[experimental] constructors and Ref<T>

pull/11/head
Karroffel 2017-06-19 02:03:59 +02:00
parent 99fceb455a
commit ac630353cf
2 changed files with 177 additions and 0 deletions

View File

@ -91,6 +91,11 @@ def generate_class_header(used_classes, c):
source.append("\tconst static int " + name + " = " + str(c["constants"][name]) + ";") source.append("\tconst static int " + name + " = " + str(c["constants"][name]) + ";")
if c["instanciable"]:
source.append("\tstatic void *operator new(size_t);")
source.append("\tstatic void operator delete(void *);")
source.append("") source.append("")
source.append("\n\t// methods") source.append("\n\t// methods")
@ -233,7 +238,16 @@ def generate_class_implementation(icalls, used_classes, c):
if c["instanciable"]:
source.append("void *" + strip_name(c["name"]) + "::operator new(size_t)")
source.append("{")
source.append("\treturn godot_get_class_constructor(\"" + c["name"] + "\")();")
source.append("}")
source.append("void " + strip_name(c["name"]) + "::operator delete(void *ptr)")
source.append("{")
source.append("\tgodot_object_destroy((godot_object *)ptr);")
source.append("}")
for method in c["methods"]: for method in c["methods"]:
method_signature = "" method_signature = ""

163
include/core/Ref.hpp Normal file
View File

@ -0,0 +1,163 @@
#ifndef REF_H
#define REF_H
#if defined(_WIN32)
# ifdef _GD_CPP_CORE_API_IMPL
# define GD_CPP_CORE_API __declspec(dllexport)
# else
# define GD_CPP_CORE_API __declspec(dllimport)
# endif
#else
# define GD_CPP_CORE_API
#endif
#include "Variant.hpp"
namespace godot {
template<class T>
class Ref {
T *reference;
void ref(const Ref &from)
{
if (from.reference == reference) return;
unref();
reference = from.reference;
if (reference) reference->reference();
}
void ref_pointer(T *r)
{
if (!r) return;
if (r->init_ref()) reference = r;
}
public:
inline bool operator==(const Ref<T> &r) const
{
return reference == r.reference;
}
inline bool operator!=(const Ref<T> &r) const
{
return reference != r.reference;
}
inline T *operator->()
{
return reference;
}
inline T *operator*()
{
return reference;
}
inline T *ptr()
{
return reference;
}
inline const T *operator->() const
{
return reference;
}
inline const T *operator*() const
{
return reference;
}
inline const T *ptr() const
{
return reference;
}
void operator=(const Ref &from)
{
ref(from);
}
void operator=(const Variant &variant)
{
T *r = variant;
if (!r) {
unref();
return;
}
Ref re;
re.reference = r;
ref(re);
re.reference = nullptr;
}
operator Variant() const
{
ref();
return Variant((Object *) this);
}
Ref(const Ref &from)
{
reference = nullptr;
ref(from);
}
Ref(T *r)
{
if (r)
ref_pointer(r);
else
reference = nullptr;
}
Ref(const Variant &variant)
{
reference = nullptr;
T *r = variant;
if (!r) {
unref();
return;
}
Ref re;
re.reference = r;
ref(re);
re.reference = nullptr;
}
inline bool is_valid() const { return reference != nullptr; }
inline bool is_null() const { return reference == nullptr; }
void unref()
{
if (reference && reference->unreference()) {
godot_object_destroy((godot_object *) reference);
}
reference = nullptr;
}
Ref()
{
reference = nullptr;
}
~Ref()
{
unref();
}
};
}
#endif