Merge pull request #759 from aaronfranke/scons-cpu-arch
Unify bits, android_arch, macos_arch ios_arch into arch, support non-x86 Linuxpull/761/head
commit
851ec2f923
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@ -13,26 +13,26 @@ jobs:
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os: ubuntu-18.04
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platform: linux
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artifact-name: godot-cpp-linux-glibc2.27-x86_64-release
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artifact-path: bin/libgodot-cpp.linux.release.64.a
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artifact-path: bin/libgodot-cpp.linux.release.x86_64.a
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- name: 🐧 Linux (GCC, Double Precision)
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os: ubuntu-18.04
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platform: linux
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artifact-name: godot-cpp-linux-glibc2.27-x86_64-double-release
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artifact-path: bin/libgodot-cpp.linux.release.64.a
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artifact-path: bin/libgodot-cpp.linux.release.x86_64.a
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flags: float=64
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- name: 🏁 Windows (x86_64, MSVC)
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os: windows-2019
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platform: windows
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artifact-name: godot-cpp-windows-msvc2019-x86_64-release
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artifact-path: bin/libgodot-cpp.windows.release.64.lib
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artifact-path: bin/libgodot-cpp.windows.release.x86_64.lib
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- name: 🏁 Windows (x86_64, MinGW)
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os: windows-2019
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platform: windows
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artifact-name: godot-cpp-linux-mingw-x86_64-release
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artifact-path: bin/libgodot-cpp.windows.release.64.a
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artifact-path: bin/libgodot-cpp.windows.release.x86_64.a
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flags: use_mingw=yes
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- name: 🍎 macOS (universal)
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@ -40,20 +40,21 @@ jobs:
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platform: osx
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artifact-name: godot-cpp-macos-universal-release
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artifact-path: bin/libgodot-cpp.osx.release.universal.a
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flags: macos_arch=universal
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flags: arch=universal
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- name: 🤖 Android (arm64)
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os: ubuntu-18.04
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platform: android
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artifact-name: godot-cpp-android-arm64-release
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artifact-path: bin/libgodot-cpp.android.release.arm64v8.a
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flags: android_arch=arm64v8
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artifact-path: bin/libgodot-cpp.android.release.arm64.a
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flags: arch=arm64
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- name: 🍏 iOS (arm64)
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os: macos-11
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platform: ios
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artifact-name: godot-cpp-ios-arm64-release
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artifact-path: bin/libgodot-cpp.ios.release.arm64.a
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flags: arch=arm64
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steps:
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- name: Checkout
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|
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23
README.md
23
README.md
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@ -42,12 +42,15 @@ so formatting is done before your changes are submitted.
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## Getting Started
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It's a bit similar to what it was for 3.x but also a bit different. This new approach is much more akin to how core Godot modules are structured.
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It's a bit similar to what it was for 3.x but also a bit different.
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This new approach is much more akin to how core Godot modules are structured.
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Compiling this repository generates a static library to be linked with your shared lib,
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just like before.
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To use the shared lib in your Godot project you'll need a `.gdextension` file, which replaces what was the `.gdnlib` before. Follow the example:
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To use the shared lib in your Godot project you'll need a `.gdextension`
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file, which replaces what was the `.gdnlib` before.
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Follow [the example](test/demo/example.gdextension):
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```ini
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[configuration]
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@ -56,15 +59,17 @@ entry_symbol = "example_library_init"
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[libraries]
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linux.64.debug = "bin/libgdexample.linux.debug.64.so"
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linux.64.release = "bin/libgdexample.linux.release.64.so"
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windows.64.debug = "bin/libgdexample.windows.debug.64.dll"
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windows.64.release = "bin/libgdexample.windows.release.64.dll"
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macos.debug = "bin/libgdexample.debug.framework"
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macos.release = "bin/libgdexample.release.framework"
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macos.debug = "bin/libgdexample.osx.debug.framework"
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macos.release = "bin/libgdexample.osx.release.framework"
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windows.debug.x86_64 = "bin/libgdexample.windows.debug.x86_64.dll"
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windows.release.x86_64 = "bin/libgdexample.windows.release.x86_64.dll"
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linux.debug.x86_64 = "bin/libgdexample.linux.debug.x86_64.so"
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linux.release.x86_64 = "bin/libgdexample.linux.release.x86_64.so"
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# Repeat for other architectures to support arm64, rv64, etc.
