Integrate Perfetto with Godot-CPP
This change adds an example on how to integrate Perfetto with Godot-CPP projects.pull/830/head
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@ -179,6 +179,7 @@ opts.Add(
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)
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opts.Add(BoolVariable("build_library", "Build the godot-cpp library.", True))
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opts.Add(PathVariable("perfetto", "Path to the perfetto include directory in the Godot Engine source", None, PathVariable.PathIsDir))
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opts.Update(env)
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Help(opts.GenerateHelpText(env))
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@ -6,6 +6,10 @@ env = SConscript("../SConstruct")
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env.Append(CPPPATH=['src/'])
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sources = Glob('src/*.cpp')
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if env["perfetto"]:
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env.Append(CPPDEFINES=["ENABLE_PERFETTO"])
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env.Append(CPPPATH=[env["perfetto"]])
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library = env.SharedLibrary(
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"bin/libgdexample.{}.{}.{}{}".format(
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env["platform"], env["target"], env["arch_suffix"], env["SHLIBSUFFIX"]
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@ -31,6 +31,8 @@
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#include <Godot.hpp>
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#include <Reference.hpp>
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#include "godot_profiler.h"
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using namespace godot;
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class SimpleClass : public Reference {
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@ -41,15 +43,18 @@ public:
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/** `_init` must exist as it is called by Godot. */
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void _init() {
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TRACE_EVENT("app_main", "SimpleClass::_init");
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_name = String("SimpleClass");
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_value = 0;
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}
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void test_void_method() {
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TRACE_EVENT("app_main", "SimpleClass::test_void_method");
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Godot::print("This is test");
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}
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Variant method(Variant arg) {
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TRACE_EVENT("app_main", "SimpleClass::method");
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Variant ret;
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ret = arg;
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@ -57,6 +62,7 @@ public:
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}
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static void _register_methods() {
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TRACE_EVENT("app_main", "_register_methods");
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register_method("method", &SimpleClass::method);
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/**
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