Preventing crash when function returned null ptr

pull/164/head
Bastiaan Olij 2018-08-05 14:22:19 +10:00
parent 6d48282187
commit 7c5a1eab11
1 changed files with 5 additions and 1 deletions

View File

@ -633,7 +633,11 @@ def generate_icall_implementation(icalls):
if ret_type != "void": if ret_type != "void":
if is_class_type(ret_type): if is_class_type(ret_type):
source.append("\treturn (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, ret);") source.append("\tif (ret) {")
source.append("\t\treturn (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, ret);")
source.append("\t}")
source.append("")
source.append("\treturn (Object *) ret;")
else: else:
source.append("\treturn ret;") source.append("\treturn ret;")