Use int64_t for BitField as in Godot itself
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c21705982e
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b7eeddcf52
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@ -240,14 +240,14 @@ inline StringName __constant_get_enum_name(T param, StringName p_constant) {
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template <class T>
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template <class T>
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class BitField {
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class BitField {
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uint32_t value = 0;
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int64_t value = 0;
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public:
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public:
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_FORCE_INLINE_ void set_flag(T p_flag) { value |= p_flag; }
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_FORCE_INLINE_ void set_flag(T p_flag) { value |= p_flag; }
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_FORCE_INLINE_ bool has_flag(T p_flag) const { return value & p_flag; }
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_FORCE_INLINE_ bool has_flag(T p_flag) const { return value & p_flag; }
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_FORCE_INLINE_ void clear_flag(T p_flag) { return value &= ~p_flag; }
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_FORCE_INLINE_ void clear_flag(T p_flag) { return value &= ~p_flag; }
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_FORCE_INLINE_ BitField(uint32_t p_value) { value = p_value; }
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_FORCE_INLINE_ BitField(int64_t p_value) { value = p_value; }
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_FORCE_INLINE_ operator uint32_t() const { return value; }
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_FORCE_INLINE_ operator int64_t() const { return value; }
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_FORCE_INLINE_ operator Variant() const { return value; }
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_FORCE_INLINE_ operator Variant() const { return value; }
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};
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};
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