removed InputEvent and Image

pull/10/head
Karroffel 2017-05-23 23:03:57 +02:00
parent 9caeb8d296
commit ad3720440e
15 changed files with 10 additions and 890 deletions

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@ -576,8 +576,6 @@ def is_core_type(name):
"Color", "Color",
"Dictionary", "Dictionary",
"Error", "Error",
"Image",
"InputEvent",
"NodePath", "NodePath",
"Plane", "Plane",
"PoolByteArray", "PoolByteArray",

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@ -7,8 +7,6 @@
#include "Basis.hpp" #include "Basis.hpp"
#include "Color.hpp" #include "Color.hpp"
#include "Dictionary.hpp" #include "Dictionary.hpp"
#include "Image.hpp"
#include "InputEvent.hpp"
#include "NodePath.hpp" #include "NodePath.hpp"
#include "Plane.hpp" #include "Plane.hpp"
#include "PoolArrays.hpp" #include "PoolArrays.hpp"

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@ -38,8 +38,6 @@ public:
Array keys() const; Array keys() const;
int parse_json(const String& json);
Variant &operator [](const Variant& key); Variant &operator [](const Variant& key);
const Variant &operator [](const Variant& key) const; const Variant &operator [](const Variant& key) const;

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@ -2,6 +2,7 @@
#define GODOT_HPP #define GODOT_HPP
#include <cstdlib> #include <cstdlib>
#include <cstring>
#include <godot.h> #include <godot.h>

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@ -1,139 +0,0 @@
#ifndef IMAGE_H
#define IMAGE_H
#if defined(_WIN32)
# ifdef _GD_CPP_CORE_API_IMPL
# define GD_CPP_CORE_API __declspec(dllexport)
# else
# define GD_CPP_CORE_API __declspec(dllimport)
# endif
#else
# define GD_CPP_CORE_API
#endif
#include "Defs.hpp"
#include "Vector2.hpp"
#include "Rect2.hpp"
#include "Color.hpp"
#include "String.hpp"
#include <godot/godot_image.h>
namespace godot {
class PoolByteArray;
class GD_CPP_CORE_API Image {
godot_image _godot_image;
public:
enum Format {
FORMAT_L8, //luminance
FORMAT_LA8, //luminance-alpha
FORMAT_R8,
FORMAT_RG8,
FORMAT_RGB8,
FORMAT_RGBA8,
FORMAT_RGB565, //16 bit
FORMAT_RGBA4444,
FORMAT_RGBA5551,
FORMAT_RF, //float
FORMAT_RGF,
FORMAT_RGBF,
FORMAT_RGBAF,
FORMAT_RH, //half float
FORMAT_RGH,
FORMAT_RGBH,
FORMAT_RGBAH,
FORMAT_DXT1, //s3tc bc1
FORMAT_DXT3, //bc2
FORMAT_DXT5, //bc3
FORMAT_ATI1, //bc4
FORMAT_ATI2, //bc5
FORMAT_BPTC_RGBA, //btpc bc6h
FORMAT_BPTC_RGBF, //float /
FORMAT_BPTC_RGBFU, //unsigned float
FORMAT_PVRTC2, //pvrtc
FORMAT_PVRTC2A,
FORMAT_PVRTC4,
FORMAT_PVRTC4A,
FORMAT_ETC, //etc1
FORMAT_ETC2_R11, //etc2
FORMAT_ETC2_R11S, //signed, NOT srgb.
FORMAT_ETC2_RG11,
FORMAT_ETC2_RG11S,
FORMAT_ETC2_RGB8,
FORMAT_ETC2_RGBA8,
FORMAT_ETC2_RGB8A1,
FORMAT_MAX
};
enum Interpolation {
INTERPOLATE_NEAREST,
INTERPOLATE_BILINEAR,
INTERPOLATE_CUBIC,
/* INTERPOLATE GAUSS */
};
enum CompressMode {
COMPRESS_16BIT,
COMPRESS_S3TC,
COMPRESS_PVRTC2,
COMPRESS_PVRTC4,
COMPRESS_ETC,
COMPRESS_ETC2
};
Image();
Image(const int width, const int height, const bool mipmaps, const Format format);
void blit_rect(const Image& src, const Rect2& src_rect, const Vector2& dest = Vector2(0, 0));
void brush_transfer(const Image& src, const Image& brush, const Vector2& pos = Vector2(0, 0));
Image brushed(const Image& src, const Image& brush, const Vector2& pos = Vector2(0, 0));
Image compressed(const Format format);
Image converted(const Format format);
Image decompressed();
bool empty() const;
void fix_alpha_edges();
PoolByteArray get_data();
Format get_format() const;
int get_height() const;
Color get_pixel(const int x, const int y, const int mipmap_level = 0);
Image get_rect(const Rect2& area = Rect2());
Rect2 get_used_rect() const;
int get_width() const;
Error load(const String& path);
void put_pixel(const int x, const int y, const Color& color, int mipmap_level = 0);
Image resized(const int x, const int y, const Interpolation interpolation = INTERPOLATE_NEAREST);
Error save_png(const String& path);
~Image();
};
}
#endif // IMAGE_H

