I hate templates
parent
edc2496474
commit
a15e7b7189
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@ -0,0 +1,3 @@
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include/godot_cpp/*.h
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include/godot.h
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include/godot
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@ -142,6 +142,12 @@ fn generate_class_content(forward_declares: &String, class: &GodotClass) -> Stri
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contents = contents + "\t}\n\n\n";
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}
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if class.base_class != "" {
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contents = contents + "\tvoid _init() {\n";
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contents = contents + "\t\t\n";
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contents = contents + "\t}\n\n";
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}
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if class.instanciable {
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contents = contents + "\tstatic " + strip_name(&class.name) + "& _new();\n";
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contents = contents + "\tvoid _destroy();\n\n";
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@ -227,7 +233,7 @@ fn generate_class_content(forward_declares: &String, class: &GodotClass) -> Stri
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contents = contents + "namespace godot {\n\n";
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contents = contents + "" + strip_name(&class.name) + "& " + strip_name(&class.name) + "::_new() {\n";
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contents = contents + "\tObject *ptr = ClassDB::instance(\"" + class.name.as_str() + "\");\n";
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contents = contents + "\tObject ptr = ClassDB::instance(\"" + class.name.as_str() + "\");\n";
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contents = contents + "\treturn reinterpret_cast<" + strip_name(&class.name) + "&>(ptr);";
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contents = contents + "}\n\n";
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@ -235,6 +241,15 @@ fn generate_class_content(forward_declares: &String, class: &GodotClass) -> Stri
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contents = contents + "\tgodot_object_destroy(__core_object);\n";
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contents = contents + "}\n\n\n";
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if class.base_class == "" {
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// Object
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contents = contents + "Variant::operator Object()const {\n\n";
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contents = contents + "\treturn Object(godot_variant_as_object(&_godot_variant));\n\n";
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contents = contents + "}\n\n";
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}
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contents = contents + "}\n";
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}
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@ -260,6 +275,7 @@ fn escape_cpp(name: &String) -> &str {
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match name.as_str() {
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"class" => "_class",
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"char" => "_char",
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"short" => "_short",
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x => x
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}
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}
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@ -0,0 +1,280 @@
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#ifndef GODOT_H
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#define GODOT_H
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#include <cstdlib>
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#include <godot.h>
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#include <godot_cpp/core/Variant.h>
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namespace godot {
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#define GODOT_CLASS(Name, Base) \
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public: static char *___get_type_name() { return (char *) #Name; } \
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static char *___get_base_type_name() { return (char *) #Base; } \
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Name(godot_object *o) { __core_object = o; } \
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private:
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template<class A, class B>
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A object_cast(B b)
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{
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A *a = (A*) &b;
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return *a;
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}
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// instance and destroy funcs
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template<class T>
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void *_godot_class_instance_func(godot_object *p)
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{
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T *d = new T(p);
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d->_init();
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return d;
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}
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template<class T>
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void _godot_class_destroy_func(godot_object *p, void *data)
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{
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T *d = (T *) data;
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delete d;
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}
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template<class T>
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void register_class()
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{
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godot_script_register(T::___get_type_name(), T::___get_base_type_name(), _godot_class_instance_func<T>, _godot_class_destroy_func<T>);
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T::_register_methods();
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}
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// wrapped methods
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template<class T, class R, class A0, class A1, class A2, class A3, class A4, R (T::*p)(A0, A1, A2, A3, A4)>
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struct WrappedMethod5 {
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static godot_variant wrapped_method(godot_object *_, void *data, int num_args, godot_variant **args)
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{
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godot_variant _variant;
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godot_variant_new_nil(&_variant);
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godot::Variant *v = (godot::Variant *) &_variant;
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T *obj = (T *) data;
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godot::Variant **arg = (godot::Variant **) args;
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*v = (obj->*p)(*arg[0], *arg[1], *arg[2], *arg[3], *arg[4]);
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return _variant;
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}
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};
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template<class T, class A0, class A1, class A2, class A3, class A4, void (T::*p)(A0, A1, A2, A3, A4)>
