Refactor compiledb implementation
This comment enables the possibility to build the "compile_commands.json"
file by only using `scons -Q compiledb`. No need to use the argument
`compiledb=yes`.
And when using the `compiledb=yes`, it will create a
"compiled_commands.json" automatically.
(cherry picked from commit 2d5024ac8e
)
pull/1281/head
parent
7704a9d054
commit
8295486fdb
|
@ -263,9 +263,8 @@ def generate(env):
|
||||||
env["OBJSUFFIX"] = suffix + env["OBJSUFFIX"]
|
env["OBJSUFFIX"] = suffix + env["OBJSUFFIX"]
|
||||||
|
|
||||||
# compile_commands.json
|
# compile_commands.json
|
||||||
if env.get("compiledb", False):
|
env.Tool("compilation_db")
|
||||||
env.Tool("compilation_db")
|
env.Alias("compiledb", env.CompilationDatabase(normalize_path(env["compiledb_file"], env)))
|
||||||
env.Alias("compiledb", env.CompilationDatabase(normalize_path(env["compiledb_file"], env)))
|
|
||||||
|
|
||||||
# Builders
|
# Builders
|
||||||
env.Append(BUILDERS={"GodotCPPBindings": Builder(action=scons_generate_bindings, emitter=scons_emit_files)})
|
env.Append(BUILDERS={"GodotCPPBindings": Builder(action=scons_generate_bindings, emitter=scons_emit_files)})
|
||||||
|
@ -304,7 +303,13 @@ def _godot_cpp(env):
|
||||||
|
|
||||||
if env["build_library"]:
|
if env["build_library"]:
|
||||||
library = env.StaticLibrary(target=env.File("bin/%s" % library_name), source=sources)
|
library = env.StaticLibrary(target=env.File("bin/%s" % library_name), source=sources)
|
||||||
env.Default(library)
|
default_args = [library]
|
||||||
|
|
||||||
|
# Add compiledb if the option is set
|
||||||
|
if env.get("compiledb", False):
|
||||||
|
default_args += ["compiledb"]
|
||||||
|
|
||||||
|
env.Default(*default_args)
|
||||||
|
|
||||||
env.AppendUnique(LIBS=[env.File("bin/%s" % library_name)])
|
env.AppendUnique(LIBS=[env.File("bin/%s" % library_name)])
|
||||||
return library
|
return library
|
||||||
|
|
Loading…
Reference in New Issue