Automatically register only engine classes whose header has been included
parent
ef2f63a00c
commit
b507b3e591
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@ -131,8 +131,6 @@ def get_file_list(api_filepath, output_dir, headers=False, sources=False):
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if sources:
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if sources:
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utility_functions_source_path = source_gen_folder / "variant" / "utility_functions.cpp"
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utility_functions_source_path = source_gen_folder / "variant" / "utility_functions.cpp"
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files.append(str(utility_functions_source_path.as_posix()))
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files.append(str(utility_functions_source_path.as_posix()))
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register_engine_classes_source_path = source_gen_folder / "register_engine_classes.cpp"
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files.append(str(register_engine_classes_source_path.as_posix()))
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return files
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return files
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@ -1207,10 +1205,6 @@ def generate_engine_classes_bindings(api, output_dir, use_template_get_node):
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generate_engine_class_source(class_api, used_classes, fully_used_classes, use_template_get_node)
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generate_engine_class_source(class_api, used_classes, fully_used_classes, use_template_get_node)
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)
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)
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register_engine_classes_filename = Path(output_dir) / "src" / "register_engine_classes.cpp"
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with register_engine_classes_filename.open("w+", encoding="utf-8") as source_file:
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source_file.write(generate_register_engine_classes_source(api))
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for native_struct in api["native_structures"]:
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for native_struct in api["native_structures"]:
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struct_name = native_struct["name"]
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struct_name = native_struct["name"]
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snake_struct_name = camel_to_snake(struct_name)
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snake_struct_name = camel_to_snake(struct_name)
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@ -1285,7 +1279,7 @@ def generate_engine_class_header(class_api, used_classes, fully_used_classes, us
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result.append(f"#include <godot_cpp/{get_include_path(included)}>")
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result.append(f"#include <godot_cpp/{get_include_path(included)}>")
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if class_name == "EditorPlugin":
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if class_name == "EditorPlugin":
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result.append("#include <godot_cpp/templates/vector.hpp>")
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result.append("#include <godot_cpp/classes/editor_plugin_registration.hpp>")
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if len(fully_used_classes) > 0:
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if len(fully_used_classes) > 0:
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result.append("")
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result.append("")
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@ -1437,30 +1431,6 @@ def generate_engine_class_header(class_api, used_classes, fully_used_classes, us
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result.append("};")
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result.append("};")
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result.append("")
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result.append("")
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if class_name == "EditorPlugin":
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result.append("class EditorPlugins {")
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result.append("private:")
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result.append("\tstatic Vector<StringName> plugin_classes;")
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result.append("")
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result.append("public:")
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result.append("\tstatic void add_plugin_class(const StringName &p_class_name);")
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result.append("\tstatic void remove_plugin_class(const StringName &p_class_name);")
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result.append("\tstatic void deinitialize(GDExtensionInitializationLevel p_level);")
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result.append("")
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result.append("\ttemplate <class T>")
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result.append("\tstatic void add_by_type() {")
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result.append("\t\tadd_plugin_class(T::get_class_static());")
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result.append("\t}")
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result.append("\ttemplate <class T>")
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result.append("\tstatic void remove_by_type() {")
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result.append("\t\tremove_plugin_class(T::get_class_static());")
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result.append("\t}")
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result.append("};")
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result.append("")
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result.append("} // namespace godot")
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result.append("} // namespace godot")
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result.append("")
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result.append("")
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@ -1685,38 +1655,6 @@ def generate_engine_class_source(class_api, used_classes, fully_used_classes, us
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return "\n".join(result)
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return "\n".join(result)
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def generate_register_engine_classes_source(api):
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includes = []
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registrations = []
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for class_api in api["classes"]:
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if class_api["name"] == "ClassDB":
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continue
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class_name = class_api["name"]
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snake_class_name = camel_to_snake(class_name)
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includes.append(f"#include <godot_cpp/classes/{snake_class_name}.hpp>")
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registrations.append(f"\tClassDB::register_engine_class<{class_name}>();")
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result = []
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add_header(f"register_engine_classes.cpp", result)
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result.append("#include <godot_cpp/godot.hpp>")
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result.append("")
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result = result + includes
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result.append("")
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result.append("namespace godot {")
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result.append("")
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result.append("void GDExtensionBinding::register_engine_classes() {")
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result = result + registrations
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result.append("}")
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result.append("")
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result.append("} // namespace godot ")
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return "\n".join(result)
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def generate_global_constants(api, output_dir):
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def generate_global_constants(api, output_dir):
