[CI] Matrix build for all platforms.
Test is only run on macOS and Linux.pull/691/head
parent
ca7cd22326
commit
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@ -2,9 +2,56 @@ name: Continuous integration
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on: [push, pull_request]
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on: [push, pull_request]
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jobs:
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jobs:
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linux:
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build:
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name: Build (Linux, GCC)
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name: ${{ matrix.name }}
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runs-on: ubuntu-18.04
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runs-on: ${{ matrix.os }}
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strategy:
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fail-fast: false
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matrix:
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include:
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- name: 🐧 Linux (GCC)
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os: ubuntu-18.04
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platform: linux
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artifact-name: godot-cpp-linux-glibc2.27-x86_64-release
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artifact-path: bin/libgodot-cpp.linux.release.64.a
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godot_zip: Godot_v3.4-stable_linux_server.64.zip
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executable: Godot_v3.4-stable_linux_server.64
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- name: 🏁 Windows (x86_64, MSVC)
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os: windows-2019
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platform: windows
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artifact-name: godot-cpp-windows-msvc2019-x86_64-release
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artifact-path: bin/libgodot-cpp.windows.release.64.lib
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- name: 🏁 Windows (x86_64, MinGW)
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os: windows-2019
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platform: windows
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artifact-name: godot-cpp-linux-mingw-x86_64-release
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artifact-path: bin/libgodot-cpp.windows.release.64.a
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flags: use_mingw=yes
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- name: 🍎 macOS (universal)
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os: macos-11
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platform: osx
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artifact-name: godot-cpp-macos-universal-release
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artifact-path: bin/libgodot-cpp.osx.release.64.a
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flags: macos_arch=universal
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godot_zip: Godot_v3.4-stable_osx.universal.zip
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executable: Godot.app/Contents/MacOS/Godot
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- name: 🤖 Android (arm64)
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os: ubuntu-18.04
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platform: android
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artifact-name: godot-cpp-android-arm64-release
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artifact-path: bin/libgodot-cpp.android.release.arm64v8.a
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flags: android_arch=arm64v8
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- name: 🍏 iOS (arm64)
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os: macos-11
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platform: ios
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artifact-name: godot-cpp-ios-arm64-release
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artifact-path: bin/libgodot-cpp.ios.release.arm64.a
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steps:
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steps:
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- name: Checkout
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- name: Checkout
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uses: actions/checkout@v2
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uses: actions/checkout@v2
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@ -16,132 +63,47 @@ jobs:
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with:
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with:
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python-version: '3.x'
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python-version: '3.x'
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- name: Install dependencies
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- name: Linux dependencies
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if: ${{ matrix.platform == 'linux' }}
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run: |
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run: |
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sudo apt-get update -qq
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sudo apt-get update -qq
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sudo apt-get install -qqq build-essential pkg-config
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sudo apt-get install -qqq build-essential pkg-config
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python -m pip install scons
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curl -LO https://downloads.tuxfamily.org/godotengine/3.4/Godot_v3.4-stable_linux_server.64.zip
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unzip Godot_v3.4-stable_linux_server.64.zip
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- name: Build godot-cpp
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- name: Install scons
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run: |
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scons target=release generate_bindings=yes -j $(nproc)
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- name: Upload artifact
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uses: actions/upload-artifact@v2
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with:
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name: godot-cpp-linux-glibc2.27-x86_64-release
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path: bin/libgodot-cpp.linux.release.64.a
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if-no-files-found: error
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- name: Build test GDNative library
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run: |
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scons target=release platform=linux bits=64 -j $(nproc) -C test
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- name: Run test GDNative library
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run: |
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./Godot_v3.4-stable_linux_server.64 --path test -s script.gd
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windows-msvc:
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name: Build (Windows, MSVC)
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runs-on: windows-2019
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steps:
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- name: Checkout
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uses: actions/checkout@v2
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with:
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submodules: recursive
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- name: Set up Python (for SCons)
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uses: actions/setup-python@v2
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with:
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python-version: '3.x'
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- name: Install dependencies
