Add android support, Update README.md

Compiles and runs fine on Android platform
pull/328/head
Jayanth-L 2019-08-05 13:13:23 -07:00 committed by TGRCDev
parent c2ec46f64a
commit 77cde5bb3a
2 changed files with 57 additions and 4 deletions

View File

@ -76,8 +76,16 @@ $ cd godot-cpp
$ scons platform=<your platform> generate_bindings=yes
$ cd ..
```
For android:
Download latest Android NDK from official website and set NDK path.
```
$ export PATH="$PATH:/PATH-TO-ANDROID-NDK/toolchains/llvm/prebuilt/linux-x86_64/bin/"
$ scons platform=android generate_bindings=yes
```
you can also specify architecture by enabling bits=64 (or 32) default is 64
> Replace `<your platform>` with either `windows`, `linux` or `osx`.
> Replace `<your platform>` with either `windows`, `linux`, `osx` or `android`.
> Include `use_llvm=yes` for using clang++
@ -189,6 +197,19 @@ $ link /nologo /dll /out:bin\libtest.dll /implib:bin\libsimple.lib src\init.obj
*macOS*
For OSX you need to find out what compiler flags need to be used.
*Android*
```
$ cd SimpleLibrary
$ aarch64-linux-android29-clang -fPIC -o src/init.os -c src/init.cpp -g -O3 -std=c++14 -Igodot-cpp/include -Igodot-cpp/include/core -Igodot-cpp/include/gen -Igodot-cpp/godot_headers
$ aarch64-linux-android29-clang -o bin/libtest.so -shared src/init.os -Lgodot-cpp/bin -l<name of the godot-cpp>
```
> use `armv7a-linux-androideabi29-clang` for 32 bit armeabi-v7a library
> This creates the file `libtest.so` in your `SimpleLibrary/bin` directory.
> You will need to replace `<name of the godot-cpp>` with the file that was created in [**Compiling the cpp bindings library**](#compiling-the-cpp-bindings-library)
### Creating `.gdnlib` and `.gdns` files
follow [godot_header/README.md](https://github.com/GodotNativeTools/godot_headers/blob/master/README.md#how-do-i-use-native-scripts-from-the-editor) to create the `.gdns`

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@ -29,7 +29,7 @@ opts.Add(EnumVariable(
'platform',
'Target platform',
host_platform,
allowed_values=('linux', 'osx', 'windows'),
allowed_values=('linux', 'osx', 'windows', 'android'),
ignorecase=2
))
opts.Add(EnumVariable(
@ -73,8 +73,14 @@ opts.Add(BoolVariable(
'Generate GDNative API bindings',
False
))
opts.Add(EnumVariable(
'android_api_level',
'Target Android API Level',
'29',
('29', '28', '27', '26')
))
env = Environment()
env = Environment(ENV = os.environ)
opts.Update(env)
Help(opts.GenerateHelpText(env))
@ -82,7 +88,8 @@ is64 = sys.maxsize > 2**32
if (
env['TARGET_ARCH'] == 'amd64' or
env['TARGET_ARCH'] == 'emt64' or
env['TARGET_ARCH'] == 'x86_64'
env['TARGET_ARCH'] == 'x86_64' or
env['TARGET_ARCH'] == 'arm64-v8a'
):
is64 = True
@ -119,6 +126,31 @@ if env['platform'] == 'linux':
env.Append(CCFLAGS=['-m32'])
env.Append(LINKFLAGS=['-m32'])
# Add android target as it works for both armeabi-v7a and arm64-v8a architectures
elif env['platform'] == 'android':
# Use clang by default on android(NDK provides only clang)
env['use_llvm'] = 'yes'
if env['use_llvm']:
if(env['bits'] == '64'):
env['CXX'] = 'aarch64-linux-android' + env['android_api_level'] + '-clang++'
elif(env['bits'] == '32'):
env['CXX'] = 'armv7a-linux-androideabi' + env['android_api_level'] +'-clang++'
env.Append(CCFLAGS=['-fPIC', '-g', '-std=c++14', '-Wwrite-strings'])
env.Append(LINKFLAGS=["-Wl,-R,'$$ORIGIN'"])
if env['target'] == 'debug':
env.Append(CCFLAGS=['-Og'])
elif env['target'] == 'release':
env.Append(CCFLAGS=['-O3'])
if env['bits'] == '64':
env.Append(CCFLAGS=['-m64'])
env.Append(LINKFLAGS=['-m64'])
elif env['bits'] == '32':
env.Append(CCFLAGS=['-m32'])
env.Append(LINKFLAGS=['-m32'])
elif env['platform'] == 'osx':
# Use Clang on macOS by default
env['CXX'] = 'clang++'