list_bind(GDExtensionClassInstancePtr p_instance, const GDExtensionPropertyInfo *p_list) { \
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static void free_property_list_bind(GDExtensionClassInstancePtr p_instance, const GDExtensionPropertyInfo *p_list) { \
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if (p_instance) { \
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if (p_instance) { \
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m_class *cls = reinterpret_cast<m_class *>(p_instance); \
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m_class *cls = reinterpret_cast<m_class *>(p_instance); \
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ERR_FAIL_COND_MSG(cls->plist == nullptr, "Internal error, property list double free!"); \
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memfree(cls->plist); \
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cls->plist = nullptr; \
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cls->plist_size = 0; \
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cls->plist_owned.clear(); \
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cls->plist_owned.clear(); \
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/* TODO `GDExtensionClassFreePropertyList` is ill-defined, we need a non-const pointer to free this. */ \
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::godot::internal::free_c_property_list(const_cast<GDExtensionPropertyInfo *>(p_list)); \
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} \
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} \
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} \
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} \
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\
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\
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@ -188,7 +188,7 @@ void ClassDB::_register_class(bool p_virtual) {
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is_abstract, // GDExtensionBool is_abstract;
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is_abstract, // GDExtensionBool is_abstract;
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T::set_bind, // GDExtensionClassSet set_func;
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T::set_bind, // GDExtensionClassSet set_func;
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T::get_bind, // GDExtensionClassGet get_func;
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T::get_bind, // GDExtensionClassGet get_func;
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T::get_property_list_bind, // GDExtensionClassGetPropertyList get_property_list_func;
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T::has_get_property_list() ? T::get_property_list_bind : nullptr, // GDExtensionClassGetPropertyList get_property_list_func;
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T::free_property_list_bind, // GDExtensionClassFreePropertyList free_property_list_func;
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T::free_property_list_bind, // GDExtensionClassFreePropertyList free_property_list_func;
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T::property_can_revert_bind, // GDExtensionClassPropertyCanRevert property_can_revert_func;
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T::property_can_revert_bind, // GDExtensionClassPropertyCanRevert property_can_revert_func;
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T::property_get_revert_bind, // GDExtensionClassPropertyGetRevert property_get_revert_func;
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T::property_get_revert_bind, // GDExtensionClassPropertyGetRevert property_get_revert_func;
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@ -60,4 +60,33 @@ void postinitialize_handler(Wrapped *p_wrapped) {
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p_wrapped->_postinitialize();
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p_wrapped->_postinitialize();
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}
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}
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namespace internal {
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GDExtensionPropertyInfo *create_c_property_list(const ::godot::List<::godot::PropertyInfo> &plist_cpp, uint32_t *r_size) {
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GDExtensionPropertyInfo *plist = nullptr;
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// Linked list size can be expensive to get so we cache it
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const uint32_t plist_size = plist_cpp.size();
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if (r_size != nullptr) {
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*r_size = plist_size;
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}
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plist = reinterpret_cast<GDExtensionPropertyInfo *>(memalloc(sizeof(GDExtensionPropertyInfo) * plist_size));
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unsigned int i = 0;
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for (const ::godot::PropertyInfo &E : plist_cpp) {
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plist[i].type = static_cast<GDExtensionVariantType>(E.type);
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plist[i].name = E.name._native_ptr();
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plist[i].hint = E.hint;
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plist[i].hint_string = E.hint_string._native_ptr();
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plist[i].class_name = E.class_name._native_ptr();
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plist[i].usage = E.usage;
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++i;
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}
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return plist;
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}
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void free_c_property_list(GDExtensionPropertyInfo *plist) {
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memfree(plist);
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}
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} // namespace internal
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} // namespace godot
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} // namespace godot
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