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@ -1,281 +0,0 @@
#ifndef INPUTEVENT_H
#define INPUTEVENT_H
#if defined(_WIN32)
# ifdef _GD_CPP_CORE_API_IMPL
# define GD_CPP_CORE_API __declspec(dllexport)
# else
# define GD_CPP_CORE_API __declspec(dllimport)
# endif
#else
# define GD_CPP_CORE_API
#endif
#include <cstdint>
#include <memory.h>
#include "String.hpp"
namespace godot {
enum {
BUTTON_LEFT=1,
BUTTON_RIGHT=2,
BUTTON_MIDDLE=3,
BUTTON_WHEEL_UP=4,
BUTTON_WHEEL_DOWN=5,
BUTTON_WHEEL_LEFT=6,
BUTTON_WHEEL_RIGHT=7,
BUTTON_MASK_LEFT=(1<<(BUTTON_LEFT-1)),
BUTTON_MASK_RIGHT=(1<<(BUTTON_RIGHT-1)),
BUTTON_MASK_MIDDLE=(1<<(BUTTON_MIDDLE-1)),
};
enum {
JOY_BUTTON_0 = 0,
JOY_BUTTON_1 = 1,
JOY_BUTTON_2 = 2,
JOY_BUTTON_3 = 3,
JOY_BUTTON_4 = 4,
JOY_BUTTON_5 = 5,
JOY_BUTTON_6 = 6,
JOY_BUTTON_7 = 7,
JOY_BUTTON_8 = 8,
JOY_BUTTON_9 = 9,
JOY_BUTTON_10 = 10,
JOY_BUTTON_11 = 11,
JOY_BUTTON_12 = 12,
JOY_BUTTON_13 = 13,
JOY_BUTTON_14 = 14,
JOY_BUTTON_15 = 15,
JOY_BUTTON_MAX = 16,
JOY_L = JOY_BUTTON_4,
JOY_R = JOY_BUTTON_5,
JOY_L2 = JOY_BUTTON_6,
JOY_R2 = JOY_BUTTON_7,
JOY_L3 = JOY_BUTTON_8,
JOY_R3 = JOY_BUTTON_9,
JOY_SELECT = JOY_BUTTON_10,
JOY_START = JOY_BUTTON_11,
JOY_DPAD_UP = JOY_BUTTON_12,
JOY_DPAD_DOWN = JOY_BUTTON_13,
JOY_DPAD_LEFT = JOY_BUTTON_14,
JOY_DPAD_RIGHT = JOY_BUTTON_15,
// a little history about game controllers (who copied who)
JOY_SNES_B = JOY_BUTTON_0,
JOY_SNES_A = JOY_BUTTON_1,
JOY_SNES_Y = JOY_BUTTON_2,
JOY_SNES_X = JOY_BUTTON_3,
JOY_SONY_CIRCLE=JOY_SNES_A,
JOY_SONY_X=JOY_SNES_B,
JOY_SONY_SQUARE=JOY_SNES_Y,
JOY_SONY_TRIANGLE=JOY_SNES_X,
JOY_SEGA_B=JOY_SNES_A,
JOY_SEGA_A=JOY_SNES_B,
JOY_SEGA_X=JOY_SNES_Y,
JOY_SEGA_Y=JOY_SNES_X,
JOY_XBOX_B=JOY_SEGA_B,
JOY_XBOX_A=JOY_SEGA_A,
JOY_XBOX_X=JOY_SEGA_X,
JOY_XBOX_Y=JOY_SEGA_Y,
JOY_DS_A = JOY_SNES_A,
JOY_DS_B = JOY_SNES_B,
JOY_DS_X = JOY_SNES_X,
JOY_DS_Y = JOY_SNES_Y,
JOY_WII_C = JOY_BUTTON_5,
JOY_WII_Z = JOY_BUTTON_6,
JOY_WII_MINUS = JOY_BUTTON_9,
JOY_WII_PLUS = JOY_BUTTON_10,
// end of history
JOY_AXIS_0=0,
JOY_AXIS_1=1,
JOY_AXIS_2=2,
JOY_AXIS_3=3,
JOY_AXIS_4=4,
JOY_AXIS_5=5,
JOY_AXIS_6=6,
JOY_AXIS_7=7,
JOY_AXIS_MAX=8,
JOY_ANALOG_0_X = JOY_AXIS_0,
JOY_ANALOG_0_Y = JOY_AXIS_1,
JOY_ANALOG_1_X = JOY_AXIS_2,
JOY_ANALOG_1_Y = JOY_AXIS_3,
JOY_ANALOG_2_X = JOY_AXIS_4,
JOY_ANALOG_2_Y = JOY_AXIS_5,
JOY_ANALOG_L2 = JOY_AXIS_6,
JOY_ANALOG_R2 = JOY_AXIS_7,
};
/**
* Input Modifier Status
* for keyboard/mouse events.
*/
struct GD_CPP_CORE_API InputModifierState {
