Add Array:make macro

pull/646/head
Bastiaan Olij 2021-11-01 20:08:47 +11:00
parent b1dbaad396
commit 957f86c3e3
2 changed files with 59 additions and 0 deletions

View File

@ -222,6 +222,9 @@ def generate_builtin_class_header(builtin_api, size, used_classes, fully_used_cl
if class_name == "String":
result.append("#include <godot_cpp/variant/char_string.hpp>")
if class_name == "Array":
result.append("#include <godot_cpp/variant/array_helpers.hpp>")
for include in fully_used_classes:
result.append(f"#include <godot_cpp/{get_include_path(include)}>")
@ -424,6 +427,12 @@ def generate_builtin_class_header(builtin_api, size, used_classes, fully_used_cl
result.append(f"\tconst char32_t &operator[](int p_index) const;")
result.append(f"\tchar32_t &operator[](int p_index);")
if class_name == "Array":
result.append("\ttemplate <class... Args>")
result.append("\tstatic Array make(Args... args) {")
result.append("\t\treturn helpers::append_all(Array(), args...);")
result.append("\t}")
if is_packed_array(class_name):
return_type = correct_type(builtin_api["indexing_return_type"])
if class_name == "PackedByteArray":

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@ -0,0 +1,50 @@
/*************************************************************************/
/* array_helpers.hpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
namespace godot {
namespace helpers {
template <typename T, typename ValueT>
T append_all(T appendable, ValueT value) {
appendable.append(value);
return appendable;
}
template <typename T, typename ValueT, typename... Args>
T append_all(T appendable, ValueT value, Args... args) {
appendable.append(value);
return append_all(appendable, args...);
}
template <typename T>
T append_all(T appendable) {
return appendable;
}
} // namespace helpers
} // namespace godot