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```
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The `entry_symbol` is the name of the function that initializes your library. It should be similar to following layout:
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The `entry_symbol` is the name of the function that initializes
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your library. It should be similar to following layout:
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```cpp
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extern "C" {
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|
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147
SConstruct
147
SConstruct
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@ -1,6 +1,7 @@
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#!/usr/bin/env python
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import os
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import platform
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import sys
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import subprocess
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from binding_generator import scons_generate_bindings, scons_emit_files
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@ -82,15 +83,6 @@ else:
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env = Environment(ENV=os.environ)
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is64 = sys.maxsize > 2**32
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if (
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env["TARGET_ARCH"] == "amd64"
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or env["TARGET_ARCH"] == "emt64"
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or env["TARGET_ARCH"] == "x86_64"
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or env["TARGET_ARCH"] == "arm64-v8a"
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):
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is64 = True
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opts = Variables([], ARGUMENTS)
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opts.Add(
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EnumVariable(
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@ -101,7 +93,7 @@ opts.Add(
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ignorecase=2,
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)
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)
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opts.Add(EnumVariable("bits", "Target platform bits", "64" if is64 else "32", ("32", "64")))
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opts.Add(BoolVariable("use_llvm", "Use the LLVM compiler - only effective when targeting Linux or FreeBSD", False))
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opts.Add(BoolVariable("use_mingw", "Use the MinGW compiler instead of MSVC - only effective on Windows", False))
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# Must be the same setting as used for cpp_bindings
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@ -115,11 +107,8 @@ opts.Add(PathVariable("custom_api_file", "Path to a custom JSON API file", None,
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opts.Add(
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BoolVariable("generate_bindings", "Force GDExtension API bindings generation. Auto-detected by default.", False)
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)
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opts.Add(EnumVariable("android_arch", "Target Android architecture", "armv7", ["armv7", "arm64v8", "x86", "x86_64"]))
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opts.Add("macos_deployment_target", "macOS deployment target", "default")
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opts.Add("macos_sdk_path", "macOS SDK path", "")
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opts.Add(EnumVariable("macos_arch", "Target macOS architecture", "universal", ["universal", "x86_64", "arm64"]))
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opts.Add(EnumVariable("ios_arch", "Target iOS architecture", "arm64", ["universal", "arm64", "x86_64"]))
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opts.Add(BoolVariable("ios_simulator", "Target iOS Simulator", False))
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opts.Add(
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"IPHONEPATH",
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@ -129,7 +118,7 @@ opts.Add(
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opts.Add(
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"android_api_level",
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"Target Android API level",
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"18" if ARGUMENTS.get("android_arch", "armv7") in ["armv7", "x86"] else "21",
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"18" if "32" in ARGUMENTS.get("arch", "arm64") else "21",
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)
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opts.Add(
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"ANDROID_NDK_ROOT",
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@ -141,9 +130,54 @@ opts.Add(BoolVariable("generate_template_get_node", "Generate a template version
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opts.Add(BoolVariable("build_library", "Build the godot-cpp library.", True))
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opts.Add(EnumVariable("float", "Floating-point precision", "32", ("32", "64")))
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# CPU architecture options.
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architecture_array = ["", "universal", "x86_32", "x86_64", "arm32", "arm64", "rv64", "ppc32", "ppc64", "wasm32"]
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architecture_aliases = {
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"x64": "x86_64",
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"amd64": "x86_64",
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"armv7": "arm32",
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"armv8": "arm64",
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"arm64v8": "arm64",
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"aarch64": "arm64",
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"rv": "rv64",
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"riscv": "rv64",
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"riscv64": "rv64",
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"ppcle": "ppc32",
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"ppc": "ppc32",
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"ppc64le": "ppc64",
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}
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opts.Add(EnumVariable("arch", "CPU architecture", "", architecture_array, architecture_aliases))
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opts.Update(env)
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Help(opts.GenerateHelpText(env))
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# Process CPU architecture argument.
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if env["arch"] == "":
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# No architecture specified. Default to arm64 if building for Android,
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# universal if building for macOS or iOS, wasm32 if building for web,
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# otherwise default to the host architecture.
