Rename godot-headers to gdextension, move header to top folder
Changes the `<godot/gdextension_interface.h>` include to simply `<gdextension_interface.h>`. Refactor and better document the SCons and CMake logic around setting the paths to the header and API JSON file.pull/960/head
parent
1e8eb1c1f2
commit
bab247dcb6
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@ -2,8 +2,8 @@
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# CMAKE_BUILD_TYPE: Compilation target (Debug or Release defaults to Debug)
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# CMAKE_BUILD_TYPE: Compilation target (Debug or Release defaults to Debug)
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#
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#
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# godot-cpp cmake arguments
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# godot-cpp cmake arguments
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# GODOT_HEADERS_DIR: Custom include path for the GDExtension. It should include interface header at this subpath: godot/gdextension_interface.h
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# GODOT_GDEXTENSION_DIR: Path to the directory containing GDExtension interface header and API JSON file
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# GODOT_CUSTOM_API_FILE: Custom path for extension_api.json
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# GODOT_CUSTOM_API_FILE: Path to a custom GDExtension API JSON file (takes precedence over `gdextension_dir`)
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# FLOAT_TYPE Floating-point precision (32, 64)
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# FLOAT_TYPE Floating-point precision (32, 64)
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#
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#
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# Android cmake arguments
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# Android cmake arguments
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@ -57,9 +57,14 @@ if(NOT DEFINED BITS)
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endif(CMAKE_SIZEOF_VOID_P EQUAL 8)
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endif(CMAKE_SIZEOF_VOID_P EQUAL 8)
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endif()
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endif()
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# Input from user for godot headers and the api file
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# Input from user for GDExtension interface header and the API JSON file
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set(GODOT_HEADERS_DIR "godot-headers" CACHE STRING "")
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set(GODOT_GDEXTENSION_DIR "gdextension" CACHE STRING "")
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set(GODOT_CUSTOM_API_FILE "godot-headers/extension_api.json" CACHE STRING "")
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set(GODOT_CUSTOM_API_FILE "" CACHE STRING "")
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set(GODOT_GDEXTENSION_API_FILE "${GODOT_GDEXTENSION_DIR}/extension_api.json")
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if (NOT "${GODOT_CUSTOM_API_FILE}" STREQUAL "") # User-defined override.
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set(GODOT_GDEXTENSION_API_FILE "${GODOT_CUSTOM_API_FILE}")
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endif()
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set(GODOT_COMPILE_FLAGS )
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set(GODOT_COMPILE_FLAGS )
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set(GODOT_LINKER_FLAGS )
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set(GODOT_LINKER_FLAGS )
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@ -125,16 +130,16 @@ else()
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set(GENERATE_BINDING_PARAMETERS "False")
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set(GENERATE_BINDING_PARAMETERS "False")
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endif()
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endif()
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execute_process(COMMAND "${Python3_EXECUTABLE}" "-c" "import binding_generator; binding_generator.print_file_list(\"${GODOT_CUSTOM_API_FILE}\", \"${CMAKE_CURRENT_BINARY_DIR}\", headers=True, sources=True)"
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execute_process(COMMAND "${Python3_EXECUTABLE}" "-c" "import binding_generator; binding_generator.print_file_list(\"${GODOT_GDEXTENSION_API_FILE}\", \"${CMAKE_CURRENT_BINARY_DIR}\", headers=True, sources=True)"
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WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}
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WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}
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OUTPUT_VARIABLE GENERATED_FILES_LIST
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OUTPUT_VARIABLE GENERATED_FILES_LIST
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)
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)
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add_custom_command(OUTPUT ${GENERATED_FILES_LIST}
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add_custom_command(OUTPUT ${GENERATED_FILES_LIST}
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COMMAND "${Python3_EXECUTABLE}" "-c" "import binding_generator; binding_generator.generate_bindings(\"${GODOT_CUSTOM_API_FILE}\", \"${GENERATE_BINDING_PARAMETERS}\", \"${BITS}\", \"${FLOAT_TYPE_FLAG}\", \"${CMAKE_CURRENT_BINARY_DIR}\")"
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COMMAND "${Python3_EXECUTABLE}" "-c" "import binding_generator; binding_generator.generate_bindings(\"${GODOT_GDEXTENSION_API_FILE}\", \"${GENERATE_BINDING_PARAMETERS}\", \"${BITS}\", \"${FLOAT_TYPE_FLAG}\", \"${CMAKE_CURRENT_BINARY_DIR}\")"
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VERBATIM
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VERBATIM
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WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}
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WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}
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MAIN_DEPENDENCY ${GODOT_CUSTOM_API_FILE}
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MAIN_DEPENDENCY ${GODOT_GDEXTENSION_API_FILE}
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DEPENDS ${CMAKE_CURRENT_SOURCE_DIR}/binding_generator.py
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DEPENDS ${CMAKE_CURRENT_SOURCE_DIR}/binding_generator.py
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COMMENT "Generating bindings"
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COMMENT "Generating bindings"
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)
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)
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@ -173,7 +178,7 @@ target_include_directories(${PROJECT_NAME} PUBLIC
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# Put godot headers as SYSTEM PUBLIC to exclude warnings from irrelevant headers
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# Put godot headers as SYSTEM PUBLIC to exclude warnings from irrelevant headers
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target_include_directories(${PROJECT_NAME}
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target_include_directories(${PROJECT_NAME}
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SYSTEM PUBLIC
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SYSTEM PUBLIC
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${GODOT_HEADERS_DIR}
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${GODOT_GDEXTENSION_DIR}
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)
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)
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# Add the compile flags
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# Add the compile flags
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@ -24,10 +24,9 @@ Stable releases are also tagged on this repository:
