basic obj type wrapper generation
parent
a9ccee2251
commit
a94f2c10c4
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@ -53,18 +53,25 @@ fn main() {
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let json: Vec<GodotClass> = serde_json::from_str::<Vec<GodotClass>>(&file_contents).unwrap();
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for class in json {
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generate_class_binding((base_dir.to_string() + strip_name(&class.name) + ".h").as_str(), &class);
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let mut forward_declares = String::new();
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{
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for class in &json {
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forward_declares = forward_declares + "class " + strip_name(&class.name) + ";\n";
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}
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}
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fn generate_class_binding(filename: &str, class: &GodotClass) {
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for class in json {
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generate_class_binding(&forward_declares, (base_dir.to_string() + strip_name(&class.name) + ".h").as_str(), &class);
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}
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}
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fn generate_class_binding(forward_declares: &String, filename: &str, class: &GodotClass) {
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let mut file = File::create(filename).unwrap();
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file.write_all(generate_class_content(class).as_bytes());
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file.write_all(generate_class_content(forward_declares, class).as_bytes());
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}
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fn generate_class_content(class: &GodotClass) -> String {
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fn generate_class_content(forward_declares: &String, class: &GodotClass) -> String {
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let mut contents = String::new();
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contents = contents + "#ifndef ";
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@ -83,7 +90,9 @@ fn generate_class_content(class: &GodotClass) -> String {
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contents = contents + "namespace godot {\n\n";
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contents = contents + "class " + strip_name(&class.name);
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contents += forward_declares;
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contents = contents + "\n\n\nclass " + strip_name(&class.name);
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if class.base_class != "" {
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contents = contents + " : public " + strip_name(&class.base_class);
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@ -120,17 +129,16 @@ fn generate_class_content(class: &GodotClass) -> String {
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contents += "\n\n";
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for method in &class.methods {
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contents = contents + "\t" + method.return_type.as_str() + " " + method.name.as_str() + "(";
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contents = contents + "\t" + strip_name(&method.return_type) + (if !is_core_type(&method.return_type) && !is_primitive(&method.return_type) { " &" } else { " " }) + method.name.as_str() + "(";
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for (i, argument) in (&method.arguments).iter().enumerate() {
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if !is_primitive(&argument._type) {
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contents += "const "
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contents = contents + "const " + argument._type.as_str() + "&";
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} else {
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contents = contents + "const " + argument._type.as_str() + "";
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}
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contents = contents + argument._type.as_str();
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if !is_primitive(&argument._type) {
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contents += "&";
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}
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contents = contents + " " + argument.name.as_str();
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contents = contents + " " + escape_cpp(&argument.name);
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if i != method.arguments.len() - 1 {
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contents += ", ";
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}
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@ -144,7 +152,8 @@ fn generate_class_content(class: &GodotClass) -> String {
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+ "\t\t}\n";
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if method.return_type != "void" {
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contents = contents + "\t\t" + method.return_type.as_str() + " ret;" + "\n";
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// contents = contents + "\t\t" + strip_name(&method.return_type) + (if !is_core_type(&method.return_type) && !is_primitive(&method.return_type) { "*" } else { "" }) + " ret;" + "\n";
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contents = contents + "\t\t" + if !is_core_type(&method.return_type) && !is_primitive(&method.return_type) { "godot_object*" } else { strip_name(&method.return_type) } + " ret;\n";
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}
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contents = contents + "\t\tconst void *args[] = {\n";
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@ -153,8 +162,10 @@ fn generate_class_content(class: &GodotClass) -> String {
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contents = contents + "\t\t\t";
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if is_primitive(&argument._type) {
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contents = contents + "&" + argument.name.as_str();
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} else if is_core_type(&argument._type) {
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contents = contents + "(void *) &" + escape_cpp(&argument.name);
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} else {
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contents = contents + "(void *) &" + argument.name.as_str();
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contents = contents + "(void *) &" + escape_cpp(&argument.name);
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}
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contents = contents + ",\n";
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}
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@ -163,7 +174,9 @@ fn generate_class_content(class: &GodotClass) -> String {
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contents = contents + "\t\tgodot_method_bind_ptrcall(mb, __core_object, args, " + if method.return_type == "void" { "NULL" } else { "&ret" } + ");\n";
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if method.return_type != "void" {
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if !is_primitive(&method.return_type) && !is_core_type(&method.return_type) {
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contents = contents + "\t\treturn reinterpret_cast<" + strip_name(&method.return_type) + "&>(ret);\n";
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} else if method.return_type != "void" {
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contents = contents + "\t\treturn ret;\n";
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}
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@ -181,11 +194,19 @@ fn generate_class_content(class: &GodotClass) -> String {
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fn is_core_type(name: &String) -> bool {
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let core_types = vec!("Vector2", "Vector3", "String", "Variant");
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let core_types = vec!["Array", "PoolStringArray", "Vector2", "Vector3", "String", "Variant"];
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core_types.contains(&name.as_str())
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}
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fn is_primitive(name: &String) -> bool {
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let core_types = vec!("int", "bool", "real", "float");
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let core_types = vec!["int", "bool", "real", "float", "void"];
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core_types.contains(&name.as_str())
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}
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fn escape_cpp(name: &String) -> &str {
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match name.as_str() {
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"class" => "_class",
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"char" => "_char",
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x => x
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}
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}
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