Don't build universal binaries for macOS / iOS when dev_build=yes, to save on dev build time.
parent
6facde3c29
commit
9b0189c23d
|
@ -404,9 +404,9 @@ def generate(env):
|
||||||
# Process CPU architecture argument.
|
# Process CPU architecture argument.
|
||||||
if env["arch"] == "":
|
if env["arch"] == "":
|
||||||
# No architecture specified. Default to arm64 if building for Android,
|
# No architecture specified. Default to arm64 if building for Android,
|
||||||
# universal if building for macOS or iOS, wasm32 if building for web,
|
# universal if building for macOS or iOS (non-dev), wasm32 if building for web,
|
||||||
# otherwise default to the host architecture.
|
# otherwise default to the host architecture.
|
||||||
if env["platform"] in ["macos", "ios"]:
|
if env["platform"] in ["macos", "ios"] and not env["dev_build"]:
|
||||||
env["arch"] = "universal"
|
env["arch"] = "universal"
|
||||||
elif env["platform"] == "android":
|
elif env["platform"] == "android":
|
||||||
env["arch"] = "arm64"
|
env["arch"] = "arm64"
|
||||||
|
|
Loading…
Reference in New Issue