Add `Object::cast_to` for `const Object*`
parent
3276688c82
commit
99c004f689
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@ -1083,10 +1083,15 @@ def generate_engine_class_header(class_api, used_classes, fully_used_classes, us
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# Special cases.
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if class_name == "Object":
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result.append("")
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result.append("\ttemplate<class T>")
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result.append("\tstatic T *cast_to(Object *p_object);")
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result.append("\ttemplate<class T>")
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result.append("\tstatic const T *cast_to(const Object *p_object);")
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result.append("\tvirtual ~Object() = default;")
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elif use_template_get_node and class_name == "Node":
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result.append("\ttemplate<class T>")
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result.append(
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@ -144,6 +144,18 @@ T *Object::cast_to(Object *p_object) {
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return reinterpret_cast<T *>(internal::gdn_interface->object_get_instance_binding(casted, internal::token, &T::___binding_callbacks));
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}
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template <class T>
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const T *Object::cast_to(const Object *p_object) {
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if (p_object == nullptr) {
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return nullptr;
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}
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GDNativeObjectPtr casted = internal::gdn_interface->object_cast_to(p_object->_owner, internal::gdn_interface->classdb_get_class_tag(T::get_class_static()));
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if (casted == nullptr) {
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return nullptr;
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}
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return reinterpret_cast<const T *>(internal::gdn_interface->object_get_instance_binding(casted, internal::token, &T::___binding_callbacks));
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}
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} // namespace godot
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#endif // ! GODOT_OBJECT_HPP
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