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if env["platform"] in ["osx", "ios"]:
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env["arch"] = "universal"
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elif env["platform"] == "android":
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env["arch"] = "arm64"
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elif env["platform"] == "javascript":
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env["arch"] = "wasm32"
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else:
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host_machine = platform.machine().lower()
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if host_machine in architecture_array:
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env["arch"] = host_machine
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elif host_machine in architecture_aliases.keys():
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env["arch"] = architecture_aliases[host_machine]
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elif "86" in host_machine:
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# Catches x86, i386, i486, i586, i686, etc.
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env["arch"] = "x86_32"
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else:
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print("Unsupported CPU architecture: " + host_machine)
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Exit()
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# We use this to re-set env["arch"] anytime we call opts.Update(env).
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env_arch = env["arch"]
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# Detect and print a warning listing unknown SCons variables to ease troubleshooting.
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unknown = opts.UnknownVariables()
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if unknown:
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@ -151,16 +185,19 @@ if unknown:
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for item in unknown.items():
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print(" " + item[0] + "=" + item[1])
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print("Building for architecture " + env["arch"] + " on platform " + env["platform"])
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# This makes sure to keep the session environment variables on Windows.
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# This way, you can run SCons in a Visual Studio 2017 prompt and it will find
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# all the required tools
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if host_platform == "windows" and env["platform"] != "android":
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if env["bits"] == "64":
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if env["arch"] == "x86_64":
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env = Environment(TARGET_ARCH="amd64")
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elif env["bits"] == "32":
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elif env["arch"] == "x86_32":
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env = Environment(TARGET_ARCH="x86")
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opts.Update(env)
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env["arch"] = env_arch
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# Require C++17
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if host_platform == "windows" and env["platform"] == "windows" and not env["use_mingw"]:
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@ -187,26 +224,35 @@ if env["platform"] == "linux" or env["platform"] == "freebsd":
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elif env["target"] == "release":
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env.Append(CCFLAGS=["-O3"])
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if env["bits"] == "64":
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env.Append(CCFLAGS=["-m64"])
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env.Append(LINKFLAGS=["-m64"])
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elif env["bits"] == "32":
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env.Append(CCFLAGS=["-m32"])
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env.Append(LINKFLAGS=["-m32"])
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if env["arch"] == "x86_64":
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# -m64 and -m32 are x86-specific already, but it doesn't hurt to
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# be clear and also specify -march=x86-64. Similar with 32-bit.
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env.Append(CCFLAGS=["-m64", "-march=x86-64"])
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env.Append(LINKFLAGS=["-m64", "-march=x86-64"])
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elif env["arch"] == "x86_32":
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env.Append(CCFLAGS=["-m32", "-march=i686"])
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env.Append(LINKFLAGS=["-m32", "-march=i686"])
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elif env_arch == "arm64":
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env.Append(CCFLAGS=["-march=armv8-a"])
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env.Append(LINKFLAGS=["-march=armv8-a"])
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elif env_arch == "rv64":
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env.Append(CCFLAGS=["-march=rv64gc"])
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env.Append(LINKFLAGS=["-march=rv64gc"])
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elif env["platform"] == "osx":
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if env["arch"] not in ("universal", "arm64", "x86_64"):
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print("Only universal, arm64, and x86_64 are supported on macOS. Exiting.")
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Exit()
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# Use Clang on macOS by default
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env["CXX"] = "clang++"
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if env["bits"] == "32":
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raise ValueError("Only 64-bit builds are supported for the macOS target.")
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if env["macos_arch"] == "universal":
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if env["arch"] == "universal":
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env.Append(LINKFLAGS=["-arch", "x86_64", "-arch", "arm64"])
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env.Append(CCFLAGS=["-arch", "x86_64", "-arch", "arm64"])
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else:
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env.Append(LINKFLAGS=["-arch", env["macos_arch"]])
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env.Append(CCFLAGS=["-arch", env["macos_arch"]])
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env.Append(LINKFLAGS=["-arch", env["arch"]])
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env.Append(CCFLAGS=["-arch", env["arch"]])
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if env["macos_deployment_target"] != "default":
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env.Append(CCFLAGS=["-mmacosx-version-min=" + env["macos_deployment_target"]])
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@ -230,6 +276,10 @@ elif env["platform"] == "osx":
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env.Append(CCFLAGS=["-O3"])
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elif env["platform"] == "ios":
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if env["arch"] not in ("universal", "arm64", "x86_64"):
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print("Only universal, arm64, and x86_64 are supported on iOS. Exiting.")