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include_gen_folder = Path(output_dir) / "include" / "godot_cpp" / "classes"
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include_gen_folder = Path(output_dir) / "include" / "godot_cpp" / "classes"
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source_gen_folder = Path(output_dir) / "src" / "classes"
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source_gen_folder = Path(output_dir) / "src" / "classes"
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@ -0,0 +1,62 @@
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/**************************************************************************/
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/* editor_plugin_registration.hpp */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#ifndef GODOT_EDITOR_PLUGIN_REGISTRATION_HPP
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#define GODOT_EDITOR_PLUGIN_REGISTRATION_HPP
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#include <godot_cpp/templates/vector.hpp>
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namespace godot {
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class EditorPlugin;
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class StringName;
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class EditorPlugins {
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private:
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static Vector<StringName> plugin_classes;
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public:
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static void add_plugin_class(const StringName &p_class_name);
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static void remove_plugin_class(const StringName &p_class_name);
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static void deinitialize(GDExtensionInitializationLevel p_level);
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template <class T>
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static void add_by_type() {
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add_plugin_class(T::get_class_static());
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}
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template <class T>
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static void remove_by_type() {
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remove_plugin_class(T::get_class_static());
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}
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};
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} // namespace godot
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#endif // GODOT_EDITOR_PLUGIN_REGISTRATION_HPP
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@ -111,6 +111,22 @@ namespace internal {
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GDExtensionPropertyInfo *create_c_property_list(const ::godot::List<::godot::PropertyInfo> &plist_cpp, uint32_t *r_size);
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GDExtensionPropertyInfo *create_c_property_list(const ::godot::List<::godot::PropertyInfo> &plist_cpp, uint32_t *r_size);
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void free_c_property_list(GDExtensionPropertyInfo *plist);
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void free_c_property_list(GDExtensionPropertyInfo *plist);
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typedef void (*EngineClassRegistrationCallback)();
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void add_engine_class_registration_callback(EngineClassRegistrationCallback p_callback);
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void register_engine_class(const StringName &p_name, const GDExtensionInstanceBindingCallbacks *p_callbacks);
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void register_engine_classes();
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template <class T>
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struct EngineClassRegistration {
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EngineClassRegistration() {
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add_engine_class_registration_callback(&EngineClassRegistration<T>::callback);
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}
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static void callback() {
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register_engine_class(T::get_class_static(), &T::_gde_binding_callbacks);
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}
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};
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} // namespace internal
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} // namespace internal
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} // namespace godot
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} // namespace godot
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@ -352,6 +368,7 @@ public:
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// Don't use this for your classes, use GDCLASS() instead.
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// Don't use this for your classes, use GDCLASS() instead.
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#define GDEXTENSION_CLASS_ALIAS(m_class, m_alias_for, m_inherits) \
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#define GDEXTENSION_CLASS_ALIAS(m_class, m_alias_for, m_inherits) \
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private: \
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private: \
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inline static ::godot::internal::EngineClassRegistration<m_class> _gde_engine_class_registration_helper; \
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void operator=(const m_class &p_rval) {} \
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void operator=(const m_class &p_rval) {} \
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\
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\
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protected: \
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protected: \
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@ -119,8 +119,10 @@ public:
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static void register_abstract_class();
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static void register_abstract_class();
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template <class T>
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template <class T>
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static void register_internal_class();
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static void register_internal_class();
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template <class T>
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static void register_engine_class();
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_FORCE_INLINE_ static void _register_engine_class(const StringName &p_name, const GDExtensionInstanceBindingCallbacks *p_callbacks) {
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instance_binding_callbacks[p_name] = p_callbacks;
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}
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template <class N, class M, typename... VarArgs>
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template <class N, class M, typename... VarArgs>
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static MethodBind *bind_method(N p_method_name, M p_method, VarArgs... p_args);
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static MethodBind *bind_method(N p_method_name, M p_method, VarArgs... p_args);
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@ -233,11 +235,6 @@ void ClassDB::register_internal_class() {
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ClassDB::_register_class<T, false>(false, false);
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ClassDB::_register_class<T, false>(false, false);
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}
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}
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template <class T>
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void ClassDB::register_engine_class() {
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instance_binding_callbacks[T::get_class_static()] = &T::_gde_binding_callbacks;
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}
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template <class N, class M, typename... VarArgs>
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template <class N, class M, typename... VarArgs>
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MethodBind *ClassDB::bind_method(N p_method_name, M p_method, VarArgs... p_args) {
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MethodBind *ClassDB::bind_method(N p_method_name, M p_method, VarArgs... p_args) {
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Variant args[sizeof...(p_args) + 1] = { p_args..., Variant() }; // +1 makes sure zero sized arrays are also supported.