bool shift;
bool alt;
#ifdef APPLE_STYLE_KEYS
union {
bool command;
bool meta; //< windows/mac key
};
bool control;
#else
union {
bool command; //< windows/mac key
bool control;
};
bool meta; //< windows/mac key
#endif
inline bool operator==(const InputModifierState& rvalue) const {
return ( (shift==rvalue.shift) && (alt==rvalue.alt) && (control==rvalue.control) && (meta==rvalue.meta));
}
};
struct InputEventKey {
InputModifierState mod;
bool pressed; /// otherwise release
uint32_t scancode; ///< check keyboard.h , KeyCode enum, without modifier masks
uint32_t unicode; ///unicode
bool echo; /// true if this is an echo key
};
struct InputEventMouse {
InputModifierState mod;
int button_mask;
float x,y;
float global_x,global_y;
int pointer_index;
};
struct InputEventMouseButton : public InputEventMouse {
int button_index;
bool pressed; //otherwise released
bool doubleclick; //last even less than doubleclick time
};
struct InputEventMouseMotion : public InputEventMouse {
float relative_x,relative_y;
float speed_x,speed_y;
};
struct InputEventJoypadMotion {
int axis; ///< Joypad axis
float axis_value; ///< -1 to 1
};
struct InputEventJoypadButton {
int button_index;
bool pressed;
float pressure; //0 to 1
};
struct InputEventScreenTouch {
int index;
float x,y;
bool pressed;
};
struct InputEventScreenDrag {
int index;
float x,y;
float relative_x,relative_y;
float speed_x,speed_y;
};
struct InputEventAction {
int action;
bool pressed;
};
class Transform2D;
struct GD_CPP_CORE_API InputEvent {
enum Type {
NONE,
KEY,
MOUSE_MOTION,
MOUSE_BUTTON,
JOYPAD_MOTION,
JOYPAD_BUTTON,
SCREEN_TOUCH,
SCREEN_DRAG,
ACTION,
TYPE_MAX
};
uint32_t ID;
int type;
int device;
union {
InputEventMouseMotion mouse_motion;
InputEventMouseButton mouse_button;
InputEventJoypadMotion joy_motion;
InputEventJoypadButton joy_button;
InputEventKey key;
InputEventScreenTouch screen_touch;
InputEventScreenDrag screen_drag;
InputEventAction action;
};
bool is_pressed() const;
bool is_action(const String& p_action) const;
bool is_action_pressed(const String& p_action) const;
bool is_action_released(const String& p_action) const;
bool is_echo() const;
void set_as_action(const String& p_action, bool p_pressed);
InputEvent xform_by(const Transform2D& p_xform) const;
bool operator==(const InputEvent &p_event) const;
operator String() const;
inline InputEvent() { memset(this,0,sizeof(InputEvent)); }
};
}
#endif // INPUTEVENT_H

