CI: Make CMake builds use verbose output
parent
e45234fbbc
commit
7735ab48c4
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@ -119,12 +119,12 @@ jobs:
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- name: Build godot-cpp
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run: |
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cmake -DCMAKE_BUILD_TYPE=Release .
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make -j $(nproc)
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make -j $(nproc) VERBOSE=1
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- name: Build test GDNative library
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run: |
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cd test && cmake -DCMAKE_BUILD_TYPE=Release -DGODOT_HEADERS_PATH="../godot-headers" -DCPP_BINDINGS_PATH=".." .
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make -j $(nproc)
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make -j $(nproc) VERBOSE=1
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linux-cmake-ninja:
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name: 🐧 Build (Linux, GCC, CMake Ninja)
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@ -143,12 +143,12 @@ jobs:
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- name: Build godot-cpp
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run: |
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cmake -DCMAKE_BUILD_TYPE=Release -GNinja .
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cmake --build . -j $(nproc)
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cmake --build . -j $(nproc) --verbose
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- name: Build test GDNative library
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run: |
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cd test && cmake -DCMAKE_BUILD_TYPE=Release -DGODOT_HEADERS_PATH="../godot-headers" -DCPP_BINDINGS_PATH=".." -GNinja .
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cmake --build . -j $(nproc)
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cmake --build . -j $(nproc) --verbose
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windows-msvc-cmake:
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name: 🏁 Build (Windows, MSVC, CMake)
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@ -162,12 +162,12 @@ jobs:
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- name: Build godot-cpp
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run: |
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cmake -DCMAKE_BUILD_TYPE=Release -G"Visual Studio 16 2019" .
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cmake --build .
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cmake --build . --verbose
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- name: Build test GDNative library
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run: |
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cd test && cmake -DCMAKE_BUILD_TYPE=Release -DGODOT_HEADERS_PATH="../godot-headers" -DCPP_BINDINGS_PATH=".." -G"Visual Studio 16 2019" .
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cmake --build .
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cmake --build . --verbose
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static-checks:
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name: 📊 Static Checks (clang-format)
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