Added missing Vector3 slerp and Vector3 project

Vector3 slerp and Vector3 project were missing from godot cpp so I added them.
pull/459/head
Silver1063 2020-10-11 17:31:23 -07:00
parent a733457285
commit 96ae052e06
1 changed files with 9 additions and 0 deletions

View File

@ -165,6 +165,11 @@ struct Vector3 {
z + (p_t * (p_b.z - z))); z + (p_t * (p_b.z - z)));
} }
inline Vector3 slerp(const Vector3 &p_b, real_t p_t) const {
real_t theta = angle_to(p_b);
return rotated(cross(p_b).normalized(), theta * p_t);
}
Vector3 cubic_interpolate(const Vector3 &b, const Vector3 &pre_a, const Vector3 &post_b, const real_t t) const; Vector3 cubic_interpolate(const Vector3 &b, const Vector3 &pre_a, const Vector3 &post_b, const real_t t) const;
Vector3 move_toward(const Vector3 &p_to, const real_t p_delta) const { Vector3 move_toward(const Vector3 &p_to, const real_t p_delta) const {
@ -206,6 +211,10 @@ struct Vector3 {
return x * b.x + y * b.y + z * b.z; return x * b.x + y * b.y + z * b.z;
} }
inline Vector3 project(const Vector3 &p_b) const {
return p_b * (dot(p_b) / p_b.length_squared());
}
inline real_t angle_to(const Vector3 &b) const { inline real_t angle_to(const Vector3 &b) const {
return std::atan2(cross(b).length(), dot(b)); return std::atan2(cross(b).length(), dot(b));
} }