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run: |
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run: |
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python -m pip install scons
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python -m pip install scons
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- name: Build godot-cpp
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- name: Windows dependency (MinGW)
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run: |
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if: ${{ matrix.platform == 'windows' }}
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scons target=release generate_bindings=yes -j $env:NUMBER_OF_PROCESSORS
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- name: Upload artifact
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uses: actions/upload-artifact@v2
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with:
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name: godot-cpp-windows-msvc2019-x86_64-release
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path: bin/libgodot-cpp.windows.release.64.lib
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if-no-files-found: error
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windows-mingw:
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name: Build (Windows, MinGW)
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runs-on: windows-2019
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steps:
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- name: Checkout
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uses: actions/checkout@v2
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with:
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submodules: recursive
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- name: Set up Python (for SCons)
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uses: actions/setup-python@v2
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with:
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python-version: '3.x'
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- name: Install dependencies
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run: |
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python -m pip install scons
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- name: Setup MinGW for Windows/MinGW build
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uses: egor-tensin/setup-mingw@v2
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uses: egor-tensin/setup-mingw@v2
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- name: Build godot-cpp
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- name: Build godot-cpp (debug)
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run: |
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run: |
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scons target=release generate_bindings=yes use_mingw=yes -j $env:NUMBER_OF_PROCESSORS
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scons platform=${{ matrix.platform }} target=debug generate_bindings=yes ${{ matrix.flags }} -j2
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- name: Upload artifact
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- name: Build test without rebuilding godot-cpp (debug)
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uses: actions/upload-artifact@v2
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with:
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name: godot-cpp-linux-mingw-x86_64-release
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path: bin/libgodot-cpp.windows.release.64.a
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if-no-files-found: error
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macos:
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name: Build (macOS, Clang)
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runs-on: macos-11
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steps:
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- name: Checkout
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uses: actions/checkout@v2
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with:
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submodules: recursive
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- name: Set up Python (for SCons)
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uses: actions/setup-python@v2
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with:
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python-version: '3.x'
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- name: Install dependencies
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run: |
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run: |
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python -m pip install scons
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cd test
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curl -LO https://downloads.tuxfamily.org/godotengine/3.4/Godot_v3.4-stable_osx.universal.zip
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scons platform=${{ matrix.platform }} target=debug ${{ matrix.flags }} build_library=no -j2
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unzip Godot_v3.4-stable_osx.universal.zip
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- name: Build godot-cpp
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- name: Build test and godot-cpp (release)
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run: |
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run: |
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scons target=release generate_bindings=yes -j $(sysctl -n hw.logicalcpu)
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cd test
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scons platform=${{ matrix.platform }} target=release ${{ matrix.flags }} -j2
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- name: Upload artifact
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uses: actions/upload-artifact@v2
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with:
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name: godot-cpp-macos-universal-release
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path: bin/libgodot-cpp.osx.release.64.a
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if-no-files-found: error
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- name: Build test GDNative library
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run: |
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scons target=release platform=osx bits=64 macos_arch=universal -j $(sysctl -n hw.logicalcpu) -C test
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- name: Run test GDNative library
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- name: Run test GDNative library
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if: ${{ matrix.platform == 'linux' || matrix.platform == 'osx' }}
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run: |
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run: |
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./Godot.app/Contents/MacOS/Godot --path test -s script.gd
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curl -LO https://downloads.tuxfamily.org/godotengine/3.4/${{ matrix.godot_zip }}
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unzip ${{ matrix.godot_zip }}
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./${{ matrix.executable }} --path test -s script.gd
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- name: Upload artifact
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uses: actions/upload-artifact@v2
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with:
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name: ${{ matrix.artifact-name }}
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path: ${{ matrix.artifact-path }}
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if-no-files-found: error
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static-checks:
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static-checks:
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name: Static Checks (clang-format)
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name: Static Checks (clang-format)
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