Fix Object::cast_to<T>() for custom classes

pull/1037/head
David Snopek 2023-02-11 17:16:59 -06:00
parent 516fad14e4
commit 75af9003dc
1 changed files with 2 additions and 2 deletions

View File

@ -142,7 +142,7 @@ T *Object::cast_to(Object *p_object) {
if (casted == nullptr) {
return nullptr;
}
return reinterpret_cast<T *>(internal::gde_interface->object_get_instance_binding(casted, internal::token, &T::___binding_callbacks));
return dynamic_cast<T *>((Object *)internal::gde_interface->object_get_instance_binding(casted, internal::token, &T::___binding_callbacks));
}
template <class T>
@ -155,7 +155,7 @@ const T *Object::cast_to(const Object *p_object) {
if (casted == nullptr) {
return nullptr;
}
return reinterpret_cast<const T *>(internal::gde_interface->object_get_instance_binding(casted, internal::token, &T::___binding_callbacks));
return dynamic_cast<const T *>((Object *)internal::gde_interface->object_get_instance_binding(casted, internal::token, &T::___binding_callbacks));
}
} // namespace godot