Add pingpong and fract methods to Math

https://github.com/godotengine/godot/pull/53819
pull/852/head
Aaron Franke 2022-09-18 18:07:24 -05:00
parent b11ff9d876
commit 9a2e8d907b
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1 changed files with 16 additions and 0 deletions

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@ -583,6 +583,22 @@ inline float wrapf(real_t value, real_t min, real_t max) {
return is_zero_approx(range) ? min : value - (range * floor((value - min) / range)); return is_zero_approx(range) ? min : value - (range * floor((value - min) / range));
} }
inline float fract(float value) {
return value - floor(value);
}
inline double fract(double value) {
return value - floor(value);
}
inline float pingpong(float value, float length) {
return (length != 0.0f) ? abs(fract((value - length) / (length * 2.0f)) * length * 2.0f - length) : 0.0f;
}
inline double pingpong(double value, double length) {
return (length != 0.0) ? abs(fract((value - length) / (length * 2.0)) * length * 2.0 - length) : 0.0;
}
inline unsigned int next_power_of_2(unsigned int x) { inline unsigned int next_power_of_2(unsigned int x) {
if (x == 0) if (x == 0)
return 0; return 0;