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Variant args[sizeof...(p_args) + 1] = { p_args..., Variant() }; // +1 makes sure zero sized arrays are also supported.
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@ -196,9 +196,6 @@ enum ModuleInitializationLevel {
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};
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};
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class GDExtensionBinding {
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class GDExtensionBinding {
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private:
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static void register_engine_classes();
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public:
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public:
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using Callback = void (*)(ModuleInitializationLevel p_level);
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using Callback = void (*)(ModuleInitializationLevel p_level);
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@ -1,5 +1,5 @@
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/**************************************************************************/
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/**************************************************************************/
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/* editor_plugin.cpp */
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/* editor_plugin_registration.cpp */
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/**************************************************************************/
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/**************************************************************************/
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/* This file is part of: */
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/* This file is part of: */
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/* GODOT ENGINE */
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/* GODOT ENGINE */
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@ -28,9 +28,9 @@
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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/**************************************************************************/
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#include <godot_cpp/classes/editor_plugin.hpp>
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#include <godot_cpp/classes/editor_plugin_registration.hpp>
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#include <godot_cpp/variant/string_name.hpp>
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#include <godot_cpp/variant/variant.hpp>
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namespace godot {
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namespace godot {
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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/**************************************************************************/
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#include <vector>
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#include <godot_cpp/classes/wrapped.hpp>
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#include <godot_cpp/classes/wrapped.hpp>
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#include <godot_cpp/variant/builtin_types.hpp>
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#include <godot_cpp/variant/builtin_types.hpp>
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#include <godot_cpp/classes/object.hpp>
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#include <godot_cpp/classes/object.hpp>
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#include <godot_cpp/core/class_db.hpp>
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namespace godot {
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namespace godot {
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const StringName *Wrapped::_get_extension_class_name() const {
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const StringName *Wrapped::_get_extension_class_name() const {
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namespace internal {
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namespace internal {
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std::vector<EngineClassRegistrationCallback> &get_engine_class_registration_callbacks() {
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static std::vector<EngineClassRegistrationCallback> engine_class_registration_callbacks;
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return engine_class_registration_callbacks;
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}
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GDExtensionPropertyInfo *create_c_property_list(const ::godot::List<::godot::PropertyInfo> &plist_cpp, uint32_t *r_size) {
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GDExtensionPropertyInfo *create_c_property_list(const ::godot::List<::godot::PropertyInfo> &plist_cpp, uint32_t *r_size) {
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GDExtensionPropertyInfo *plist = nullptr;
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GDExtensionPropertyInfo *plist = nullptr;
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// Linked list size can be expensive to get so we cache it
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// Linked list size can be expensive to get so we cache it
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@ -106,6 +115,22 @@ void free_c_property_list(GDExtensionPropertyInfo *plist) {
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memfree(plist);
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memfree(plist);
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}
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}
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void add_engine_class_registration_callback(EngineClassRegistrationCallback p_callback) {
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get_engine_class_registration_callbacks().push_back(p_callback);
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}
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void register_engine_class(const StringName &p_name, const GDExtensionInstanceBindingCallbacks *p_callbacks) {
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ClassDB::_register_engine_class(p_name, p_callbacks);
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}
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void register_engine_classes() {
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std::vector<EngineClassRegistrationCallback> &engine_class_registration_callbacks = get_engine_class_registration_callbacks();
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for (EngineClassRegistrationCallback cb : engine_class_registration_callbacks) {
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cb();
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}
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engine_class_registration_callbacks.clear();
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}
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} // namespace internal
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} // namespace internal
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} // namespace godot
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} // namespace godot
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#include <godot_cpp/godot.hpp>
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#include <godot_cpp/godot.hpp>
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#include <godot_cpp/classes/editor_plugin.hpp>
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#include <godot_cpp/classes/editor_plugin_registration.hpp>
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#include <godot_cpp/classes/wrapped.hpp>
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#include <godot_cpp/classes/wrapped.hpp>
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#include <godot_cpp/core/class_db.hpp>
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#include <godot_cpp/core/class_db.hpp>
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#include <godot_cpp/core/memory.hpp>
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#include <godot_cpp/core/memory.hpp>
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@ -416,7 +416,7 @@ GDExtensionBool GDExtensionBinding::init(GDExtensionInterfaceGetProcAddress p_ge
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ERR_FAIL_NULL_V_MSG(init_callback, false, "Initialization callback must be defined.");
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ERR_FAIL_NULL_V_MSG(init_callback, false, "Initialization callback must be defined.");
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Variant::init_bindings();
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Variant::init_bindings();
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register_engine_classes();
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godot::internal::register_engine_classes();
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return true;
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return true;
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}
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}
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