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struct WrappedMethod5<T, void, A0, A1, A2, A3, A4, p> {
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static godot_variant wrapped_method(godot_object *_, void *data, int num_args, godot_variant **args)
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{
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godot_variant _variant;
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godot_variant_new_nil(&_variant);
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T *obj = (T *) data;
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godot::Variant **arg = (godot::Variant **) args;
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(obj->*p)(*arg[0], *arg[1], *arg[2], *arg[3], *arg[4]);
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return _variant;
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}
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};
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template<class T, class R, class A0, class A1, class A2, class A3, R (T::*p)(A0, A1, A2, A3)>
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struct WrappedMethod4 {
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static godot_variant wrapped_method(godot_object *_, void *data, int num_args, godot_variant **args)
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{
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godot_variant _variant;
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godot_variant_new_nil(&_variant);
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godot::Variant *v = (godot::Variant *) &_variant;
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T *obj = (T *) data;
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godot::Variant **arg = (godot::Variant **) args;
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*v = (obj->*p)(*arg[0], *arg[1], *arg[2], *arg[3]);
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return _variant;
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}
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};
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template<class T, class A0, class A1, class A2, class A3, void (T::*p)(A0, A1, A2, A3)>
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struct WrappedMethod4<T, void, A0, A1, A2, A3, p> {
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static godot_variant wrapped_method(godot_object *_, void *data, int num_args, godot_variant **args)
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{
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godot_variant _variant;
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godot_variant_new_nil(&_variant);
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T *obj = (T *) data;
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godot::Variant **arg = (godot::Variant **) args;
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(obj->*p)(*arg[0], *arg[1], *arg[2], *arg[3]);
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return _variant;
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}
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};
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template<class T, class R, class A0, class A1, class A2, R (T::*p)(A0, A1, A2)>
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struct WrappedMethod3 {
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static godot_variant wrapped_method(godot_object *_, void *data, int num_args, godot_variant **args)
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{
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godot_variant _variant;
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godot_variant_new_nil(&_variant);
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godot::Variant *v = (godot::Variant *) &_variant;
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T *obj = (T *) data;
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godot::Variant **arg = (godot::Variant **) args;
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*v = (obj->*p)(*arg[0], *arg[1], *arg[2]);
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return _variant;
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}
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};
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template<class T, class A0, class A1, class A2, void (T::*p)(A0, A1, A2)>
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struct WrappedMethod3<T, void, A0, A1, A2, p> {
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static godot_variant wrapped_method(godot_object *_, void *data, int num_args, godot_variant **args)
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{
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godot_variant _variant;
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godot_variant_new_nil(&_variant);
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T *obj = (T *) data;
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godot::Variant **arg = (godot::Variant **) args;
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(obj->*p)(*arg[0], *arg[1], *arg[2]);
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return _variant;
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}
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};
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template<class T, class R, class A0, class A1, R (T::*p)(A0, A1)>
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struct WrappedMethod2 {
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static godot_variant wrapped_method(godot_object *_, void *data, int num_args, godot_variant **args)
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{
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godot_variant _variant;
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godot_variant_new_nil(&_variant);
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godot::Variant *v = (godot::Variant *) &_variant;
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T *obj = (T *) data;
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godot::Variant **arg = (godot::Variant **) args;
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*v = (obj->*p)(*arg[0], *arg[1]);
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return _variant;
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}
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};
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template<class T, class A0, class A1, void (T::*p)(A0, A1)>
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struct WrappedMethod2<T, void, A0, A1, p> {
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static godot_variant wrapped_method(godot_object *_, void *data, int num_args, godot_variant **args)
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{
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godot_variant _variant;
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godot_variant_new_nil(&_variant);
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T *obj = (T *) data;
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godot::Variant **arg = (godot::Variant **) args;
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(obj->*p)(*arg[0], *arg[1]);
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return _variant;
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}
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};
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template<class T, class R, class I, R (T::*p)(I)>
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struct WrappedMethod1 {
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static godot_variant wrapped_method(godot_object *_, void *data, int num_args, godot_variant **args)
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{
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godot_variant _variant;
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godot_variant_new_nil(&_variant);
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godot::Variant *v = (godot::Variant *) &_variant;