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@ -27,7 +27,6 @@ public:
int32_t get_rid() const; int32_t get_rid() const;
~RID();
}; };
} }

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@ -17,8 +17,6 @@
#include "Basis.hpp" #include "Basis.hpp"
#include "Color.hpp" #include "Color.hpp"
#include "Image.hpp"
#include "InputEvent.hpp"
#include "NodePath.hpp" #include "NodePath.hpp"
#include "Plane.hpp" #include "Plane.hpp"
#include "PoolArrays.hpp" #include "PoolArrays.hpp"
@ -67,21 +65,19 @@ public:
// misc types // misc types
COLOR, COLOR,
IMAGE, // 15 NODE_PATH, // 15
NODE_PATH,
_RID, _RID,
OBJECT, OBJECT,
INPUT_EVENT, DICTIONARY,
DICTIONARY, // 20
ARRAY, ARRAY,
// arrays // arrays
POOL_BYTE_ARRAY, POOL_BYTE_ARRAY, // 20
POOL_INT_ARRAY, POOL_INT_ARRAY,
POOL_REAL_ARRAY, POOL_REAL_ARRAY,
POOL_STRING_ARRAY, // 25 POOL_STRING_ARRAY,
POOL_VECTOR2_ARRAY, POOL_VECTOR2_ARRAY,
POOL_VECTOR3_ARRAY, POOL_VECTOR3_ARRAY, // 25
POOL_COLOR_ARRAY, POOL_COLOR_ARRAY,
VARIANT_MAX VARIANT_MAX
@ -140,16 +136,12 @@ public:
Variant(const Color& p_color); Variant(const Color& p_color);
Variant(const Image& p_image);
Variant(const NodePath& p_path); Variant(const NodePath& p_path);
Variant(const RID& p_rid); Variant(const RID& p_rid);
Variant(const Object* p_object); Variant(const Object* p_object);
Variant(const InputEvent& p_input_event);
Variant(const Dictionary& p_dictionary); Variant(const Dictionary& p_dictionary);
Variant(const Array& p_array); Variant(const Array& p_array);
@ -201,10 +193,8 @@ public:
operator Color() const; operator Color() const;
operator Image() const;
operator NodePath() const; operator NodePath() const;
operator RID() const; operator RID() const;
operator InputEvent() const;
operator Object*() const; operator Object*() const;
operator Dictionary() const; operator Dictionary() const;

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@ -131,11 +131,6 @@ void Array::invert()
godot_array_invert(&_godot_array); godot_array_invert(&_godot_array);
} }
bool Array::is_shared() const
{
return godot_array_is_shared(&_godot_array);
}
Variant Array::pop_back() Variant Array::pop_back()
{ {
godot_variant v = godot_array_pop_back(&_godot_array); godot_variant v = godot_array_pop_back(&_godot_array);

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@ -49,11 +49,6 @@ Array Dictionary::keys() const
return *(Array *) &a; return *(Array *) &a;
} }
int Dictionary::parse_json(const String& json)
{
return godot_dictionary_parse_json(&_godot_dictionary, (godot_string *) &json);
}
Variant &Dictionary::operator [](const Variant& key) Variant &Dictionary::operator [](const Variant& key)
{ {
return *(Variant *) godot_dictionary_operator_index(&_godot_dictionary, (godot_variant *) &key); return *(Variant *) godot_dictionary_operator_index(&_godot_dictionary, (godot_variant *) &key);

