Merge pull request #619 from BastiaanOlij/update_godot_3_info

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Rémi Verschelde 2021-09-27 12:43:50 +02:00 committed by GitHub
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# godot-cpp
**C++ bindings for the Godot script API.**
The instructions below feature the new NativeScript 1.1 class structure and will only work for modules created for Godot 3.1 and later. Use the following branches for older implementations:
Version | Branch
--- | ---
**Godot 3.0 Nativescript 1.0** | [3.0](https://github.com/godotengine/godot-cpp/tree/3.0)
**Godot 3.1 Nativescript 1.0** | [nativescript-1.0](https://github.com/godotengine/godot-cpp/tree/nativescript-1.0)
## Table of contents
This repository contains the *C++ bindings* for the [**Godot Engine**](https://github.com/godotengine/godot)'s GDNative API.
- [**Versioning**](#versioning)
- [**Contributing**](#contributing)
- [**Getting Started**](#getting-started)
- [**Creating a simple class**](#creating-a-simple-class)
## Versioning
This repositories follows the same branch versioning as the main [Godot Engine
repository](https://github.com/godotengine/godot):
- `master` tracks the current development branch.
- `3.x` tracks the development of the next 3.x minor release.
- Other versioned branches (e.g. `3.3`, `3.2`) track the latest stable release
in the corresponding branch.
Stable releases are also tagged on this repository:
[**Tags**](https://github.com/godotengine/godot-cpp/tags).
**For any project built against a stable release of Godot, we recommend using
this repository as a Git submodule, checking out the specific tag matching your
Godot version.**
> As the `master` and `3.x` branches are constantly getting updates, if you are
> using `godot-cpp` against a more current version of Godot, see the instructions
> in [**godot-headers**](https://github.com/godotengine/godot-headers) for
> updating the relevant files.
## Contributing
We greatly appreciate help in maintaining and extending this project. If you
wish to help out, ensure you have an account on GitHub and create a "fork" of
this repository. Rémi "Akien" Verschelde wrote an excellent bit of documentation
for the main Godot project on this:
[Pull request workflow](https://docs.godotengine.org/en/3.0/community/contributing/pr_workflow.html)
[Pull request workflow](https://docs.godotengine.org/en/stable/community/contributing/pr_workflow.html)
Please install clang-format and copy the files in `misc/hooks` into `.git/hooks`
so formatting is done before your changes are submitted.