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Exit()
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if env["ios_simulator"]:
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sdk_name = "iphonesimulator"
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env.Append(CCFLAGS=["-mios-simulator-version-min=10.0"])
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@ -251,7 +301,7 @@ elif env["platform"] == "ios":
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env["RANLIB"] = compiler_path + "ranlib"
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env["SHLIBSUFFIX"] = ".dylib"
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if env["ios_arch"] == "universal":
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if env["arch"] == "universal":
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if env["ios_simulator"]:
|
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env.Append(LINKFLAGS=["-arch", "x86_64", "-arch", "arm64"])
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env.Append(CCFLAGS=["-arch", "x86_64", "-arch", "arm64"])
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@ -259,8 +309,8 @@ elif env["platform"] == "ios":
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env.Append(LINKFLAGS=["-arch", "arm64"])
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env.Append(CCFLAGS=["-arch", "arm64"])
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else:
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env.Append(LINKFLAGS=["-arch", env["ios_arch"]])
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env.Append(CCFLAGS=["-arch", env["ios_arch"]])
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env.Append(LINKFLAGS=["-arch", env["arch"]])
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env.Append(CCFLAGS=["-arch", env["arch"]])
|
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|
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env.Append(CCFLAGS=["-isysroot", sdk_path])
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env.Append(LINKFLAGS=["-isysroot", sdk_path, "-F" + sdk_path])
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@ -282,12 +332,12 @@ elif env["platform"] == "windows":
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|
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elif host_platform == "linux" or host_platform == "freebsd" or host_platform == "osx":
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# Cross-compilation using MinGW
|
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if env["bits"] == "64":
|
||||
if env["arch"] == "x86_64":
|
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env["CXX"] = "x86_64-w64-mingw32-g++"
|
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env["AR"] = "x86_64-w64-mingw32-ar"
|
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env["RANLIB"] = "x86_64-w64-mingw32-ranlib"
|
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env["LINK"] = "x86_64-w64-mingw32-g++"
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elif env["bits"] == "32":
|
||||
elif env["arch"] == "x86_32":
|
||||
env["CXX"] = "i686-w64-mingw32-g++"
|
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env["AR"] = "i686-w64-mingw32-ar"
|
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env["RANLIB"] = "i686-w64-mingw32-ranlib"
|
||||
|
@ -297,6 +347,7 @@ elif env["platform"] == "windows":
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# Don't Clone the environment. Because otherwise, SCons will pick up msvc stuff.
|
||||
env = Environment(ENV=os.environ, tools=["mingw"])
|
||||
opts.Update(env)
|
||||
env["arch"] = env_arch
|
||||
|
||||
# Still need to use C++17.
|
||||
env.Append(CCFLAGS=["-std=c++17"])
|
||||
|
@ -322,10 +373,15 @@ elif env["platform"] == "windows":
|
|||
)
|
||||
|
||||
elif env["platform"] == "android":
|
||||
if env["arch"] not in ("arm64", "x86_64", "arm32", "x86_32"):
|
||||
print("Only arm64, x86_64, arm32, and x86_32 are supported on Android. Exiting.")
|
||||
Exit()
|
||||
|
||||
if host_platform == "windows":
|
||||
# Don't Clone the environment. Because otherwise, SCons will pick up msvc stuff.
|
||||
env = Environment(ENV=os.environ, tools=["mingw"])
|
||||
opts.Update(env)
