Added missing copy constructors and assign operators to PoolVectors

pull/71/head
Marc Gilleron 2018-01-17 23:58:28 +01:00
parent 02b9b2592a
commit 835233fb71
2 changed files with 98 additions and 0 deletions

View File

@ -64,6 +64,8 @@ public:
}; };
PoolByteArray(); PoolByteArray();
PoolByteArray(const PoolByteArray &p_other);
PoolByteArray &operator=(const PoolByteArray & p_other);
PoolByteArray(const Array& array); PoolByteArray(const Array& array);
@ -143,6 +145,8 @@ public:
}; };
PoolIntArray(); PoolIntArray();
PoolIntArray(const PoolIntArray &p_other);
PoolIntArray &operator=(const PoolIntArray &p_other);
PoolIntArray(const Array& array); PoolIntArray(const Array& array);
@ -222,6 +226,8 @@ public:
}; };
PoolRealArray(); PoolRealArray();
PoolRealArray(const PoolRealArray &p_other);
PoolRealArray &operator=(const PoolRealArray &p_other);
PoolRealArray(const Array& array); PoolRealArray(const Array& array);
@ -301,6 +307,8 @@ public:
}; };
PoolStringArray(); PoolStringArray();
PoolStringArray(const PoolStringArray &p_other);
PoolStringArray &operator=(const PoolStringArray &p_other);
PoolStringArray(const Array& array); PoolStringArray(const Array& array);
@ -381,6 +389,8 @@ public:
}; };
PoolVector2Array(); PoolVector2Array();
PoolVector2Array(const PoolVector2Array &p_other);
PoolVector2Array &operator=(const PoolVector2Array &p_other);
PoolVector2Array(const Array& array); PoolVector2Array(const Array& array);
@ -460,6 +470,8 @@ public:
}; };
PoolVector3Array(); PoolVector3Array();
PoolVector3Array(const PoolVector3Array &p_other);
PoolVector3Array &operator=(const PoolVector3Array &p_other);
PoolVector3Array(const Array& array); PoolVector3Array(const Array& array);
@ -539,6 +551,8 @@ public:
}; };
PoolColorArray(); PoolColorArray();
PoolColorArray(const PoolColorArray &p_other);
PoolColorArray &operator=(const PoolColorArray &p_other);
PoolColorArray(const Array& array); PoolColorArray(const Array& array);