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@ -1,130 +0,0 @@
#include "Image.hpp"
#include "Defs.hpp"
#include "Vector2.hpp"
#include "Rect2.hpp"
#include "Color.hpp"
#include "String.hpp"
#include "PoolArrays.hpp"
#include <godot/godot_image.h>
namespace godot {
Image::Image()
{
godot_image_new(&_godot_image);
}
Image::Image(const int width, const int height, const bool mipmaps, const Format format)
{
godot_image_new_with_size_format(&_godot_image, width, height, mipmaps, (godot_image_format) format);
}
void Image::blit_rect(const Image& src, const Rect2& src_rect, const Vector2& dest)
{
// @DLScript @Todo
}
void Image::brush_transfer(const Image& src, const Image& brush, const Vector2& pos)
{
// @DLScript @Todo
}
Image Image::brushed(const Image& src, const Image& brush, const Vector2& pos)
{
return *this; // @DLScript @Todo
}
Image Image::compressed(const Format format)
{
return *this; // @DLScript @Todo
}
Image Image::converted(const Format format)
{
return *this; // @DLScript @Todo
}
Image Image::decompressed()
{
return *this; // @DLScript @Todo
}
bool Image::empty() const
{
return true; // @DLScript @Todo
}
void Image::fix_alpha_edges()
{
// @DLScript @Todo
}
PoolByteArray Image::get_data()
{
// @Todo
return PoolByteArray();
}
Image::Format Image::get_format() const
{
return Format::FORMAT_RGBAH; // @DLScript @Todo
}
int Image::get_height() const
{
return godot_image_get_height(&_godot_image);
}
Color Image::get_pixel(const int x, const int y, const int mipmap_level)
{
return Color(); // @DLScript @Todo
}
Image Image::get_rect(const Rect2& area)
{
return *this; // @DLScript @Todo
}
Rect2 Image::get_used_rect() const
{
return Rect2(); // @DLScript @Todo
}
int Image::get_width() const
{
return godot_image_get_width(&_godot_image);
}
Error Image::load(const String& path)
{
return (Error) godot_image_load(&_godot_image, (godot_string *) &path);
}
void Image::put_pixel(const int x, const int y, const Color& color, int mipmap_level)
{
// @DLScript @Todo
}
Image Image::resized(const int x, const int y, const Interpolation interpolation)
{
return *this; // @DLScript @Todo
}
Error Image::save_png(const String& path)
{
return (Error) godot_image_save_png(&_godot_image, (godot_string *) &path); // @Todo Error enum
}
Image::~Image()
{
godot_image_destroy(&_godot_image);
}
}

