Fix incorrect memory allocation in release builds.

Co-authored-by: lightyears <lightyears1998@hotmail.com>
pull/1053/head
bruvzg 2023-02-21 12:47:40 +02:00
parent 2f07eb07ee
commit ba4b50118d
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GPG Key ID: 7960FCF39844EC38
4 changed files with 72 additions and 21 deletions

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@ -18,14 +18,14 @@ jobs:
matrix:
include:
- name: 🐧 Linux (GCC)
os: ubuntu-18.04
os: ubuntu-20.04
platform: linux
artifact-name: godot-cpp-linux-glibc2.27-x86_64-release
artifact-path: bin/libgodot-cpp.linux.template_release.x86_64.a
cache-name: linux-x86_64
- name: 🐧 Linux (GCC, Double Precision)
os: ubuntu-18.04
os: ubuntu-20.04
platform: linux
artifact-name: godot-cpp-linux-glibc2.27-x86_64-double-release
artifact-path: bin/libgodot-cpp.linux.template_release.double.x86_64.a
@ -56,7 +56,7 @@ jobs:
cache-name: macos-universal
- name: 🤖 Android (arm64)
os: ubuntu-18.04
os: ubuntu-20.04
platform: android
artifact-name: godot-cpp-android-arm64-release
artifact-path: bin/libgodot-cpp.android.template_release.arm64.a
@ -133,7 +133,7 @@ jobs:
linux-cmake:
name: 🐧 Build (Linux, GCC, CMake)
runs-on: ubuntu-18.04
runs-on: ubuntu-20.04
steps:
- name: Checkout
uses: actions/checkout@v3
@ -157,7 +157,7 @@ jobs:
linux-cmake-ninja:
name: 🐧 Build (Linux, GCC, CMake Ninja)
runs-on: ubuntu-18.04
runs-on: ubuntu-20.04
steps:
- name: Checkout
uses: actions/checkout@v3

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@ -40,6 +40,10 @@
#include <type_traits>
#ifndef PAD_ALIGN
#define PAD_ALIGN 16 //must always be greater than this at much
#endif
void *operator new(size_t p_size, const char *p_description); ///< operator new that takes a description and uses MemoryStaticPool
void *operator new(size_t p_size, void *(*p_allocfunc)(size_t p_size)); ///< operator new that takes a description and uses MemoryStaticPool
void *operator new(size_t p_size, void *p_pointer, size_t check, const char *p_description); ///< operator new that takes a description and uses a pointer to the preallocated memory
@ -64,9 +68,9 @@ class Memory {
Memory();
public:
static void *alloc_static(size_t p_bytes);
static void *realloc_static(void *p_memory, size_t p_bytes);
static void free_static(void *p_ptr);
static void *alloc_static(size_t p_bytes, bool p_pad_align = false);
static void *realloc_static(void *p_memory, size_t p_bytes, bool p_pad_align = false);
static void free_static(void *p_ptr, bool p_pad_align = false);
};
_ALWAYS_INLINE_ void postinitialize_handler(void *) {}
@ -140,7 +144,7 @@ T *memnew_arr_template(size_t p_elements, const char *p_descr = "") {
same strategy used by std::vector, and the Vector class, so it should be safe.*/
size_t len = sizeof(T) * p_elements;
uint64_t *mem = (uint64_t *)Memory::alloc_static(len);
uint64_t *mem = (uint64_t *)Memory::alloc_static(len, true);
T *failptr = nullptr; // Get rid of a warning.
ERR_FAIL_COND_V(!mem, failptr);
*(mem - 1) = p_elements;
@ -169,7 +173,7 @@ void memdelete_arr(T *p_class) {
}
}
Memory::free_static(ptr);
Memory::free_static(ptr, true);
}
struct _GlobalNil {

