[SCons] Enable WASM_BIGINT in web builds
Required since Godot 4.3, which is also the first Godot version with
wide WASM gdnative support (previous versions were Chrome-only, and very
brittle).
(cherry picked from commit 78498da7c3
)
pull/1632/head
parent
30a395bf43
commit
af78f2778f
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@ -42,6 +42,10 @@ def generate(env):
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env.Append(CCFLAGS=["-sSIDE_MODULE=1"])
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env.Append(CCFLAGS=["-sSIDE_MODULE=1"])
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env.Append(LINKFLAGS=["-sSIDE_MODULE=1"])
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env.Append(LINKFLAGS=["-sSIDE_MODULE=1"])
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# Enable WebAssembly BigInt <-> i64 conversion.
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# This must match the flag used to build Godot (true in official builds since 4.3)
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env.Append(LINKFLAGS=["-sWASM_BIGINT"])
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# Force wasm longjmp mode.
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# Force wasm longjmp mode.
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env.Append(CCFLAGS=["-sSUPPORT_LONGJMP='wasm'"])
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env.Append(CCFLAGS=["-sSUPPORT_LONGJMP='wasm'"])
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env.Append(LINKFLAGS=["-sSUPPORT_LONGJMP='wasm'"])
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env.Append(LINKFLAGS=["-sSUPPORT_LONGJMP='wasm'"])
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