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this repository as a Git submodule, checking out the specific tag matching your
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this repository as a Git submodule, checking out the specific tag matching your
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Godot version.**
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Godot version.**
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> As the `master` and `3.x` branches are constantly getting updates, if you are
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> As the `master` branch of Godot is constantly getting updated, if you are
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> using `godot-cpp` against a more current version of Godot, see the instructions
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> using `godot-cpp` against a more current version of Godot, see the instructions
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> in [**godot-headers**](https://github.com/godotengine/godot-headers) for
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> in the `gdextension` folder to update the relevant files.
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> updating the relevant files.
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## Contributing
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## Contributing
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20
SConstruct
20
SConstruct
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@ -77,10 +77,20 @@ opts.Add(
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)
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)
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opts.Add(
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opts.Add(
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PathVariable(
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PathVariable(
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"headers_dir", "Path to the directory containing Godot headers", "godot-headers", PathVariable.PathIsDir
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"gdextension_dir",
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"Path to the directory containing GDExtension interface header and API JSON file",
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"gdextension",
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PathVariable.PathIsDir,
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)
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)
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opts.Add(
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PathVariable(
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"custom_api_file",
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"Path to a custom GDExtension API JSON file (takes precedence over `gdextension_dir`)",
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None,
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PathVariable.PathIsFile,
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)
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)
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)
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)
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opts.Add(PathVariable("custom_api_file", "Path to a custom JSON API file", None, PathVariable.PathIsFile))
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opts.Add(
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opts.Add(
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BoolVariable("generate_bindings", "Force GDExtension API bindings generation. Auto-detected by default.", False)
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BoolVariable("generate_bindings", "Force GDExtension API bindings generation. Auto-detected by default.", False)
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)
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)
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@ -179,11 +189,11 @@ json_api_file = ""
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if "custom_api_file" in env:
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if "custom_api_file" in env:
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json_api_file = env["custom_api_file"]
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json_api_file = env["custom_api_file"]
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else:
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else:
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json_api_file = os.path.join(os.getcwd(), env["headers_dir"], "extension_api.json")
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json_api_file = os.path.join(os.getcwd(), env["gdextension_dir"], "extension_api.json")
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bindings = env.GenerateBindings(
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bindings = env.GenerateBindings(
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env.Dir("."),
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env.Dir("."),
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[json_api_file, os.path.join(env["headers_dir"], "godot", "gdextension_interface.h"), "binding_generator.py"],
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[json_api_file, os.path.join(env["gdextension_dir"], "gdextension_interface.h"), "binding_generator.py"],
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)
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)
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scons_cache_path = os.environ.get("SCONS_CACHE")
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scons_cache_path = os.environ.get("SCONS_CACHE")
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@ -197,7 +207,7 @@ if env["generate_bindings"]:
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NoCache(bindings)
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NoCache(bindings)
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# Includes
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# Includes
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env.Append(CPPPATH=[[env.Dir(d) for d in [env["headers_dir"], "include", os.path.join("gen", "include")]]])
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env.Append(CPPPATH=[[env.Dir(d) for d in [env["gdextension_dir"], "include", os.path.join("gen", "include")]]])
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# Sources to compile
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# Sources to compile
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sources = []
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sources = []
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@ -377,7 +377,7 @@ def generate_builtin_class_header(builtin_api, size, used_classes, fully_used_cl
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if len(fully_used_classes) > 0:
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if len(fully_used_classes) > 0:
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result.append("")
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result.append("")
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result.append(f"#include <godot/gdextension_interface.h>")
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result.append(f"#include <gdextension_interface.h>")
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result.append("")
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result.append("")
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result.append("namespace godot {")
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result.append("namespace godot {")
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result.append("")
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result.append("")
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@ -0,0 +1,20 @@
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# GDExtension header and API
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This repository contains the C header and API JSON for
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[**Godot Engine**](https://github.com/godotengine/godot)'s *GDExtensions* API.
