[Demo Project] Add macOS framework templates, update Scons build script and ".gdextension" file.
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02d98387a1
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a263344653
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@ -89,7 +89,7 @@ if env["target"] == "debug":
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# Check our platform specifics
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if env["platform"] == "osx":
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env["target_path"] += "osx/"
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env["target_path"] += "{}.{}.framework/".format(env["target_name"], env["target"])
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cpp_library += ".osx"
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if env["bits"] == "32":
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@ -154,7 +154,11 @@ env.Append(LIBS=[cpp_library])
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env.Append(CPPPATH=["src/"])
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sources = Glob("src/*.cpp")
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target_name = "{}.{}.{}.{}".format(env["target_name"], env["platform"], env["target"], arch_suffix)
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if env["platform"] == "osx":
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target_name = "{}.{}".format(env["target_name"], env["target"])
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else:
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target_name = "{}.{}.{}.{}".format(env["target_name"], env["platform"], env["target"], arch_suffix)
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print(target_name)
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library = env.SharedLibrary(target=env["target_path"] + target_name, source=sources)
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@ -0,0 +1,26 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
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<plist version="1.0">
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<dict>
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<key>CFBundleExecutable</key>
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<string>libgdexample.debug</string>
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<key>CFBundleIdentifier</key>
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<string>org.godotengine.libgdexample</string>
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<key>CFBundleInfoDictionaryVersion</key>
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<string>6.0</string>
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<key>CFBundleName</key>
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<string>libgdexample.debug</string>
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<key>CFBundlePackageType</key>
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<string>FMWK</string>
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<key>CFBundleShortVersionString</key>
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<string>1.0.0</string>
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<key>CFBundleSupportedPlatforms</key>
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<array>
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<string>MacOSX</string>
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</array>
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<key>CFBundleVersion</key>
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<string>1.0.0</string>
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<key>LSMinimumSystemVersion</key>
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<string>10.12</string>
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</dict>
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</plist>
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@ -0,0 +1,26 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
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<plist version="1.0">
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<dict>
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<key>CFBundleExecutable</key>
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<string>libgdexample.release</string>
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<key>CFBundleIdentifier</key>
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<string>org.godotengine.libgdexample</string>
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<key>CFBundleInfoDictionaryVersion</key>
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<string>6.0</string>
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<key>CFBundleName</key>
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<string>libgdexample.release</string>
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<key>CFBundlePackageType</key>
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<string>FMWK</string>
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<key>CFBundleShortVersionString</key>
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<string>1.0.0</string>
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<key>CFBundleSupportedPlatforms</key>
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<array>
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<string>MacOSX</string>
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</array>
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<key>CFBundleVersion</key>
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<string>1.0.0</string>
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<key>LSMinimumSystemVersion</key>
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<string>10.12</string>
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</dict>
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</plist>
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@ -8,3 +8,5 @@ linux.64.debug = "bin/libgdexample.linux.debug.64.so"
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linux.64.release = "bin/libgdexample.linux.release.64.so"
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windows.64.debug = "bin/libgdexample.windows.debug.64.dll"
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windows.64.release = "bin/libgdexample.windows.release.64.dll"
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macos.debug = "bin/libgdexample.debug.framework"
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macos.release = "bin/libgdexample.release.framework"
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@ -23,3 +23,5 @@ text = "Click me!"
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__meta__ = {
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"_edit_use_anchors_": false
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}
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[connection signal="custom_signal" from="Example" to="." method="_on_Example_custom_signal"]
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