|
||||
env["arch"] = env_arch
|
||||
|
||||
# Long line hack. Use custom spawn, quick AR append (to avoid files with the same names to override each other).
|
||||
env["SPAWN"] = mySpawn
|
||||
|
@ -339,7 +395,7 @@ elif env["platform"] == "android":
|
|||
|
||||
# Validate API level
|
||||
api_level = int(env["android_api_level"])
|
||||
if env["android_arch"] in ["x86_64", "arm64v8"] and api_level < 21:
|
||||
if "64" in env["arch"] and api_level < 21:
|
||||
print("WARN: 64-bit Android architectures require an API level of at least 21; setting android_api_level=21")
|
||||
env["android_api_level"] = "21"
|
||||
api_level = 21
|
||||
|
@ -360,21 +416,21 @@ elif env["platform"] == "android":
|
|||
|
||||
# Get architecture info
|
||||
arch_info_table = {
|
||||
"armv7": {
|
||||
"arm32": {
|
||||
"march": "armv7-a",
|
||||
"target": "armv7a-linux-androideabi",
|
||||
"tool_path": "arm-linux-androideabi",
|
||||
"compiler_path": "armv7a-linux-androideabi",
|
||||
"ccflags": ["-mfpu=neon"],
|
||||
},
|
||||
"arm64v8": {
|
||||
"arm64": {
|
||||
"march": "armv8-a",
|
||||
"target": "aarch64-linux-android",
|
||||
"tool_path": "aarch64-linux-android",
|
||||
"compiler_path": "aarch64-linux-android",
|
||||
"ccflags": [],
|
||||
},
|
||||
"x86": {
|
||||
"x86_32": {
|
||||
"march": "i686",
|
||||
"target": "i686-linux-android",
|
||||
"tool_path": "i686-linux-android",
|
||||
|
@ -389,7 +445,7 @@ elif env["platform"] == "android":
|
|||
"ccflags": [],
|
||||
},
|
||||
}
|
||||
arch_info = arch_info_table[env["android_arch"]]
|
||||
arch_info = arch_info_table[env["arch"]]
|
||||
|
||||
# Setup tools
|
||||
env["CC"] = toolchain + "/bin/clang"
|
||||
|
@ -409,9 +465,14 @@ elif env["platform"] == "android":
|
|||
env.Append(CCFLAGS=["-O3"])
|
||||
|
||||
elif env["platform"] == "javascript":
|
||||
if env["arch"] not in ("wasm32"):
|
||||
print("Only wasm32 supported on web. Exiting.")
|
||||
Exit()
|
||||
|
||||
if host_platform == "windows":
|
||||
env = Environment(ENV=os.environ, tools=["cc", "c++", "ar", "link", "textfile", "zip"])
|
||||
opts.Update(env)
|
||||
env["arch"] = env_arch
|
||||
else:
|
||||
env["ENV"] = os.environ
|
||||
|
||||
|
@ -474,17 +535,9 @@ add_sources(sources, "src/core", "cpp")
|
|||
add_sources(sources, "src/variant", "cpp")
|
||||
sources.extend([f for f in bindings if str(f).endswith(".cpp")])
|
||||
|
||||
env["arch_suffix"] = env["bits"]
|
||||
if env["platform"] == "android":
|
||||
env["arch_suffix"] = env["android_arch"]
|
||||
elif env["platform"] == "ios":
|
||||
env["arch_suffix"] = env["ios_arch"]
|
||||
env["arch_suffix"] = env["arch"]
|
||||
if env["ios_simulator"]:
|
||||
env["arch_suffix"] += ".simulator"
|
||||
elif env["platform"] == "javascript":
|
||||
env["arch_suffix"] = "wasm"
|
||||
elif env["platform"] == "osx":
|
||||
env["arch_suffix"] = env["macos_arch"]
|
||||
|
||||
library = None
|
||||
env["OBJSUFFIX"] = ".{}.{}.{}{}".format(env["platform"], env["target"], env["arch_suffix"], env["OBJSUFFIX"])
|
||||
|
|
|
@ -67,7 +67,7 @@ def scons_generate_bindings(target, source, env):
|
|||
generate_bindings(
|
||||
str(source[0]),
|
||||
env["generate_template_get_node"],
|
||||
env["bits"],
|
||||
"32" if "32" in env["arch"] else "64",
|
||||
"double" if (env["float"] == "64") else "float",
|
||||
target[0].abspath,
|
||||
)
|
||||
|
|
|
@ -4,9 +4,13 @@ entry_symbol = "example_library_init"
|
|||
|
||||
[libraries]
|
||||
|
||||
