Merge pull request #637 from Faless/osx/3.x_universal

pull/648/head
Rémi Verschelde 2021-10-04 09:13:17 +02:00 committed by GitHub
commit 8366761930
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2 changed files with 15 additions and 37 deletions

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@ -108,7 +108,7 @@ jobs:
macos:
name: Build (macOS, Clang)
runs-on: macos-10.15
runs-on: macos-11
steps:
- name: Checkout
uses: actions/checkout@v2
@ -133,45 +133,18 @@ jobs:
- name: Upload artifact
uses: actions/upload-artifact@v2
with:
name: godot-cpp-macos-x86_64-release
name: godot-cpp-macos-universal-release
path: bin/libgodot-cpp.osx.release.64.a
if-no-files-found: error
- name: Build test GDNative library
run: |
scons target=release platform=osx bits=64 -j $(sysctl -n hw.logicalcpu) -C test
scons target=release platform=osx bits=64 macos_arch=universal -j $(sysctl -n hw.logicalcpu) -C test
- name: Run test GDNative library
run: |
./Godot.app/Contents/MacOS/Godot --path test -s script.gd
macos-arm64:
name: Build (macOS, Clang, cross-compile arm64)
runs-on: macos-latest
steps:
- name: Checkout
uses: actions/checkout@v2
with:
submodules: recursive
- name: Set up Python (for SCons)
uses: actions/setup-python@v2
with:
python-version: '3.x'
- name: Install dependencies
run: |
python -m pip install scons
- name: Build godot-cpp
run: |
# The default SDK in github the actions environemnt seems to have problems compiling for arm64.
# Use the latest 11.x SDK.
SDK_BASE=/Library/Developer/CommandLineTools/SDKs
SDK_VER=$(ls $SDK_BASE | grep "MacOSX11." | sort -r | head -n1)
echo $SDK_BASE/$SDK_VER/
scons target=release generate_bindings=yes macos_arch=arm64 macos_deployment_target=10.15 macos_sdk_path="$SDK_BASE/$SDK_VER/" -j $(sysctl -n hw.logicalcpu)
static-checks:
name: Static Checks (clang-format)
runs-on: ubuntu-20.04

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@ -151,8 +151,8 @@ opts.Add(
opts.Add(EnumVariable(
'macos_arch',
'Target macOS architecture',
'x86_64',
['x86_64', 'arm64']
'universal',
['universal', 'x86_64', 'arm64']
))
opts.Add(EnumVariable(
'ios_arch',
@ -228,7 +228,14 @@ elif env['platform'] == 'osx':
'Only 64-bit builds are supported for the macOS target.'
)
env.Append(CCFLAGS=['-std=c++14', '-arch', env['macos_arch']])
if env["macos_arch"] == "universal":
env.Append(LINKFLAGS=["-arch", "x86_64", "-arch", "arm64"])
env.Append(CCFLAGS=["-arch", "x86_64", "-arch", "arm64"])
else:
env.Append(LINKFLAGS=["-arch", env["macos_arch"]])
env.Append(CCFLAGS=["-arch", env["macos_arch"]])
env.Append(CCFLAGS=['-std=c++14'])
if env['macos_deployment_target'] != 'default':
env.Append(CCFLAGS=['-mmacosx-version-min=' + env['macos_deployment_target']])
@ -239,8 +246,6 @@ elif env['platform'] == 'osx':
env.Append(LINKFLAGS=['-isysroot', env['macos_sdk_path']])
env.Append(LINKFLAGS=[
'-arch',
env['macos_arch'],
'-framework',
'Cocoa',
'-Wl,-undefined,dynamic_lookup',
@ -472,8 +477,8 @@ if env['platform'] == 'android':
elif env['platform'] == 'ios':
arch_suffix = env['ios_arch']
elif env['platform'] == 'osx':
if env['macos_arch'] != 'x86_64':
arch_suffix = env['macos_arch']
if env['macos_arch'] != 'universal':
arch_suffix = env['macos_arch']
elif env['platform'] == 'javascript':
arch_suffix = 'wasm'