[Demo Project] Add macOS framework templates, update Scons build script and ".gdextension" file.

pull/682/head
bruvzg 2022-01-10 18:59:52 +02:00
parent 02d98387a1
commit a263344653
No known key found for this signature in database
GPG Key ID: 7960FCF39844EC38
5 changed files with 62 additions and 2 deletions

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@ -89,7 +89,7 @@ if env["target"] == "debug":
# Check our platform specifics # Check our platform specifics
if env["platform"] == "osx": if env["platform"] == "osx":
env["target_path"] += "osx/" env["target_path"] += "{}.{}.framework/".format(env["target_name"], env["target"])
cpp_library += ".osx" cpp_library += ".osx"
if env["bits"] == "32": if env["bits"] == "32":
@ -154,7 +154,11 @@ env.Append(LIBS=[cpp_library])
env.Append(CPPPATH=["src/"]) env.Append(CPPPATH=["src/"])
sources = Glob("src/*.cpp") sources = Glob("src/*.cpp")
if env["platform"] == "osx":
target_name = "{}.{}".format(env["target_name"], env["target"])
else:
target_name = "{}.{}.{}.{}".format(env["target_name"], env["platform"], env["target"], arch_suffix) target_name = "{}.{}.{}.{}".format(env["target_name"], env["platform"], env["target"], arch_suffix)
print(target_name) print(target_name)
library = env.SharedLibrary(target=env["target_path"] + target_name, source=sources) library = env.SharedLibrary(target=env["target_path"] + target_name, source=sources)

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@ -0,0 +1,26 @@
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>CFBundleExecutable</key>
<string>libgdexample.debug</string>
<key>CFBundleIdentifier</key>
<string>org.godotengine.libgdexample</string>
<key>CFBundleInfoDictionaryVersion</key>
<string>6.0</string>
<key>CFBundleName</key>
<string>libgdexample.debug</string>
<key>CFBundlePackageType</key>
<string>FMWK</string>
<key>CFBundleShortVersionString</key>
<string>1.0.0</string>
<key>CFBundleSupportedPlatforms</key>
<array>
<string>MacOSX</string>
</array>
<key>CFBundleVersion</key>
<string>1.0.0</string>
<key>LSMinimumSystemVersion</key>
<string>10.12</string>
</dict>
</plist>

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@ -0,0 +1,26 @@
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>CFBundleExecutable</key>
<string>libgdexample.release</string>
<key>CFBundleIdentifier</key>
<string>org.godotengine.libgdexample</string>
<key>CFBundleInfoDictionaryVersion</key>
<string>6.0</string>
<key>CFBundleName</key>
<string>libgdexample.release</string>
<key>CFBundlePackageType</key>
<string>FMWK</string>
<key>CFBundleShortVersionString</key>
<string>1.0.0</string>
<key>CFBundleSupportedPlatforms</key>
<array>
<string>MacOSX</string>
</array>
<key>CFBundleVersion</key>
<string>1.0.0</string>
<key>LSMinimumSystemVersion</key>
<string>10.12</string>
</dict>
</plist>

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@ -8,3 +8,5 @@ linux.64.debug = "bin/libgdexample.linux.debug.64.so"
linux.64.release = "bin/libgdexample.linux.release.64.so" linux.64.release = "bin/libgdexample.linux.release.64.so"
windows.64.debug = "bin/libgdexample.windows.debug.64.dll" windows.64.debug = "bin/libgdexample.windows.debug.64.dll"
windows.64.release = "bin/libgdexample.windows.release.64.dll" windows.64.release = "bin/libgdexample.windows.release.64.dll"
macos.debug = "bin/libgdexample.debug.framework"
macos.release = "bin/libgdexample.release.framework"

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@ -23,3 +23,5 @@ text = "Click me!"
__meta__ = { __meta__ = {
"_edit_use_anchors_": false "_edit_use_anchors_": false
} }
[connection signal="custom_signal" from="Example" to="." method="_on_Example_custom_signal"]