Merge pull request #262 from aqnuep/optimization
Optimizations to the generated bindingspull/269/head
commit
7c8e42b56a
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@ -28,15 +28,15 @@ def generate_bindings(path):
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source_file.write(impl)
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source_file.write(impl)
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icall_header_file = open("src/gen/__icalls.hpp", "w+")
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icall_header_file = open("include/gen/__icalls.hpp", "w+")
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icall_header_file.write(generate_icall_header(icalls))
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icall_header_file.write(generate_icall_header(icalls))
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icall_source_file = open("src/gen/__icalls.cpp", "w+")
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icall_source_file.write(generate_icall_implementation(icalls))
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register_types_file = open("src/gen/__register_types.cpp", "w+")
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register_types_file = open("src/gen/__register_types.cpp", "w+")
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register_types_file.write(generate_type_registry(classes))
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register_types_file.write(generate_type_registry(classes))
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init_method_bindings_file = open("src/gen/__init_method_bindings.cpp", "w+")
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init_method_bindings_file.write(generate_init_method_bindings(classes))
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def is_reference_type(t):
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def is_reference_type(t):
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for c in classes:
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for c in classes:
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@ -58,9 +58,10 @@ def make_gdnative_type(t):
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if t == "int":
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if t == "int":
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return "int64_t "
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return "int64_t "
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if t == "float" or t == "real":
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if t == "float" or t == "real":
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return "double "
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return "real_t "
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return strip_name(t) + " "
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return strip_name(t) + " "
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def generate_class_header(used_classes, c):
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def generate_class_header(used_classes, c):
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source = []
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source = []
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@ -126,8 +127,8 @@ def generate_class_header(used_classes, c):
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if c["base_class"] == "":
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if c["base_class"] == "":
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source.append("public: enum { ___CLASS_IS_SCRIPT = 0, };")
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source.append("public: enum { ___CLASS_IS_SCRIPT = 0, };")
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source.append("private:")
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source.append("")
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source.append("")
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source.append("private:")
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if c["singleton"]:
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if c["singleton"]:
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source.append("\tstatic " + class_name + " *_singleton;")
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source.append("\tstatic " + class_name + " *_singleton;")
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@ -135,8 +136,18 @@ def generate_class_header(used_classes, c):
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source.append("\t" + class_name + "();")
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source.append("\t" + class_name + "();")
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source.append("")
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source.append("")
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# Generate method table
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source.append("\tstruct ___method_bindings {")
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for method in c["methods"]:
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source.append("\t\tgodot_method_bind *mb_" + method["name"] + ";")
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source.append("\t};")
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source.append("\tstatic ___method_bindings ___mb;")
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source.append("")
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source.append("public:")
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source.append("public:")
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source.append("\tstatic void ___init_method_bindings();")
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source.append("")
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source.append("")
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@ -335,7 +346,17 @@ def generate_class_implementation(icalls, used_classes, c):
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source.append("")
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source.append("")
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source.append("")
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source.append("")
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# Method table initialization
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source.append(class_name + "::___method_bindings " + class_name + "::___mb = {};")
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source.append("")
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source.append("void " + class_name + "::___init_method_bindings() {")
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for method in c["methods"]:
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source.append("\t___mb.mb_" + method["name"] + " = godot::api->godot_method_bind_get_method(\"" + c["name"] + "\", \"" + method["name"] + "\");")
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source.append("}")
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source.append("")
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if c["instanciable"]:
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if c["instanciable"]:
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source.append(class_name + " *" + strip_name(c["name"]) + "::_new()")
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source.append(class_name + " *" + strip_name(c["name"]) + "::_new()")
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@ -373,12 +394,6 @@ def generate_class_implementation(icalls, used_classes, c):
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source.append("}")
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source.append("}")
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source.append("")
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source.append("")
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continue
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continue
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else:
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source.append("\tstatic godot_method_bind *mb = nullptr;")
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source.append("\tif (mb == nullptr) {")
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source.append("\t\tmb = godot::api->godot_method_bind_get_method(\"" + c["name"] +"\", \"" + method["name"] + "\");")
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source.append("\t}")
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return_statement = ""
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return_statement = ""
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@ -441,7 +456,7 @@ def generate_class_implementation(icalls, used_classes, c):
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source.append("")
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source.append("")
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source.append("\tVariant __result;")
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source.append("\tVariant __result;")
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source.append("\t*(godot_variant *) &__result = godot::api->godot_method_bind_call(mb, ((const Object *) " + core_object_name + ")->_owner, (const godot_variant **) __args, " + size + ", nullptr);")
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source.append("\t*(godot_variant *) &__result = godot::api->godot_method_bind_call(___mb.mb_" + method["name"] + ", ((const Object *) " + core_object_name + ")->_owner, (const godot_variant **) __args, " + size + ", nullptr);")
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source.append("")
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source.append("")
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@ -485,7 +500,7 @@ def generate_class_implementation(icalls, used_classes, c):
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icall_name = get_icall_name(icall_sig)
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icall_name = get_icall_name(icall_sig)
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return_statement += icall_name + "(mb, (const Object *) " + core_object_name
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return_statement += icall_name + "(___mb.mb_" + method["name"] + ", (const Object *) " + core_object_name
