From 79a0d64f8a2ae12960cfe981e88eead380166395 Mon Sep 17 00:00:00 2001 From: Slawomir Grabowski Date: Tue, 14 Nov 2023 21:02:19 +0100 Subject: [PATCH] CMake config exporting --- CMakeLists.txt | 52 ++++++++++++++++++++++++++++++++--- cmake/GodotCppConfig.cmake.in | 3 ++ 2 files changed, 51 insertions(+), 4 deletions(-) create mode 100644 cmake/GodotCppConfig.cmake.in diff --git a/CMakeLists.txt b/CMakeLists.txt index 7fe8638a..6ec015b8 100644 --- a/CMakeLists.txt +++ b/CMakeLists.txt @@ -6,6 +6,7 @@ # GODOT_CPP_SYSTEM_HEADERS Mark the header files as SYSTEM. This may be useful to supress warnings in projects including this one. # GODOT_CPP_WARNING_AS_ERROR Treat any warnings as errors # GODOT_CUSTOM_API_FILE: Path to a custom GDExtension API JSON file (takes precedence over `gdextension_dir`) +# GODOT_CPP_INSTALL: Enables target install for exporting godot-cpp cmake configuration # FLOAT_PRECISION: Floating-point precision level ("single", "double") # # Android cmake arguments @@ -43,6 +44,8 @@ project(godot-cpp LANGUAGES CXX) option(GENERATE_TEMPLATE_GET_NODE "Generate a template version of the Node class's get_node." ON) option(GODOT_CPP_SYSTEM_HEADERS "Expose headers as SYSTEM." ON) option(GODOT_CPP_WARNING_AS_ERROR "Treat warnings as errors" OFF) +option(GODOT_CPP_INSTALL "Enables target install for exporting godot-cpp cmake configuration" ON) + # Add path to modules list( APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_SOURCE_DIR}/cmake/" ) @@ -70,7 +73,7 @@ if(NOT DEFINED BITS) endif() # Input from user for GDExtension interface header and the API JSON file -set(GODOT_GDEXTENSION_DIR "gdextension" CACHE STRING "") +set(GODOT_GDEXTENSION_DIR "${CMAKE_CURRENT_SOURCE_DIR}/gdextension" CACHE STRING "") set(GODOT_CUSTOM_API_FILE "" CACHE STRING "") set(GODOT_GDEXTENSION_API_FILE "${GODOT_GDEXTENSION_DIR}/extension_api.json") @@ -195,9 +198,10 @@ if (GODOT_CPP_SYSTEM_HEADERS) endif () target_include_directories(${PROJECT_NAME} ${GODOT_CPP_SYSTEM_HEADERS_ATTRIBUTE} PUBLIC - include - ${CMAKE_CURRENT_BINARY_DIR}/gen/include - ${GODOT_GDEXTENSION_DIR} + $ + $ + $ + $ ) # Add the compile flags @@ -226,3 +230,43 @@ set_target_properties(${PROJECT_NAME} RUNTIME_OUTPUT_DIRECTORY "${CMAKE_CURRENT_BINARY_DIR}/bin" OUTPUT_NAME "${OUTPUT_NAME}" ) + +if ($CACHE{GODOT_CPP_INSTALL}) + install(TARGETS ${PROJECT_NAME} + EXPORT GodotCppTargets + ) + + install(EXPORT GodotCppTargets + FILE GodotCppTargets.cmake + NAMESPACE godot:: + DESTINATION lib/cmake/GodotCpp + ) + + install(DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}/include/ + DESTINATION include + ) + + install(DIRECTORY ${CMAKE_CURRENT_BINARY_DIR}/gen/include/ + DESTINATION include + ) + + if (GODOT_GDEXTENSION_DIR AND EXISTS ${GODOT_GDEXTENSION_DIR}) + install(DIRECTORY ${GODOT_GDEXTENSION_DIR}/ + DESTINATION include + ) + endif () + + include(CMakePackageConfigHelpers) + + configure_package_config_file(${CMAKE_CURRENT_SOURCE_DIR}/cmake/GodotCppConfig.cmake.in + "${CMAKE_CURRENT_BINARY_DIR}/GodotCppConfig.cmake" + INSTALL_DESTINATION "lib/cmake/GodotCpp" + NO_SET_AND_CHECK_MACRO + NO_CHECK_REQUIRED_COMPONENTS_MACRO + ) + + install(FILES + ${CMAKE_CURRENT_BINARY_DIR}/GodotCppConfig.cmake + DESTINATION lib/cmake/GodotCpp + ) +endif () diff --git a/cmake/GodotCppConfig.cmake.in b/cmake/GodotCppConfig.cmake.in new file mode 100644 index 00000000..9845ff0f --- /dev/null +++ b/cmake/GodotCppConfig.cmake.in @@ -0,0 +1,3 @@ +@PACKAGE_INIT@ + +include("${CMAKE_CURRENT_LIST_DIR}/GodotCppTargets.cmake")