Remove now useless `_alloc_and_copy_cstr`
parent
e24b6b0e51
commit
a706a9ceb9
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@ -87,13 +87,6 @@ public:
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return 0;
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}
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static _FORCE_INLINE_ char *_alloc_and_copy_cstr(const char *p_str) {
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size_t size = strlen(p_str) + 1;
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char *ret = reinterpret_cast<char *>(memalloc(size));
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memcpy(ret, p_str, size);
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return ret;
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}
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// Must be public but you should not touch this.
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GodotObject *_owner = nullptr;
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};
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@ -109,13 +109,6 @@ private:
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static void initialize_class(const ClassInfo &cl);
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static void bind_method_godot(const StringName &p_class_name, MethodBind *p_method);
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static _FORCE_INLINE_ char *_alloc_and_copy_cstr(const char *p_str) {
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size_t size = strlen(p_str) + 1;
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char *ret = reinterpret_cast<char *>(memalloc(size));
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memcpy(ret, p_str, size);
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return ret;
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}
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template <class T, bool is_abstract>
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static void _register_class(bool p_virtual = false);
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@ -175,13 +175,6 @@ public:
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ERR_FAIL(); // Can't call.
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}
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static _FORCE_INLINE_ char *_alloc_and_copy_cstr(const char *p_str) {
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size_t size = strlen(p_str) + 1;
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char *ret = reinterpret_cast<char *>(memalloc(size));
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memcpy(ret, p_str, size);
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return ret;
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}
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MethodBindVarArgBase(
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R (T::*p_method)(const Variant **, GDNativeInt, GDNativeCallError &),
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const MethodInfo &p_method_info,
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