Add `Vector2i/3i/4i` methods: `distance_to` and `distance_squared_to`

pull/1347/head
Jakub Mateusz Marcowski 2024-01-02 19:53:56 +01:00
parent 3f44e9b404
commit b733102f4a
4 changed files with 33 additions and 0 deletions

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@ -117,6 +117,9 @@ struct _NO_DISCARD_ Vector2i {
int64_t length_squared() const; int64_t length_squared() const;
double length() const; double length() const;
int64_t distance_squared_to(const Vector2i &p_to) const;
double distance_to(const Vector2i &p_to) const;
real_t aspect() const { return width / (real_t)height; } real_t aspect() const { return width / (real_t)height; }
Vector2i sign() const { return Vector2i(SIGN(x), SIGN(y)); } Vector2i sign() const { return Vector2i(SIGN(x), SIGN(y)); }
Vector2i abs() const { return Vector2i(Math::abs(x), Math::abs(y)); } Vector2i abs() const { return Vector2i(Math::abs(x), Math::abs(y)); }

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@ -82,6 +82,9 @@ struct _NO_DISCARD_ Vector3i {
_FORCE_INLINE_ int64_t length_squared() const; _FORCE_INLINE_ int64_t length_squared() const;
_FORCE_INLINE_ double length() const; _FORCE_INLINE_ double length() const;
_FORCE_INLINE_ int64_t distance_squared_to(const Vector3i &p_to) const;
_FORCE_INLINE_ double distance_to(const Vector3i &p_to) const;
_FORCE_INLINE_ void zero(); _FORCE_INLINE_ void zero();
_FORCE_INLINE_ Vector3i abs() const; _FORCE_INLINE_ Vector3i abs() const;
@ -136,6 +139,14 @@ double Vector3i::length() const {
return Math::sqrt((double)length_squared()); return Math::sqrt((double)length_squared());
} }
int64_t Vector3i::distance_squared_to(const Vector3i &p_to) const {
return (p_to - *this).length_squared();
}
double Vector3i::distance_to(const Vector3i &p_to) const {
return (p_to - *this).length();
}
Vector3i Vector3i::abs() const { Vector3i Vector3i::abs() const {
return Vector3i(Math::abs(x), Math::abs(y), Math::abs(z)); return Vector3i(Math::abs(x), Math::abs(y), Math::abs(z));
} }

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@ -84,6 +84,9 @@ struct _NO_DISCARD_ Vector4i {
_FORCE_INLINE_ int64_t length_squared() const; _FORCE_INLINE_ int64_t length_squared() const;
_FORCE_INLINE_ double length() const; _FORCE_INLINE_ double length() const;
_FORCE_INLINE_ int64_t distance_squared_to(const Vector4i &p_to) const;
_FORCE_INLINE_ double distance_to(const Vector4i &p_to) const;
_FORCE_INLINE_ void zero(); _FORCE_INLINE_ void zero();
_FORCE_INLINE_ Vector4i abs() const; _FORCE_INLINE_ Vector4i abs() const;
@ -140,6 +143,14 @@ double Vector4i::length() const {
return Math::sqrt((double)length_squared()); return Math::sqrt((double)length_squared());
} }
int64_t Vector4i::distance_squared_to(const Vector4i &p_to) const {
return (p_to - *this).length_squared();
}
double Vector4i::distance_to(const Vector4i &p_to) const {
return (p_to - *this).length();
}
Vector4i Vector4i::abs() const { Vector4i Vector4i::abs() const {
return Vector4i(Math::abs(x), Math::abs(y), Math::abs(z), Math::abs(w)); return Vector4i(Math::abs(x), Math::abs(y), Math::abs(z), Math::abs(w));
} }

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@ -49,6 +49,14 @@ double Vector2i::length() const {
return Math::sqrt((double)length_squared()); return Math::sqrt((double)length_squared());
} }
int64_t Vector2i::distance_squared_to(const Vector2i &p_to) const {
return (p_to - *this).length_squared();
}
double Vector2i::distance_to(const Vector2i &p_to) const {
return (p_to - *this).length();
}
Vector2i Vector2i::operator+(const Vector2i &p_v) const { Vector2i Vector2i::operator+(const Vector2i &p_v) const {
return Vector2i(x + p_v.x, y + p_v.y); return Vector2i(x + p_v.x, y + p_v.y);
} }