Fix virtual GDExtension method Ref<T> conversion

pull/958/head
Bastiaan Olij 2022-12-11 23:20:14 +11:00
parent c21705982e
commit 992d85e6f8
2 changed files with 20 additions and 2 deletions

View File

@ -154,6 +154,8 @@ typedef const void *GDExtensionMethodBindPtr;
typedef int64_t GDExtensionInt; typedef int64_t GDExtensionInt;
typedef uint8_t GDExtensionBool; typedef uint8_t GDExtensionBool;
typedef uint64_t GDObjectInstanceID; typedef uint64_t GDObjectInstanceID;
typedef void *GDExtensionRefPtr;
typedef const void *GDExtensionConstRefPtr;
/* VARIANT DATA I/O */ /* VARIANT DATA I/O */
@ -551,6 +553,11 @@ typedef struct {
GDExtensionObjectPtr (*object_get_instance_from_id)(GDObjectInstanceID p_instance_id); GDExtensionObjectPtr (*object_get_instance_from_id)(GDObjectInstanceID p_instance_id);
GDObjectInstanceID (*object_get_instance_id)(GDExtensionConstObjectPtr p_object); GDObjectInstanceID (*object_get_instance_id)(GDExtensionConstObjectPtr p_object);
/* REFERENCE */
GDExtensionObjectPtr (*ref_get_object)(GDExtensionConstRefPtr p_ref);
void (*ref_set_object)(GDExtensionRefPtr p_ref, GDExtensionObjectPtr p_object);
/* SCRIPT INSTANCE */ /* SCRIPT INSTANCE */
GDExtensionScriptInstancePtr (*script_instance_create)(const GDExtensionScriptInstanceInfo *p_info, GDExtensionScriptInstanceDataPtr p_instance_data); GDExtensionScriptInstancePtr (*script_instance_create)(const GDExtensionScriptInstanceInfo *p_info, GDExtensionScriptInstanceDataPtr p_instance_data);

View File

@ -240,13 +240,24 @@ public:
template <class T> template <class T>
struct PtrToArg<Ref<T>> { struct PtrToArg<Ref<T>> {
_FORCE_INLINE_ static Ref<T> convert(const void *p_ptr) { _FORCE_INLINE_ static Ref<T> convert(const void *p_ptr) {
return Ref<T>(reinterpret_cast<T *>(godot::internal::gde_interface->object_get_instance_binding(*reinterpret_cast<GDExtensionObjectPtr *>(const_cast<void *>(p_ptr)), godot::internal::token, &T::___binding_callbacks))); GDExtensionRefPtr ref = (GDExtensionRefPtr)p_ptr;
ERR_FAIL_NULL_V(ref, Ref<T>());
T *obj = reinterpret_cast<T *>(godot::internal::gde_interface->object_get_instance_binding(godot::internal::gde_interface->ref_get_object(ref), godot::internal::token, &T::___binding_callbacks));
return Ref<T>(obj);
} }
typedef Ref<T> EncodeT; typedef Ref<T> EncodeT;
_FORCE_INLINE_ static void encode(Ref<T> p_val, void *p_ptr) { _FORCE_INLINE_ static void encode(Ref<T> p_val, void *p_ptr) {
*reinterpret_cast<const GodotObject **>(p_ptr) = p_val->_owner; GDExtensionRefPtr ref = (GDExtensionRefPtr)p_ptr;
ERR_FAIL_NULL(ref);
// This code assumes that p_ptr points to an unset Ref<T> variable on the Godot side
// so we only set it if we have an object to set.
if (p_val.is_valid()) {
godot::internal::gde_interface->ref_set_object(ref, p_val->_owner);
}
} }
}; };