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## Updating header and API
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If the current branch is not up-to-date for your needs, or if you want to sync
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the header and API JSON with your own modified version of Godot, here is the
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update procedure used to sync this repository with upstream releases:
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- Compile [Godot Engine](https://github.com/godotengine/godot) at the specific
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version/commit which you are using.
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* Or if you use an official release, download that version of the Godot editor.
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- Use the compiled or downloaded executable to generate the `extension_api.json`
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and `gdextension_interface.h` files with:
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```
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godot --dump-extension-api --dump-gdextension-interface
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```
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@ -1,16 +0,0 @@
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# godot-headers
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This repository contains C headers for
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[**Godot Engine**](https://github.com/godotengine/godot)'s *GDExtensions* API.
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## Updating Headers
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If the current branch is not up-to-date for your needs, or if you want to sync
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the headers with your own modified version of Godot, here is the update
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procedure used to sync this repository with upstream releases:
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- Compile [Godot Engine](https://github.com/godotengine/godot) at the specific
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version/commit which you are using.
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- Use the compiled executable to generate the `extension_api.json` file with:
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`godot --dump-extension-api extension_api.json`
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- Copy the file `core/extension/gdextension_interface.h` to `godot`
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@ -31,7 +31,7 @@
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#ifndef GODOT_BINDER_COMMON_HPP
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#ifndef GODOT_BINDER_COMMON_HPP
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#define GODOT_BINDER_COMMON_HPP
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#define GODOT_BINDER_COMMON_HPP
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#include <godot/gdextension_interface.h>
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#include <gdextension_interface.h>
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#include <godot_cpp/core/method_ptrcall.hpp>
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#include <godot_cpp/core/method_ptrcall.hpp>
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#include <godot_cpp/core/type_info.hpp>
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#include <godot_cpp/core/type_info.hpp>
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#ifndef GODOT_BUILTIN_PTRCALL_HPP
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#ifndef GODOT_BUILTIN_PTRCALL_HPP
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#define GODOT_BUILTIN_PTRCALL_HPP
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#define GODOT_BUILTIN_PTRCALL_HPP
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#include <godot/gdextension_interface.h>
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#include <gdextension_interface.h>
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#include <array>
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#include <array>
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#ifndef GODOT_CLASS_DB_HPP
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#ifndef GODOT_CLASS_DB_HPP
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#define GODOT_CLASS_DB_HPP
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#define GODOT_CLASS_DB_HPP
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#include <godot/gdextension_interface.h>
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#include <gdextension_interface.h>
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#include <godot_cpp/core/defs.hpp>
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#include <godot_cpp/core/defs.hpp>
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#include <godot_cpp/core/error_macros.hpp>
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#include <godot_cpp/core/error_macros.hpp>
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#ifndef GODOT_ENGINE_PTRCALL_HPP
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#ifndef GODOT_ENGINE_PTRCALL_HPP
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#define GODOT_ENGINE_PTRCALL_HPP
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#define GODOT_ENGINE_PTRCALL_HPP
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#include <godot/gdextension_interface.h>
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#include <gdextension_interface.h>
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#include <godot_cpp/core/binder_common.hpp>
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#include <godot_cpp/core/binder_common.hpp>
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#include <godot_cpp/core/object.hpp>
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#include <godot_cpp/core/object.hpp>
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#include <godot_cpp/core/defs.hpp>
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#include <godot_cpp/core/defs.hpp>
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#include <godot/gdextension_interface.h>
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#include <gdextension_interface.h>
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#include <cmath>
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#include <cmath>
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#include <godot_cpp/core/memory.hpp>
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#include <godot_cpp/core/memory.hpp>
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#include <godot/gdextension_interface.h>
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#include <gdextension_interface.h>
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#include <godot_cpp/classes/global_constants.hpp>
