replace ad-hock name construction with new GODOT_SUFFIX
- This replicates how SCons does it. - Modify test project to use GODOT_SUFFIX - Add GODOT_SUFFIX to libgodot-cpp propertiespull/1683/head
parent
2baa0fdfc3
commit
7a9b1ee141
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@ -266,8 +266,6 @@ function( godotcpp_generate )
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message( WARNING "=> GODOT_DEV_BUILD implies a Debug-like build but CMAKE_BUILD_TYPE is '${CMAKE_BUILD_TYPE}'")
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endif ()
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set( IS_DEV_BUILD "$<BOOL:${GODOT_DEV_BUILD}>")
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# The .dev portion of the name if GODOT_DEV_BUILD is true.
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set( DEV_TAG "$<${IS_DEV_BUILD}:.dev>" )
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### Define our godot-cpp library targets
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foreach ( TARGET_ALIAS template_debug template_release editor )
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@ -277,6 +275,17 @@ function( godotcpp_generate )
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set( DEBUG_FEATURES "$<NOT:$<STREQUAL:${TARGET_NAME},template_release>>" )
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set( HOT_RELOAD "$<IF:${HOT_RELOAD-UNSET},${DEBUG_FEATURES},$<BOOL:${GODOT_USE_HOT_RELOAD}>>" )
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# Suffix
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string( JOIN "" GODOT_SUFFIX
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"$<1:.${SYSTEM_NAME}>"
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"$<1:.${TARGET_ALIAS}>"
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"$<${IS_DEV_BUILD}:.dev>"
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"$<$<STREQUAL:${GODOT_PRECISION},double>:.double>"
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"$<1:.${SYSTEM_ARCH}>"
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# missing IOS_SIMULATOR
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# missing THREADS
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)
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# the godot-cpp.* library targets
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add_library( ${TARGET_NAME} STATIC EXCLUDE_FROM_ALL )
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add_library( godot-cpp::${TARGET_ALIAS} ALIAS ${TARGET_NAME} )
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@ -306,14 +315,17 @@ function( godotcpp_generate )
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POSITION_INDEPENDENT_CODE ON
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INTERFACE_POSITION_INDEPENDENT_CODE ON
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PREFIX lib
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OUTPUT_NAME "${PROJECT_NAME}.${SYSTEM_NAME}.${TARGET_ALIAS}${DEV_TAG}.${SYSTEM_ARCH}"
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PREFIX "lib"
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OUTPUT_NAME "${PROJECT_NAME}${GODOT_SUFFIX}"
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ARCHIVE_OUTPUT_DIRECTORY "$<1:${CMAKE_BINARY_DIR}/bin>"
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# Things that are handy to know for dependent targets
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GODOT_PLATFORM "${SYSTEM_NAME}"
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GODOT_TARGET "${TARGET_ALIAS}"
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GODOT_ARCH "${SYSTEM_ARCH}"
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GODOT_PRECISION "${GODOT_PRECISION}"
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GODOT_SUFFIX "${GODOT_SUFFIX}"
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# Some IDE's respect this property to logically group targets
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FOLDER "godot-cpp"
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@ -21,20 +21,10 @@ foreach( TARGET_ALIAS template_debug template_release editor )
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set( LINK_TARGET "godot-cpp::${TARGET_ALIAS}" )
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### Get useful properties of the library
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get_target_property( GODOT_PLATFORM ${LINK_TARGET} GODOT_PLATFORM )
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get_target_property( GODOT_TARGET ${LINK_TARGET} GODOT_TARGET )
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get_target_property( GODOT_ARCH ${LINK_TARGET} GODOT_ARCH )
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get_target_property( GODOT_SUFFIX ${LINK_TARGET} GODOT_SUFFIX )
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get_target_property( OSX_ARCH ${LINK_TARGET} OSX_ARCHITECTURES )
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set( DEV_TAG "$<$<BOOL:${GODOT_DEV_BUILD}>:.dev>" )
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if( CMAKE_SYSTEM_NAME STREQUAL Darwin )
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set( OUTPUT_DIR "${OUTPUT_DIR}/libgdexample.macos.${TEST_TARGET}.framework")
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set( OUTPUT_NAME "gdexample.macos.${TEST_TARGET}${DEV_TAG}" )
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else()
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set( OUTPUT_DIR "${CMAKE_CURRENT_SOURCE_DIR}/project/bin/" )
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set( OUTPUT_NAME "gdexample.${GODOT_PLATFORM}.${GODOT_TARGET}${DEV_TAG}.${GODOT_ARCH}" )
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endif()
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add_library( ${TARGET_NAME} SHARED EXCLUDE_FROM_ALL )
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@ -74,7 +64,7 @@ foreach( TARGET_ALIAS template_debug template_release editor )
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PDB_OUTPUT_DIRECTORY "$<1:${OUTPUT_DIR}>" #MSVC Only, ignored on other platforms
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PREFIX "lib"
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OUTPUT_NAME "gdexample.${GODOT_PLATFORM}.${GODOT_TARGET}${DEV_TAG}.${GODOT_ARCH}"
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OUTPUT_NAME "gdexample${GODOT_SUFFIX}"
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#macos options, ignored on other platforms
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OSX_ARCHITECTURES "${OSX_ARCH}"
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@ -89,7 +79,11 @@ foreach( TARGET_ALIAS template_debug template_release editor )
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# Only blank the suffix on osx to match SCons
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if( CMAKE_SYSTEM_NAME STREQUAL Darwin )
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set_target_properties( ${TARGET_NAME} PROPERTIES SUFFIX "" )
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set_target_properties( ${TARGET_NAME}
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PROPERTIES
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SUFFIX ""
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OUTPUT_DIR "${OUTPUT_DIR}/libgdexample.macos.${TARGET_ALIAS}.framework"
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)
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endif ()
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endforeach()
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