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T *obj = (T *) data;
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godot::Variant **arg = (godot::Variant **) args;
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*v = (obj->*p)(*arg[0]);
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return _variant;
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}
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};
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template <class T, class I, void (T::*p)(I)>
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struct WrappedMethod1<T, void, I, p> {
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static godot_variant wrapped_method(godot_object *_, void *data, int num_args, godot_variant **args)
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{
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godot_variant _variant;
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godot_variant_new_nil(&_variant);
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T *obj = (T *) data;
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godot::Variant **arg = (godot::Variant **) args;
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(obj->*p)(*arg[0]);
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return _variant;
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}
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};
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template<class T, class R, R (T::*p)()>
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struct WrappedMethod0 {
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static godot_variant wrapped_method(godot_object *_, void *data, int num_args, godot_variant **args)
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{
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godot_variant _variant;
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godot_variant_new_nil(&_variant);
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godot::Variant *v = (godot::Variant *) &_variant;
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T *obj = (T *) data;
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*v = (obj->*p)();
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return _variant;
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}
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};
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template<class T, void (T::*p)()>
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struct WrappedMethod0<T, void, p> {
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static godot_variant wrapped_method(godot_object *_, void *data, int num_args, godot_variant **args)
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{
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godot_variant _variant;
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godot_variant_new_nil(&_variant);
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T *obj = (T *) data;
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(obj->*p)();
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return _variant;
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}
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};
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template<class T, class R, class A0, class A1, R (T::*p)(A0, A1)>
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struct WrappedMethod2;
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template<class T, class R, class A0, class A1, class A2, R (T::*p)(A0, A1, A2)>
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struct WrappedMethod3;
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template<class T, class R, class A0, class A1, class A2, class A3, R (T::*p)(A0, A1, A2, A3)>
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struct WrappedMethod4;
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template<class T, class R, class A0, class A1, class A2, class A3, class A4, R (T::*p)(A0, A1, A2, A3, A4)>
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struct WrappedMethod5;
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// method registering
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template<class T, class R, R (T::*p)()>
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void register_method(char *name, godot_method_attributes attr = {}) {
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godot_script_add_method(T::___get_type_name(), name, &attr, &WrappedMethod0<T, R, p>::wrapped_method);
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}
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template<class T, class R, class A0, R (T::*p)(A0)>
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void register_method(char *name, godot_method_attributes attr = {}) {
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godot_script_add_method(T::___get_type_name(), name, &attr, &WrappedMethod1<T, R, A0, p>::wrapped_method);
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}
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template<class T, class R, class A0, class A1, R (T::*p)(A0, A1)>
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void register_method(char *name, godot_method_attributes attr = {}) {
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godot_script_add_method(T::___get_type_name(), name, &attr, &WrappedMethod2<T, R, A0, A1, p>::wrapped_method);
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}
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template<class T, class R, class A0, class A1, class A2, R (T::*p)(A0, A1, A2)>
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void register_method(char *name, godot_method_attributes attr = {}) {
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godot_script_add_method(T::___get_type_name(), name, &attr, &WrappedMethod3<T, R, A0, A1, A2, p>::wrapped_method);
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}
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template<class T, class R, class A0, class A1, class A2, class A3, R (T::*p)(A0, A1, A2, A3)>
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void register_method(char *name, godot_method_attributes attr = {}) {
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godot_script_add_method(T::___get_type_name(), name, &attr, &WrappedMethod4<T, R, A0, A1, A2, A3, p>::wrapped_method);
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}
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template<class T, class R, class A0, class A1, class A2, class A3, class A4, R (T::*p)(A0, A1, A2, A3, A4)>
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void register_method(char *name, godot_method_attributes attr = {}) {
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godot_script_add_method(T::___get_type_name(), name, &attr, &WrappedMethod5<T, R, A0, A1, A2, A3, A4, p>::wrapped_method);
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}
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}
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#endif // GODOT_H
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@ -409,11 +409,7 @@ public:
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godot_input_event s = godot_variant_as_input_event(&_godot_variant);
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return *(InputEvent *) &s;
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}
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operator Object*() const
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{
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godot_object *s = godot_variant_as_object(&_godot_variant);
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return (Object *) s;
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}
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operator Object() const;
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operator Dictionary() const;
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operator Array() const;
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