Add ability to easily register signals with no arguments
parent
e08ecdc28c
commit
95ff72706d
|
@ -496,7 +496,7 @@ void register_property(const char *name, void (T::*setter)(P), P (T::*getter)()
|
|||
}
|
||||
|
||||
template <class T>
|
||||
void register_signal(String name, Dictionary args = Dictionary()) {
|
||||
void register_signal(String name, Dictionary args) {
|
||||
static_assert(T::___CLASS_IS_SCRIPT, "This function must only be used on custom classes");
|
||||
|
||||
godot_signal signal = {};
|
||||
|
@ -540,6 +540,17 @@ void register_signal(String name, Args... varargs) {
|
|||
register_signal<T>(name, Dictionary::make(varargs...));
|
||||
}
|
||||
|
||||
template <class T>
|
||||
void register_signal(String name) {
|
||||
static_assert(T::___CLASS_IS_SCRIPT, "This function must only be used on custom classes");
|
||||
|
||||
godot_signal signal = {};
|
||||
signal.name = *(godot_string *)&name;
|
||||
|
||||
godot::nativescript_api->godot_nativescript_register_signal(godot::_RegisterState::nativescript_handle,
|
||||
T::___get_class_name(), &signal);
|
||||
}
|
||||
|
||||
#ifndef GODOT_CPP_NO_OBJECT_CAST
|
||||
template <class T>
|
||||
T *Object::cast_to(const Object *obj) {
|
||||
|
|
Loading…
Reference in New Issue