test project config types, verbose test configfile
parent
18aa34d9f2
commit
a37226e106
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@ -1,10 +1,12 @@
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# Configuration for building godot-cpp only
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# See `tests/CMakeLists.txt` for example configuration
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#
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# Main cmake arguments
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#
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# CMAKE_BUILD_TYPE Compilation target (Debug, Release, RelWithDebInfo, MinSizeRel)
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#
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# CMAKE_CONFIGURATION_TYPES Set to "Debug;Release;RelWithDebInfo;MinSizeRel"
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# if not all needed configurations are created in multi-config generator
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# (Setting it in script causes crash on Ninja Multi-Config)
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# in top project config or via cmdline (see `test/CMakeLists.txt`)
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#
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# TARGET Godot build target (EDITOR, TEMPLATE_DEBUG, TEMPLATE_RELEASE)
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#
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@ -31,9 +33,11 @@
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# cmake -DTARGET=TEMPLATE_RELEASE -Bbuild
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# cmake --build build
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#
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# Creates multi-config setup and builds Release version (example for Linux)
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# Creates multi-config setup and builds Release version
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#
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# cmake -G "Ninja Multi-Config" -Bbuild
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# cmake -G "Ninja Multi-Config" -Bbuild # For Linux/non-MSVC
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# OR
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# cmake -G "Visual Studio 16 2019" -A x64 -Bbuild # For Windows/MSVC
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# cmake --build build --config Release
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#
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# Builds web version, using Emscripten toolchain
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@ -94,7 +94,6 @@ set(DEFAULT_OPTIMIZATION "$<NOT:${DEFAULT_OPTIMIZATION_DEBUG_FEATURES}>")
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set(DEBUG_SYMBOLS_ENABLED "$<OR:$<BOOL:${DEBUG_SYMBOLS}>,$<IN_LIST:${CONFIG},${CONFIGS_WITH_DEBUG}>>")
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# Clean default options
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set(CMAKE_CXX_FLAGS "")
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set(CMAKE_CXX_FLAGS_DEBUG "")
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set(CMAKE_CXX_FLAGS_RELEASE "")
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set(CMAKE_CXX_FLAGS_RELWITHDEBINFO "")
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@ -1,14 +1,18 @@
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# Configuration can be used as a template for custom project, read comments
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cmake_minimum_required(VERSION 3.6)
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project(gdexample)
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project(gdexample LANGUAGES CXX)
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set(CMAKE_CONFIGURATION_TYPES "Debug;Release;RelWithDebInfo;MinSizeRel")
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set(GODOT_CPP_PATH ../) # path to godot-cpp repository
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add_subdirectory(
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../ # path to godot-cpp
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${GODOT_CPP_PATH}
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${CMAKE_CURRENT_BINARY_DIR}/godot-cpp # needed because godot-cpp is top directory
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)
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# Get Sources
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file(GLOB_RECURSE SOURCES src/*.c**)
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file(GLOB_RECURSE HEADERS include/*.h**)
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file(GLOB_RECURSE HEADERS src/*.h**)
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# Define our godot-cpp library
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if(${PLATFORM} STREQUAL "WEB")
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@ -18,6 +22,7 @@ if(${PLATFORM} STREQUAL "WEB")
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PROPERTIES
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PREFIX "lib"
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SUFFIX ".wasm"
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RUNTIME_OUTPUT_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/project/bin"
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RUNTIME_OUTPUT_DIRECTORY_DEBUG "${CMAKE_CURRENT_SOURCE_DIR}/project/bin"
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RUNTIME_OUTPUT_DIRECTORY_RELEASE "${CMAKE_CURRENT_SOURCE_DIR}/project/bin"
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RUNTIME_OUTPUT_DIRECTORY_RELWITHDEBINFO "${CMAKE_CURRENT_SOURCE_DIR}/project/bin"
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@ -41,20 +46,21 @@ endif()
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target_link_libraries(${PROJECT_NAME} PUBLIC godot-cpp)
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get_directory_property(GODOT_CC_FLAGS DIRECTORY ../ DEFINITION GODOT_CC_FLAGS)
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get_directory_property(GODOT_CXX_FLAGS DIRECTORY ../ DEFINITION GODOT_CXX_FLAGS)
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get_directory_property(GODOT_CC_FLAGS DIRECTORY ${GODOT_CPP_PATH} DEFINITION GODOT_CC_FLAGS)
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get_directory_property(GODOT_CXX_FLAGS DIRECTORY ${GODOT_CPP_PATH} DEFINITION GODOT_CXX_FLAGS)
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target_compile_options(${PROJECT_NAME} PRIVATE
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${GODOT_CC_FLAGS}
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${GODOT_CXX_FLAGS}
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)
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get_directory_property(GODOT_LINK_FLAGS DIRECTORY ../ DEFINITION GODOT_LINK_FLAGS)
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get_directory_property(GODOT_LINK_FLAGS DIRECTORY ${GODOT_CPP_PATH} DEFINITION GODOT_LINK_FLAGS)
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target_link_options(${PROJECT_NAME} PRIVATE ${GODOT_LINK_FLAGS})
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get_directory_property(LIBRARY_SUFFIX DIRECTORY ../ DEFINITION LIBRARY_SUFFIX)
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get_directory_property(LIBRARY_SUFFIX DIRECTORY ${GODOT_CPP_PATH} DEFINITION LIBRARY_SUFFIX)
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set_target_properties(${PROJECT_NAME}
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PROPERTIES
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LIBRARY_OUTPUT_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/project/bin"
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LIBRARY_OUTPUT_DIRECTORY_DEBUG "${CMAKE_CURRENT_SOURCE_DIR}/project/bin"
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LIBRARY_OUTPUT_DIRECTORY_RELEASE "${CMAKE_CURRENT_SOURCE_DIR}/project/bin"
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LIBRARY_OUTPUT_DIRECTORY_RELWITHDEBINFO "${CMAKE_CURRENT_SOURCE_DIR}/project/bin"
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