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@ -1,279 +0,0 @@
#include "InputEvent.hpp"
#include <cstdint>
#include <memory.h>
#include "Vector2.hpp"
#include "Transform2D.hpp"
#include <cmath>
#include "String.hpp"
namespace godot {
bool InputEvent::operator==(const InputEvent &p_event) const {
if (type != p_event.type){
return false;
}
switch(type) {
/** Current clang-format style doesn't play well with the aligned return values of that switch. */
/* clang-format off */
case NONE:
return true;
case KEY:
return key.unicode == p_event.key.unicode
&& key.scancode == p_event.key.scancode
&& key.echo == p_event.key.echo
&& key.pressed == p_event.key.pressed
&& key.mod == p_event.key.mod;
case MOUSE_MOTION:
return mouse_motion.x == p_event.mouse_motion.x
&& mouse_motion.y == p_event.mouse_motion.y
&& mouse_motion.relative_x == p_event.mouse_motion.relative_x
&& mouse_motion.relative_y == p_event.mouse_motion.relative_y
&& mouse_motion.button_mask == p_event.mouse_motion.button_mask
&& key.mod == p_event.key.mod;
case MOUSE_BUTTON:
return mouse_button.pressed == p_event.mouse_button.pressed
&& mouse_button.x == p_event.mouse_button.x
&& mouse_button.y == p_event.mouse_button.y
&& mouse_button.button_index == p_event.mouse_button.button_index
&& mouse_button.button_mask == p_event.mouse_button.button_mask
&& key.mod == p_event.key.mod;
case JOYPAD_MOTION:
return joy_motion.axis == p_event.joy_motion.axis
&& joy_motion.axis_value == p_event.joy_motion.axis_value;
case JOYPAD_BUTTON:
return joy_button.pressed == p_event.joy_button.pressed
&& joy_button.button_index == p_event.joy_button.button_index
&& joy_button.pressure == p_event.joy_button.pressure;
case SCREEN_TOUCH:
return screen_touch.pressed == p_event.screen_touch.pressed
&& screen_touch.index == p_event.screen_touch.index
&& screen_touch.x == p_event.screen_touch.x
&& screen_touch.y == p_event.screen_touch.y;
case SCREEN_DRAG:
return screen_drag.index == p_event.screen_drag.index
&& screen_drag.x == p_event.screen_drag.x
&& screen_drag.y == p_event.screen_drag.y;
case ACTION:
return action.action == p_event.action.action
&& action.pressed == p_event.action.pressed;
/* clang-format on */
default:
ERR_PRINT(String("No logic to compare InputEvents of this type, this shouldn't happen."));
}
return false;
}
InputEvent::operator String() const {
/*
String str ="Device "+itos(device)+" ID "+itos(ID)+" ";
switch(type) {
case NONE: {
return "Event: None";
} break;
case KEY: {
str+= "Event: Key ";
str=str+"Unicode: "+String::chr(key.unicode)+" Scan: "+itos( key.scancode )+" Echo: "+String(key.echo?"True":"False")+" Pressed"+String(key.pressed?"True":"False")+" Mod: ";
if (key.mod.shift)
str+="S";
if (key.mod.control)
str+="C";
if (key.mod.alt)
str+="A";
if (key.mod.meta)
str+="M";
return str;
} break;
case MOUSE_MOTION: {
str+= "Event: Motion ";
str=str+" Pos: " +itos(mouse_motion.x)+","+itos(mouse_motion.y)+" Rel: "+itos(mouse_motion.relative_x)+","+itos(mouse_motion.relative_y)+" Mask: ";
for (int i=0;i<8;i++) {
if ((1<<i)&mouse_motion.button_mask)
str+=itos(i+1);
}
str+=" Mod: ";
if (key.mod.shift)
str+="S";
if (key.mod.control)
str+="C";
if (key.mod.alt)
str+="A";
if (key.mod.meta)
str+="M";
return str;
} break;
case MOUSE_BUTTON: {
str+= "Event: Button ";
str=str+"Pressed: "+itos(mouse_button.pressed)+" Pos: " +itos(mouse_button.x)+","+itos(mouse_button.y)+" Button: "+itos(mouse_button.button_index)+" Mask: ";
for (int i=0;i<8;i++) {
if ((1<<i)&mouse_button.button_mask)
str+=itos(i+1);
}
str+=" Mod: ";
if (key.mod.shift)
str+="S";
if (key.mod.control)
str+="C";
if (key.mod.alt)
str+="A";
if (key.mod.meta)
str+="M";