View File

@ -15,6 +15,18 @@ PoolByteArray::PoolByteArray()
godot::api->godot_pool_byte_array_new(&_godot_array); godot::api->godot_pool_byte_array_new(&_godot_array);
} }
PoolByteArray::PoolByteArray(const PoolByteArray &p_other)
{
godot::api->godot_pool_byte_array_new_copy(&_godot_array, &p_other._godot_array);
}
PoolByteArray &PoolByteArray::operator=(const PoolByteArray & p_other)
{
godot::api->godot_pool_byte_array_destroy(&_godot_array);
godot::api->godot_pool_byte_array_new_copy(&_godot_array, &p_other._godot_array);
return *this;
}
PoolByteArray::PoolByteArray(const Array& array) PoolByteArray::PoolByteArray(const Array& array)
{ {
godot::api->godot_pool_byte_array_new_with_array(&_godot_array, (godot_array *) &array); godot::api->godot_pool_byte_array_new_with_array(&_godot_array, (godot_array *) &array);
@ -97,6 +109,18 @@ PoolIntArray::PoolIntArray()
godot::api->godot_pool_int_array_new(&_godot_array); godot::api->godot_pool_int_array_new(&_godot_array);
} }
PoolIntArray::PoolIntArray(const PoolIntArray &p_other)
{
godot::api->godot_pool_int_array_new_copy(&_godot_array, &p_other._godot_array);
}
PoolIntArray &PoolIntArray::operator=(const PoolIntArray &p_other)
{
godot::api->godot_pool_int_array_destroy(&_godot_array);
godot::api->godot_pool_int_array_new_copy(&_godot_array, &p_other._godot_array);
return *this;
}
PoolIntArray::PoolIntArray(const Array& array) PoolIntArray::PoolIntArray(const Array& array)
{ {
godot::api->godot_pool_int_array_new_with_array(&_godot_array, (godot_array *) &array); godot::api->godot_pool_int_array_new_with_array(&_godot_array, (godot_array *) &array);
@ -178,6 +202,18 @@ PoolRealArray::PoolRealArray()
godot::api->godot_pool_real_array_new(&_godot_array); godot::api->godot_pool_real_array_new(&_godot_array);
} }
PoolRealArray::PoolRealArray(const PoolRealArray &p_other)
{
godot::api->godot_pool_real_array_new_copy(&_godot_array, &p_other._godot_array);
}
PoolRealArray &PoolRealArray::operator=(const PoolRealArray &p_other)
{
godot::api->godot_pool_real_array_destroy(&_godot_array);
godot::api->godot_pool_real_array_new_copy(&_godot_array, &p_other._godot_array);
return *this;
}
PoolRealArray::Read PoolRealArray::read() const PoolRealArray::Read PoolRealArray::read() const
{ {
Read read; Read read;
@ -260,6 +296,18 @@ PoolStringArray::PoolStringArray()
godot::api->godot_pool_string_array_new(&_godot_array); godot::api->godot_pool_string_array_new(&_godot_array);
} }
PoolStringArray::PoolStringArray(const PoolStringArray &p_other)
{
godot::api->godot_pool_string_array_new_copy(&_godot_array, &p_other._godot_array);
}
PoolStringArray &PoolStringArray::operator=(const PoolStringArray &p_other)
{
godot::api->godot_pool_string_array_destroy(&_godot_array);
godot::api->godot_pool_string_array_new_copy(&_godot_array, &p_other._godot_array);
return *this;
}
PoolStringArray::PoolStringArray(const Array& array) PoolStringArray::PoolStringArray(const Array& array)
{ {
godot::api->godot_pool_string_array_new_with_array(&_godot_array, (godot_array *) &array); godot::api->godot_pool_string_array_new_with_array(&_godot_array, (godot_array *) &array);
@ -346,6 +394,18 @@ PoolVector2Array::PoolVector2Array()
godot::api->godot_pool_vector2_array_new(&_godot_array); godot::api->godot_pool_vector2_array_new(&_godot_array);
} }
PoolVector2Array::PoolVector2Array(const PoolVector2Array &p_other)
{
godot::api->godot_pool_vector2_array_new_copy(&_godot_array, &p_other._godot_array);
}
PoolVector2Array &PoolVector2Array::operator=(const PoolVector2Array &p_other)
{
godot::api->godot_pool_vector2_array_destroy(&_godot_array);
godot::api->godot_pool_vector2_array_new_copy(&_godot_array, &p_other._godot_array);
return *this;
}
PoolVector2Array::PoolVector2Array(const Array& array) PoolVector2Array::PoolVector2Array(const Array& array)
{ {
godot::api->godot_pool_vector2_array_new_with_array(&_godot_array, (godot_array *) &array); godot::api->godot_pool_vector2_array_new_with_array(&_godot_array, (godot_array *) &array);
@ -430,6 +490,18 @@ PoolVector3Array::PoolVector3Array()
godot::api->godot_pool_vector3_array_new(&_godot_array); godot::api->godot_pool_vector3_array_new(&_godot_array);
} }
PoolVector3Array::PoolVector3Array(const PoolVector3Array &p_other)
{
godot::api->godot_pool_vector3_array_new_copy(&_godot_array, &p_other._godot_array);
}
PoolVector3Array &PoolVector3Array::operator=(const PoolVector3Array &p_other)
{
godot::api->godot_pool_vector3_array_destroy(&_godot_array);
godot::api->godot_pool_vector3_array_new_copy(&_godot_array, &p_other._godot_array);
return *this;
}
PoolVector3Array::PoolVector3Array(const Array& array) PoolVector3Array::PoolVector3Array(const Array& array)
{ {
godot::api->godot_pool_vector3_array_new_with_array(&_godot_array, (godot_array *) &array); godot::api->godot_pool_vector3_array_new_with_array(&_godot_array, (godot_array *) &array);
@ -513,6 +585,18 @@ PoolColorArray::PoolColorArray()
godot::api->godot_pool_color_array_new(&_godot_array); godot::api->godot_pool_color_array_new(&_godot_array);
} }
PoolColorArray::PoolColorArray(const PoolColorArray &p_other)
{
godot::api->godot_pool_color_array_new_copy(&_godot_array, &p_other._godot_array);
}
PoolColorArray &PoolColorArray::operator=(const PoolColorArray &p_other)
{
godot::api->godot_pool_color_array_destroy(&_godot_array);
godot::api->godot_pool_color_array_new_copy(&_godot_array, &p_other._godot_array);
return *this;
}
PoolColorArray::PoolColorArray(const Array& array) PoolColorArray::PoolColorArray(const Array& array)
{ {
godot::api->godot_pool_color_array_new_with_array(&_godot_array, (godot_array *) &array); godot::api->godot_pool_color_array_new_with_array(&_godot_array, (godot_array *) &array);