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#include <godot_cpp/classes/global_constants.hpp>
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#include <godot_cpp/godot.hpp>
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#include <godot_cpp/godot.hpp>
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#include <godot/gdextension_interface.h>
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#include <gdextension_interface.h>
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#include <vector>
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#include <vector>
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#include <godot_cpp/godot.hpp>
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#include <godot_cpp/godot.hpp>
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#include <godot/gdextension_interface.h>
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#include <gdextension_interface.h>
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namespace godot {
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namespace godot {
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#include <godot_cpp/variant/typed_array.hpp>
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#include <godot_cpp/variant/typed_array.hpp>
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#include <godot_cpp/variant/variant.hpp>
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#include <godot_cpp/variant/variant.hpp>
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#include <godot/gdextension_interface.h>
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#include <gdextension_interface.h>
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namespace godot {
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namespace godot {
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#ifndef GODOT_GODOT_HPP
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#ifndef GODOT_GODOT_HPP
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#define GODOT_GODOT_HPP
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#define GODOT_GODOT_HPP
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#include <godot/gdextension_interface.h>
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#include <gdextension_interface.h>
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namespace godot {
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namespace godot {
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#include <godot_cpp/variant/builtin_types.hpp>
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#include <godot_cpp/variant/builtin_types.hpp>
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#include <godot_cpp/variant/variant_size.hpp>
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#include <godot_cpp/variant/variant_size.hpp>
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#include <godot/gdextension_interface.h>
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#include <gdextension_interface.h>
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#include <array>
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#include <array>
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@ -8,7 +8,7 @@ sys.path.insert(1, os.path.join(os.path.dirname(__file__), "..", ".."))
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from binding_generator import get_file_list, generate_bindings
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from binding_generator import get_file_list, generate_bindings
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api_filepath = "godot-headers/extension_api.json"
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api_filepath = "gdextension/extension_api.json"
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bits = "64"
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bits = "64"
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double = "float"
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double = "float"
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output_dir = "self_test"
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output_dir = "self_test"
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@ -1,7 +1,7 @@
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project(godot-cpp-test)
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project(godot-cpp-test)
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cmake_minimum_required(VERSION 3.6)
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cmake_minimum_required(VERSION 3.6)
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set(GODOT_HEADERS_PATH ../godot-headers/ CACHE STRING "Path to Godot headers")
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set(GODOT_GDEXTENSION_DIR ../gdextension/ CACHE STRING "Path to GDExtension interface header directory")
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set(CPP_BINDINGS_PATH ../ CACHE STRING "Path to C++ bindings")
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set(CPP_BINDINGS_PATH ../ CACHE STRING "Path to C++ bindings")
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if(CMAKE_SYSTEM_NAME STREQUAL "Linux")
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if(CMAKE_SYSTEM_NAME STREQUAL "Linux")
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@ -103,7 +103,7 @@ target_include_directories(${PROJECT_NAME} SYSTEM
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PRIVATE
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PRIVATE
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${CPP_BINDINGS_PATH}/include
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${CPP_BINDINGS_PATH}/include
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${CPP_BINDINGS_PATH}/gen/include
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${CPP_BINDINGS_PATH}/gen/include
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${GODOT_HEADERS_PATH}
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${GODOT_GDEXTENSION_DIR}
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)
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)
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# Create the correct name (godot.os.build_type.system_bits)
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# Create the correct name (godot.os.build_type.system_bits)
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@ -5,7 +5,7 @@
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#include "register_types.h"
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#include "register_types.h"
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#include <godot/gdextension_interface.h>
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#include <gdextension_interface.h>
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#include <godot_cpp/core/class_db.hpp>
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#include <godot_cpp/core/class_db.hpp>
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#include <godot_cpp/core/defs.hpp>
|
#include <godot_cpp/core/defs.hpp>
|
||||||
|
|
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Reference in New Issue