str+=String(" DoubleClick: ")+(mouse_button.doubleclick?"Yes":"No");
return str;
} break;
case JOYPAD_MOTION: {
str+= "Event: JoypadMotion ";
str=str+"Axis: "+itos(joy_motion.axis)+" Value: " +rtos(joy_motion.axis_value);
return str;
} break;
case JOYPAD_BUTTON: {
str+= "Event: JoypadButton ";
str=str+"Pressed: "+itos(joy_button.pressed)+" Index: " +itos(joy_button.button_index)+" pressure "+rtos(joy_button.pressure);
return str;
} break;
case SCREEN_TOUCH: {
str+= "Event: ScreenTouch ";
str=str+"Pressed: "+itos(screen_touch.pressed)+" Index: " +itos(screen_touch.index)+" pos "+rtos(screen_touch.x)+","+rtos(screen_touch.y);
return str;
} break;
case SCREEN_DRAG: {
str+= "Event: ScreenDrag ";
str=str+" Index: " +itos(screen_drag.index)+" pos "+rtos(screen_drag.x)+","+rtos(screen_drag.y);
return str;
} break;
case ACTION: {
str+= "Event: Action: "+InputMap::get_singleton()->get_action_from_id(action.action)+" Pressed: "+itos(action.pressed);
return str;
} break;
}
*/
return "";
}
void InputEvent::set_as_action(const String& p_action, bool p_pressed) {
godot_input_event_set_as_action((godot_input_event *) this, (godot_string*) &p_action, p_pressed);
}
bool InputEvent::is_pressed() const {
switch(type) {
case KEY: return key.pressed;
case MOUSE_BUTTON: return mouse_button.pressed;
case JOYPAD_BUTTON: return joy_button.pressed;
case SCREEN_TOUCH: return screen_touch.pressed;
case JOYPAD_MOTION: return ::fabs(joy_motion.axis_value) > 0.5;
case ACTION: return action.pressed;
default: {}
}
return false;
}
bool InputEvent::is_echo() const {
return (type==KEY && key.echo);
}
bool InputEvent::is_action(const String& p_action) const {
return godot_input_event_is_action((godot_input_event *) this, (godot_string *) &p_action);
}
bool InputEvent::is_action_pressed(const String& p_action) const {
return is_action(p_action) && is_pressed() && !is_echo();
}
bool InputEvent::is_action_released(const String& p_action) const {
return is_action(p_action) && !is_pressed();
}
InputEvent InputEvent::xform_by(const Transform2D& p_xform) const {
InputEvent ev=*this;
switch(ev.type) {
case InputEvent::MOUSE_BUTTON: {
Vector2 g = p_xform.xform(Vector2(ev.mouse_button.global_x,ev.mouse_button.global_y));
Vector2 l = p_xform.xform(Vector2(ev.mouse_button.x,ev.mouse_button.y));
ev.mouse_button.x=l.x;
ev.mouse_button.y=l.y;
ev.mouse_button.global_x=g.x;
ev.mouse_button.global_y=g.y;
} break;
case InputEvent::MOUSE_MOTION: {
Vector2 g = p_xform.xform(Vector2(ev.mouse_motion.global_x,ev.mouse_motion.global_y));
Vector2 l = p_xform.xform(Vector2(ev.mouse_motion.x,ev.mouse_motion.y));
Vector2 r = p_xform.basis_xform(Vector2(ev.mouse_motion.relative_x,ev.mouse_motion.relative_y));
Vector2 s = p_xform.basis_xform(Vector2(ev.mouse_motion.speed_x,ev.mouse_motion.speed_y));
ev.mouse_motion.x=l.x;
ev.mouse_motion.y=l.y;
ev.mouse_motion.global_x=g.x;
ev.mouse_motion.global_y=g.y;
ev.mouse_motion.relative_x=r.x;
ev.mouse_motion.relative_y=r.y;
ev.mouse_motion.speed_x=s.x;
ev.mouse_motion.speed_y=s.y;
} break;
case InputEvent::SCREEN_TOUCH: {
Vector2 t = p_xform.xform(Vector2(ev.screen_touch.x,ev.screen_touch.y));
ev.screen_touch.x=t.x;
ev.screen_touch.y=t.y;
} break;
case InputEvent::SCREEN_DRAG: {
Vector2 t = p_xform.xform(Vector2(ev.screen_drag.x,ev.screen_drag.y));
Vector2 r = p_xform.basis_xform(Vector2(ev.screen_drag.relative_x,ev.screen_drag.relative_y));
Vector2 s = p_xform.basis_xform(Vector2(ev.screen_drag.speed_x,ev.screen_drag.speed_y));
ev.screen_drag.x=t.x;
ev.screen_drag.y=t.y;
ev.screen_drag.relative_x=r.x;
ev.screen_drag.relative_y=r.y;
ev.screen_drag.speed_x=s.x;
ev.screen_drag.speed_y=s.y;
} break;
}
return ev;
}
}