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@ -217,7 +217,7 @@ void CowData<T>::_unref(void *p_data) {
}
// free mem
Memory::free_static((uint8_t *)p_data);
Memory::free_static((uint8_t *)p_data, true);
}
template <class T>
@ -233,7 +233,7 @@ uint32_t CowData<T>::_copy_on_write() {
/* in use by more than me */
uint32_t current_size = *_get_size();
uint32_t *mem_new = (uint32_t *)Memory::alloc_static(_get_alloc_size(current_size));
uint32_t *mem_new = (uint32_t *)Memory::alloc_static(_get_alloc_size(current_size), true);
new (mem_new - 2) SafeNumeric<uint32_t>(1); // refcount
*(mem_new - 1) = current_size; // size
@ -286,7 +286,7 @@ Error CowData<T>::resize(int p_size) {
if (alloc_size != current_alloc_size) {
if (current_size == 0) {
// alloc from scratch
uint32_t *ptr = (uint32_t *)Memory::alloc_static(alloc_size);
uint32_t *ptr = (uint32_t *)Memory::alloc_static(alloc_size, true);
ERR_FAIL_COND_V(!ptr, ERR_OUT_OF_MEMORY);
*(ptr - 1) = 0; // size, currently none
new (ptr - 2) SafeNumeric<uint32_t>(1); // refcount
@ -294,7 +294,7 @@ Error CowData<T>::resize(int p_size) {
_ptr = (T *)ptr;
} else {
uint32_t *_ptrnew = (uint32_t *)Memory::realloc_static(_ptr, alloc_size);
uint32_t *_ptrnew = (uint32_t *)Memory::realloc_static(_ptr, alloc_size, true);
ERR_FAIL_COND_V(!_ptrnew, ERR_OUT_OF_MEMORY);
new (_ptrnew - 2) SafeNumeric<uint32_t>(rc); // refcount
@ -324,7 +324,7 @@ Error CowData<T>::resize(int p_size) {
}
if (alloc_size != current_alloc_size) {
uint32_t *_ptrnew = (uint32_t *)Memory::realloc_static(_ptr, alloc_size);
uint32_t *_ptrnew = (uint32_t *)Memory::realloc_static(_ptr, alloc_size, true);
ERR_FAIL_COND_V(!_ptrnew, ERR_OUT_OF_MEMORY);
new (_ptrnew - 2) SafeNumeric<uint32_t>(rc); // refcount

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@ -34,16 +34,63 @@
namespace godot {
void *Memory::alloc_static(size_t p_bytes) {
return internal::gde_interface->mem_alloc(p_bytes);
void *Memory::alloc_static(size_t p_bytes, bool p_pad_align) {
#ifdef DEBUG_ENABLED
bool prepad = false; // Alredy pre paded in the engine.
#else
bool prepad = p_pad_align;
#endif
void *mem = internal::gde_interface->mem_alloc(p_bytes + (prepad ? PAD_ALIGN : 0));
ERR_FAIL_COND_V(!mem, nullptr);
if (prepad) {
uint8_t *s8 = (uint8_t *)mem;
return s8 + PAD_ALIGN;
} else {
return mem;
}
}
void *Memory::realloc_static(void *p_memory, size_t p_bytes) {
return internal::gde_interface->mem_realloc(p_memory, p_bytes);
void *Memory::realloc_static(void *p_memory, size_t p_bytes, bool p_pad_align) {
if (p_memory == nullptr) {
return alloc_static(p_bytes, p_pad_align);
} else if (p_bytes == 0) {
free_static(p_memory, p_pad_align);
return nullptr;
}
void Memory::free_static(void *p_ptr) {
internal::gde_interface->mem_free(p_ptr);
uint8_t *mem = (uint8_t *)p_memory;
#ifdef DEBUG_ENABLED
bool prepad = false; // Alredy pre paded in the engine.
#else
bool prepad = p_pad_align;
#endif
if (prepad) {
mem -= PAD_ALIGN;
mem = (uint8_t *)internal::gde_interface->mem_realloc(mem, p_bytes + PAD_ALIGN);
ERR_FAIL_COND_V(!mem, nullptr);
return mem + PAD_ALIGN;
} else {
return (uint8_t *)internal::gde_interface->mem_realloc(mem, p_bytes);
}
}
void Memory::free_static(void *p_ptr, bool p_pad_align) {
uint8_t *mem = (uint8_t *)p_ptr;
#ifdef DEBUG_ENABLED
bool prepad = false; // Alredy pre paded in the engine.
#else
bool prepad = p_pad_align;
#endif
if (prepad) {
mem -= PAD_ALIGN;
}
internal::gde_interface->mem_free(mem);
}
_GlobalNil::_GlobalNil() {