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for arg in method["arguments"]:
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for arg in method["arguments"]:
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return_statement += ", " + escape_cpp(arg["name"]) + (".ptr()" if is_reference_type(arg["type"]) else "")
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return_statement += ", " + escape_cpp(arg["name"]) + (".ptr()" if is_reference_type(arg["type"]) else "")
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@ -520,60 +535,6 @@ def generate_icall_header(icalls):
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source.append("#include <stdint.h>")
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source.append("#include <stdint.h>")
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source.append("")
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source.append("")
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source.append("#include <core/CoreTypes.hpp>")
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source.append("#include \"Object.hpp\"")
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source.append("")
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source.append("")
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source.append("namespace godot {")
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source.append("")
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for icall in icalls:
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ret_type = icall[0]
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args = icall[1]
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method_signature = ""
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method_signature += return_type(ret_type) + get_icall_name(icall) + "(godot_method_bind *mb, const Object *inst"
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for arg in args:
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method_signature += ", const "
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if is_core_type(arg):
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method_signature += arg + "&"
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elif arg == "int":
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method_signature += "int64_t "
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elif arg == "float":
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method_signature += "double "
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elif is_primitive(arg):
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method_signature += arg
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else:
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method_signature += "Object *"
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method_signature += ");"
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source.append(method_signature)
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source.append("")
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source.append("}")
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source.append("")
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source.append("#endif")
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return "\n".join(source)
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def generate_icall_implementation(icalls):
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source = []
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source.append("#include \"__icalls.hpp\"")
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source.append("")
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source.append("#include <gdnative_api_struct.gen.h>")
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source.append("#include <stdint.h>")
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source.append("")
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source.append("#include <core/GodotGlobal.hpp>")
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source.append("#include <core/GodotGlobal.hpp>")
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source.append("#include <core/CoreTypes.hpp>")
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source.append("#include <core/CoreTypes.hpp>")
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source.append("#include \"Object.hpp\"")
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source.append("#include \"Object.hpp\"")
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@ -587,9 +548,9 @@ def generate_icall_implementation(icalls):
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ret_type = icall[0]
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ret_type = icall[0]
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args = icall[1]
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args = icall[1]
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method_signature = ""
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method_signature = "static inline "
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method_signature += return_type(ret_type) + get_icall_name(icall) + "(godot_method_bind *mb, const Object *inst"
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method_signature += get_icall_return_type(ret_type) + get_icall_name(icall) + "(godot_method_bind *mb, const Object *inst"
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for i, arg in enumerate(args):
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for i, arg in enumerate(args):
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method_signature += ", const "
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method_signature += ", const "
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@ -612,7 +573,7 @@ def generate_icall_implementation(icalls):
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source.append(method_signature + " {")
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source.append(method_signature + " {")
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if ret_type != "void":
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if ret_type != "void":
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source.append("\t" + ("godot_object *" if is_class_type(ret_type) else return_type(ret_type)) + "ret;")
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source.append("\t" + ("godot_object *" if is_class_type(ret_type) else get_icall_return_type(ret_type)) + "ret;")
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if is_class_type(ret_type):
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if is_class_type(ret_type):
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source.append("\tret = nullptr;")
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source.append("\tret = nullptr;")
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@ -646,15 +607,16 @@ def generate_icall_implementation(icalls):
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source.append("\treturn ret;")
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source.append("\treturn ret;")
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source.append("}")
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source.append("}")
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source.append("")
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source.append("}")
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source.append("}")
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source.append("")
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source.append("")
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source.append("#endif")
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return "\n".join(source)
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return "\n".join(source)
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def generate_type_registry(classes):
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def generate_type_registry(classes):
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source = []
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source = []
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@ -695,18 +657,34 @@ def generate_type_registry(classes):
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return "\n".join(source)
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return "\n".join(source)
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def generate_init_method_bindings(classes):
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source = []
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for c in classes:
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source.append("#include <" + strip_name(c["name"]) + ".hpp>")
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source.append("")
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source.append("")
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source.append("namespace godot {")
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source.append("void ___init_method_bindings()")
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source.append("{")
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for c in classes:
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class_name = strip_name(c["name"])
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source.append("\t" + strip_name(c["name"]) + "::___init_method_bindings();")
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source.append("}")
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source.append("")
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source.append("}")
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return "\n".join(source)
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def get_icall_return_type(t):
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def return_type(t):
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if is_class_type(t):
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if is_class_type(t):
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return "Object *"
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return "Object *"
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if t == "int":
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if t == "int":
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