View File

@ -17,7 +17,7 @@ NodePath::NodePath(const NodePath &other)
{ {
String from = other; String from = other;
godot_node_path_new(&_node_path, (godot_string *) &from); godot_node_path_new(&_node_path, (godot_string *) &from);
godot_node_path_copy(&_node_path, &other._node_path); godot_node_path_operator_equal(&_node_path, &other._node_path);
} }
NodePath::NodePath(const String &from) NodePath::NodePath(const String &from)
@ -79,7 +79,7 @@ NodePath::operator String() const
void NodePath::operator =(const NodePath& other) void NodePath::operator =(const NodePath& other)
{ {
godot_node_path_copy(&_node_path, &other._node_path); godot_node_path_operator_equal(&_node_path, &other._node_path);
} }
NodePath::~NodePath() NodePath::~NodePath()

View File

@ -7,17 +7,12 @@ namespace godot {
RID::RID(Object *p) RID::RID(Object *p)
{ {
godot_rid_new(&_godot_rid, p); godot_rid_new_with_resource(&_godot_rid, (const godot_object *) p);
} }
int32_t RID::get_rid() const int32_t RID::get_rid() const
{ {
return godot_rid_get_rid(&_godot_rid); return godot_rid_get_id(&_godot_rid);
}
RID::~RID()
{
godot_rid_destroy(&_godot_rid);
} }

View File

@ -129,11 +129,6 @@ Variant::Variant(const Color& p_color)
godot_variant_new_color(&_godot_variant, (godot_color *) &p_color); godot_variant_new_color(&_godot_variant, (godot_color *) &p_color);
} }
Variant::Variant(const Image& p_image)
{
godot_variant_new_image(&_godot_variant, (godot_image *) &p_image);
}
Variant::Variant(const NodePath& p_path) Variant::Variant(const NodePath& p_path)
{ {
godot_variant_new_node_path(&_godot_variant, (godot_node_path *) &p_path); godot_variant_new_node_path(&_godot_variant, (godot_node_path *) &p_path);
@ -149,11 +144,6 @@ Variant::Variant(const Object* p_object)
godot_variant_new_object(&_godot_variant, (godot_object *) p_object); godot_variant_new_object(&_godot_variant, (godot_object *) p_object);
} }
Variant::Variant(const InputEvent& p_input_event)
{
godot_variant_new_input_event(&_godot_variant, (godot_input_event *) &p_input_event);
}
Variant::Variant(const Dictionary& p_dictionary) Variant::Variant(const Dictionary& p_dictionary)
{ {
godot_variant_new_dictionary(&_godot_variant, (godot_dictionary *) &p_dictionary); godot_variant_new_dictionary(&_godot_variant, (godot_dictionary *) &p_dictionary);
@ -317,11 +307,6 @@ Variant::operator Color() const
godot_color s = godot_variant_as_color(&_godot_variant); godot_color s = godot_variant_as_color(&_godot_variant);
return *(Color *) &s; return *(Color *) &s;
} }
Variant::operator Image() const
{
godot_image s = godot_variant_as_image(&_godot_variant);
return *(Image *) &s;
}
Variant::operator NodePath() const Variant::operator NodePath() const
{ {
godot_node_path s = godot_variant_as_node_path(&_godot_variant); godot_node_path s = godot_variant_as_node_path(&_godot_variant);
@ -332,11 +317,6 @@ Variant::operator RID() const
godot_rid s = godot_variant_as_rid(&_godot_variant); godot_rid s = godot_variant_as_rid(&_godot_variant);
return *(RID *) &s; return *(RID *) &s;
} }
Variant::operator InputEvent() const
{
godot_input_event s = godot_variant_as_input_event(&_godot_variant);
return *(InputEvent *) &s;
}
Variant::operator Dictionary() const Variant::operator Dictionary() const
{ {