linux.64.debug = "bin/libgdexample.linux.debug.64.so"
|
||||
linux.64.release = "bin/libgdexample.linux.release.64.so"
|
||||
windows.64.debug = "bin/libgdexample.windows.debug.64.dll"
|
||||
windows.64.release = "bin/libgdexample.windows.release.64.dll"
|
||||
macos.debug = "bin/libgdexample.osx.debug.framework"
|
||||
macos.release = "bin/libgdexample.osx.release.framework"
|
||||
windows.debug.x86_64 = "bin/libgdexample.windows.debug.x86_64.dll"
|
||||
windows.release.x86_64 = "bin/libgdexample.windows.release.x86_64.dll"
|
||||
linux.debug.x86_64 = "bin/libgdexample.linux.debug.x86_64.so"
|
||||
linux.release.x86_64 = "bin/libgdexample.linux.release.x86_64.so"
|
||||
linux.debug.arm64 = "bin/libgdexample.linux.debug.arm64.so"
|
||||
linux.release.arm64 = "bin/libgdexample.linux.release.arm64.so"
|
||||
linux.debug.rv64 = "bin/libgdexample.linux.debug.rv64.so"
|
||||
linux.release.rv64 = "bin/libgdexample.linux.release.rv64.so"
|
||||
|
|
|
@ -1,9 +1,9 @@
|
|||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="StreamTexture2D"
|
||||
type="CompressedTexture2D"
|
||||
uid="uid://cswr8vy4lt7dt"
|
||||
path="res://.godot/imported/icon.png-487276ed1e3a0c39cad0279d744ee560.stex"
|
||||
path="res://.godot/imported/icon.png-487276ed1e3a0c39cad0279d744ee560.ctex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
@ -11,7 +11,7 @@ metadata={
|
|||
[deps]
|
||||
|
||||
source_file="res://icon.png"
|
||||
dest_files=["res://.godot/imported/icon.png-487276ed1e3a0c39cad0279d744ee560.stex"]
|
||||
dest_files=["res://.godot/imported/icon.png-487276ed1e3a0c39cad0279d744ee560.ctex"]
|
||||
|
||||
[params]
|
||||
|
||||
|
@ -21,7 +21,6 @@ compress/hdr_compression=1
|
|||
compress/bptc_ldr=0
|
||||
compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
compress/streamed=false
|
||||
mipmaps/generate=false
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
|
@ -29,7 +28,7 @@ roughness/src_normal=""
|
|||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
process/HDR_as_SRGB=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=1
|
||||
svg/scale=1.0
|
||||
|
|
|
@ -46,5 +46,5 @@ func _ready():
|
|||
prints(" ANSWER_TO_EVERYTHING", $Example.ANSWER_TO_EVERYTHING)
|
||||
prints(" CONSTANT_WITHOUT_ENUM", $Example.CONSTANT_WITHOUT_ENUM)
|
||||
|
||||
func _on_Example_custom_signal(name, value):
|
||||
prints("Example emitted:", name, value)
|
||||
func _on_Example_custom_signal(signal_name, value):
|
||||
prints("Example emitted:", signal_name, value)
|
||||
|
|
|
@ -12,16 +12,10 @@ offset_left = 194.0
|
|||
offset_top = -2.0
|
||||
offset_right = 234.0
|
||||
offset_bottom = 21.0
|
||||
__meta__ = {
|
||||
"_edit_use_anchors_": false
|
||||
}
|
||||
|
||||
[node name="Button" type="Button" parent="."]
|
||||
offset_right = 79.0
|
||||
offset_bottom = 29.0
|
||||
text = "Click me!"
|
||||
__meta__ = {
|
||||
"_edit_use_anchors_": false
|
||||
}
|
||||
|
||||
[connection signal="custom_signal" from="Example" to="." method="_on_Example_custom_signal"]
|
||||
|
|
|
@ -6,13 +6,14 @@
|
|||
; [section] ; section goes between []
|
||||
; param=value ; assign values to parameters
|
||||
|
||||
config_version=4
|
||||
config_version=5
|
||||
|
||||
[application]
|
||||
|
||||
config/name="GDExtension Test Project"
|
||||
run/main_scene="res://main.tscn"
|
||||
config/icon="res://icon.png"
|
||||
config/features=PackedStringArray("4.0")
|
||||
|
||||
[native_extensions]
|
||||
|
||||
|
|
Loading…
Reference in New Issue